View Full Version : Satrioīs Halloween Challenge Thread
10-14-11, 02:35 AM
Havenīt posted here in a long time, such a long time that I forgot my username etc.
I have had a rough year, being down with severe colon cancer, scarier than any Halloween you might imagine!
But now Iīm getting back into the game, literally!
Started on some models and prototypes that are supposed to go into a little demo of a new game we (Fingerfunk) are developing.
At the moment Iīm just feeling out the vibe for the style of the demo with some warmup sculpts. We will hopefully post some links to Unity webplayers of our progress so you can try it out!
So keep watching this thread for updates during the next weeks!
Turntable for Skeleton character..
10-14-11, 09:55 AM
Started sculpting out some bones on the skeleton and played around with the Pumpkin polypaint.
10-14-11, 11:55 AM
love the characters so far!
10-14-11, 04:58 PM
Ok, I think I have the story of the game.
Nosferatu has a "no fly zone" over his house, but these damn witches keeps ignoring it!
Your job is to potato-gun pumpkins at the witches and knock them down from their broomsticks.
No body messes with Nof!
Its ok, but has not a lot of character.
This feels much better. Im going for a more grumpy-self-important looking witch.
Started blocking out a pose with Zspheres. The rest is dynameshes. Just love how they work.
turntable of witch:
<a href="http://www.youtube.com/watch?v=Q9QGa47Afe4" target="_blank">
O (http://www.youtube.com/watch?v=Q9QGa47Afe4)h, yeah.. there will probably be skeletons hanging in a nooze, ragdoll style from trees to shoot as well!
10-14-11, 11:38 PM
Love the pumpkins! I like the hand painted quality, very cool! Can't wait to see the others finished.
10-15-11, 08:54 AM
Thanks for your comments, guys!
Here is another update.
I took the ZSpheres and made an adaptive skin of the arms and legs combined.
Then I converted the adaptive skin into a Dynamesh.
After that I subtracted/cut away the body area with a Zsub InsertSphere, autogrouped into polygroups,
split them into separate subtools and and it all worked flawlessly.
Then I sculpted the boots and the pantaloon as dynameshes.
Appended a new sphere as a dynamesh subtool and started pulling with "move" brush.
The broomstick was made in Softimage, as radial symmetry freaked out on me and I didnt feel like wrestling with that problem right now. The skirt has that tattooish oriental wave thing going on that I love to draw. Now with Zbrush it is easy to model aswell!!
10-15-11, 09:22 AM
She needs a Nimbus 2000 :)
10-15-11, 11:32 PM
love it, your gonna detail her some more? like the arms and the broom.
10-16-11, 02:25 AM
Yes, I will detail her and the skeleton until the models are finished. I will try to make textures as well. But these are just concept sculpts, I will start on the graphics for the game starting tomorrow, and they will be somewhat different so they work in the game.
10-16-11, 07:02 AM
Started sculpting on a cloak with dynamesh, starting with a sphere as usual, but I was sloppy when scaling the sphere, so I messed up the symmetry. Quickest way to fix it was to Retopo the "nice" half and export to Softimage to make symmetrical.
This process produces a cleaner mesh and is faster for me, as I have retopoed a lot of stuff in ZBrush since the feature first appeared. It is a bit quirky sometimes, but those things that are hard to to inside of ZBrush can be easily fixed in another 3D program. I just wish the GoZ plugin would be made for Softimage.
10-16-11, 08:35 AM
Hat polypaint with a small timelapse movie:
10-16-11, 10:56 AM
Trying out a style of texturing that somehow resembles the hand drawn skeleton image in the first post.
Iīm not sure I like it. What do you think?
10-16-11, 11:38 AM
Have to stop working on the witch for now.
Here is a turntable:
10-17-11, 09:46 AM
Today I have mostly worked on blocking in a level for the game prototype in Unity. We are keeping stuff simple at the moment to facilitate rapid changes.
Started playing with one of the assets going into the game.
If any of you are interested, I can post a link to a webplayer of the game as it progresses here as well.
10-18-11, 01:46 PM
Ok! Time to show what we have come up with inside of Unity. Not much Zbrush related yet. Just the skeleton character and the pumpkin..
I made a dance animation for the skeleton, but being all thumbs with rigging I fudged it up, so static skellies for now.
We are polishing it up a bit over the next week so you can smash some pumpkins on Halloween!
10-19-11, 02:40 AM
Put in the statue in the game. Quick and dirty! That is how we like it at Fingerfunk!
Have to do some more cancer-stuff today (MRI scans etc.) so I wonīt update more today.
10-19-11, 07:32 AM
Good luck with your cancer stuff!
10-21-11, 01:35 PM
Thanks ethanashton! Cancerstuff is under control.
Spent the day building lowres of the mansion and baking maps, but I donīt really have the process down. Time is running out, as we will try to put a demo of the game up on Wednesday 26th on our site, so I took some assets from our game "Eggs" and put them in.
Our programmer Niklas did some updated collision dynamics for when the pumpkin hits a skeleton.
Feels good to when you play it.
Put up a video of what it looks like here(with programmer designed particles free of charge!)
10-21-11, 03:02 PM
10-23-11, 07:46 AM
Made an "Evil tree" for the game! Only a few days left until were going to let you all play it, so I have to work fast to get all the assets in and hopefully make something interresting to play. I would like to spend more time than 3 hours on making an evil tree. So watch out for that thread after Halloween!
So whats left graphicswise:
-Interface counting how many skellies you have shot with the pumpkins and how many are left
-Some candles for the graves
-Decorations if time permits
-repaint the sky so we don't have the repeating texture and thus 5 moons ;)
-make the launcher a bit sexier
- Build a nice and fun level with some physics elements to destroy and strategically placed skeletons to destroy
-a lightingpass and baking this into a beast Lightmap (if time permits)
- Logo/menu and GUI stuff (kept really simple)
Polypainting Timelapse for those interrested:
10-25-11, 07:07 AM
Ok! One day left til you all can try the game!
Working on the leveldesign, GUI stuff and tweakin values and trying to optimize stuff.
Not a lot of ZBrush in this update, but I will make something new up until deadline (very appropriate name in this challenge :))
10-25-11, 01:32 PM
Oh my god thats fun!
And that name!!!!
10-26-11, 03:06 PM
Here is the link to a Unity web-player of our game!
Happy Halloween and now destroy some skeletons and explore some assets made with ZBrush!
10-26-11, 05:50 PM
I works but the problem I am having is 1 of the 2 on the left side far end will not die it just makes a popping noise. Also the same on the far right end skeleton.
10-27-11, 12:54 AM
Ethan, the popping noise means that the flight-time for the pumpkin has expired. Try cutting some corners or find an alternate route for your pumpkin. The preview movies from this thread might give you some hints ;)
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