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shadonine
10-16-11, 04:33 PM
(WIP)
This is what I have been working on for Halloween Challenge. I started off with dynamesh to concept out the character, then redid the topology in zbrush and now I am working on adding some more elements to him such as cloth, bone necklace, skin details and hopefully some feathers coming out of the cloth.




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shadonine
10-18-11, 02:16 PM
Quick update, pretty much have all the pieces built out, just need to do the final detailing and then hopefully I will have time to do some texturing.
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shadonine
10-20-11, 10:33 PM
Another quick update. Moving onto using HD Geometry to start doing some heavy detailing into the skin of my character. Utilizing Slash3, Claybuildup, and Standard brush with a few different alphas to make the detail on the skin.

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digitalmind
10-21-11, 12:08 AM
Kool creature design and sculpt!:cool::tu:

shadonine
10-28-11, 10:20 AM
Thanks Digitalmind.

A quick update, this was a test to see how well I could get a texture on the model and rendered with Zbrush BPR, usually I would use Maya/mentalray for this kind of thing, but rules are rules and I am loving BPR. Now I actually have to paint the whole thing like this.

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womball
10-28-11, 11:54 AM
The face looks great. I'd work on the arm anatomy since there is no hint of muscle structure there, but there is in the face. Btw, I think you were in my animation class at Uarts.

shadonine
10-31-11, 01:20 PM
http://www.youtube.com/watch?v=qLV1K6rmqz8&feature=youtu.be
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