View Full Version : red little hood pumpkin
this is the concept of what i would like to make for this challenge.
i hope to have time to do it.
this is the dynamesh of the character's body.
10-22-11, 01:55 AM
I would definitely rethink those striations across the body. They don't have any purpose, and detract from the sculpt. It makes is a little noisy. Keep it up and this could end up being really cool.
@Donavonyoung3D: hi and thanks for writing on my post! my intent was to sculpt the body of my character as if it was made of roots...
probably, i didn't modeled it it in the right way...., help me in my intent with some advices,please.
here another wip of my character. it isn't finished, but i hope you enjoy it.
10-25-11, 06:01 PM
It's a bit time consuming, but you could try using zspheres to create the entire body then sculpt each piece to look like a root. What you want to do is not terribly easy. Make sure you are pulling a lot of reference for what your doing, so you can get the most accurate depiction of cloth, root, pumpkin skin etc. Good luck.
10-25-11, 06:04 PM
Oh forgot to mention. I like the werewolf skull, and the scythe.
10-28-11, 09:07 AM
i love the character!...great work!
I really like the concept because I see a double quote to Little Red Riding Hood: the first is explicit, the second is the fact that the evil pumpkin dresses like a poor innocent little person as just did the wolf in the fable with the little riding hood grandmother.
I like the wolf's head, the modeling and the choice of the Wolf Man "classical" B-Movie.
With polypaint the model is already better than before (but remember to also paint the pumpkin!) Now the foot seem really made of gnarled vines and twisted beams.
The render with the same material on the model kill him a little: I think that with a bit of tweak the model would gain a lot!
Keep going: you're doing a great work!!! :tu:
papete,guti...thank you my friends!
i render them with some BPR filters.
i hope you like them!
Looking at the images I can say you used a very high number of poli in order ro render the effect of fabric, musk and wood.
The solution to put the basket on the ground is great compared to the last images where the basket was on the arm.
I like very very much the effect that you got on the pumpkin and the leaves are awesome.
the number of poligons isn't so high. in fact i used a lot the new noise tool.
for leaves i used shadowbox and spotlight and i modeled it a bit with the movecurve brush.
as you suggested me, i used diffrent materials and the difference can be noticed.
thank you again!
Hey Xexex, I don't see your entry between the thread of the last call... You have absolutely put your image in THIS THREAD (http://www.zbrushcentral.com/showthread.php?163031-Halloween-Challenge-2011-Last-Call-and-Final-Instructions)!
just in time!
i didnt know that i had put my final image in that thread....
i can't stay 24 hours on internet...so they would had say previously where to put images.
i have post my work in the right place, but i can't see my thumb in the gallery...
i hope in God.
it is all ok.....fiuuuuuuu
i checked again!
thank you Guti!
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.