View Full Version : Image: Dino Model, test-scene
Pixolator
05-27-03, 02:39 PM
Hi :)
This is a render-test scene using the model from the Dino thread (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=011114).
http://www2.zbrushcentral.com/uploaded_from_zbc/200305/user_image-1054073154gan.jpg
121 welcome,
-Pixolator
The Namek
05-27-03, 02:43 PM
Very nice !
love the landscape too , very nice texturing too , actually very nice everything :p
:tu: :tu: :tu: :tu: :tu: :tu:
Jaycephus
05-27-03, 03:07 PM
:tu: :)
I really like the landscape. Can you give some tips on how the dirt and rock was created/textured? Thanks,
Mentat7
05-27-03, 03:25 PM
Now that's what I've been waiting for Pixolator! Very suhweet! I am curious...the texturing on the rocks looks similar to the same style used on the Dinos (even to the previous versions) and it looks like a color wash effect. Is this a new feature or just a new technique on your part? I ask because I recall some time ago in the 1.23 wish list I had wished for a ink/color wash capability. Can you share some info on what you did? Even if it isn't a new feature you sure do know how to draw and keep the crowds. :D
Frenchy Pilou
05-27-03, 03:40 PM
Hi Pix
The little round rock seems like some beer's capsules :)
These dinos have a Time's machine ?
Pilou
Pixolator
05-27-03, 03:42 PM
Thanks :)
In the above image I have tested a new material-property which controls the amount of Diffuse, Specular and color that are applied to surface-cavities (nooks, cracks, veins).
Similar rendering can be done in v1.55b. Here are two older images with similar technique...
http://www.pixolator.com/gallery/images/GloomyDay.jpg
http://www.pixolator.com/gallery/images/Voices.jpg
I’ll post a tutorial in few days :)
-Pixolator
Mahlikus The Black
05-27-03, 04:20 PM
Wow! Wonderful image and technique!
I love that new mat property too. Kinda like C4D's DirtyNUTS plugin!
Wicked cool!! :eek: :tu: :eek: :tu:
Two questions to you Pixolman
:confused: Thare`s a new kind of technologi in Z to SuperRender in second image showing faces?
:confused: In other instance you are showing the same dino in diferent poses.How in the name of God can you do that? Thats a new trick?
Frenchy Pilou
05-27-03, 05:09 PM
Hi Macord
I am not Pix, but for your n°2, I can try to answer :)
Take a look at the Quick Guide :Zspheres (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=010737) and this :) (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=010970)
When you have a 3D Model with spheres, it's very easy to move it in any positions :)
Hope this help ! and you can wait the answer's Pix :)
Have happy Zbrushing :cool:
Pilou
PusGhetty
05-27-03, 05:23 PM
Wow,
Ofer, this is really some amazing work... those dinos are incredibly well sculpted and the materials are excellent!
I'm looking forward to your tutorial on this!
Best Regards,
Michael
Jaycephus
05-27-03, 06:22 PM
I'm really looking forward to the tutorial :tu:
I went back and looked at the thread when the face pics were originally posted, and I can't believe no one asked for a tutorial or explanation back then. I guess the assumption was that it was done in the yet to be released version, so there was no point in asking for details yet. :)
Belleski
05-27-03, 09:39 PM
Very Exciting Work! I am waiting anxiously for the upcoming tutorial. Love the textures in all of the pieces. (However, I must agree with Frenchie that the only tiny flaw in the Dinosaurs is the uniform shape of all the white coloured rocks.) But what do I know?
The faces are powerful and very haunting. :eek: :tu: :tu:
I don't know, I'm really falling for those rocks - they look gorgeous!! And the canyon floor blend is just as well done! Is it just me or are the pretty flowers the stars of the show ;) :D
Wonderful work Pix, those dinos as monumental have managed to blend into the picture very nicely - an instant fixer upper like me (remember the ugly emboss filters? lol, that was me) would grapple with visually enhacing those dinos but you are just a work of art. :)
Perfectly natural scene :)
I always enjoy seeing your work. :tu: :tu: :tu:
Mentat7
05-28-03, 07:26 AM
Well Pix you certainly have me baffled. I have been working at creating this effect that you say can be achieved in 1.55b. So far I am turning up squat. From what I can tell it looks like part of it is painted on, part of it is modeled, and part of it is the material/light settings. Exactly what your methodology was is anyone's guess. If I come up with anything remotely similar I will post it. In the meanwhile I wait anxiously for your secret recipe. :)
Wonderful picture, love the colors and the background, but especially the dominating dino's shading, shape and pose. :tu: And the extra material modifier sounds ace to me, landscapes in zbrush would certainly benefit, can't wait.
Mentat: I also tried but only achieved a moderate likeness using the Colorizer material and a single light, using more than one light required careful placing of each light. Must be another way.
MrBraun
05-29-03, 01:07 AM
Great work Pix !!! ;)
Foro 121: NOTHING !!! hehehe
Is simply perfect !!!! :D :tu: :tu:
drjjwow
06-01-03, 01:12 AM
wowzer pix.. your a freakin brilliant man.. this is awesome.. very life like.. i cant wait to for the next version to come out.. any ideas when well get a chance to play with the new version,.. no need to give a date, but we could all use a round about time...
Svengali
03-31-04, 05:52 PM
A speculation for Pixolator:
Ever since the Pixolator Rock Challenge (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=011189&p=7) that Mentat7 started last summer I've wondered about the original premise... was the antiqued effect on the dinosaur and landscape really something done under 1.55b, or was it (as pixolator explicitly says) an experiment testing a new material-property which controls the amount of Diffuse, Specular and color that are applied to surface-'CAVITIES' (nooks, cracks, veins).
The tutorial he promised earlier in this thread never got posted, but diligent exploring led to a solution by MTB, "the distressed technique" that spawned lots of interesting new renders by many ZBrushers.
In retrospect, I see now that Pix says, without saying it, that the dinosaur was rendered using the ZBrush 2.0 Cavity Modifier, the new, mysterious, material-property... and by-the-way he says, that can be simulated within version 1.55b as shown in the two "older images with a similar technique", which turned out to be the distress method untimately uncovered by MTB.
Mystery solved.
Sven
Frenchy Pilou
03-31-04, 11:26 PM
You are good Holmes :)
Pilou Watson :)
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