View Full Version : ZBrush 4R2 Beta Testing By: Maxence Fleuret
MFleuret
09-20-11, 07:15 AM
Being in the beta test programm for the first time was a really great experience.
awesome new tools and functionnality, i mostly used the new Noise Maker tool wich allow you to create powerfull details in no time, for me that's the best innovation regarding my worflow.
bpr passes are also a great addition, no need to go with photoshop to add post effects for you images, everything here exept the background for the first image is straight from zbrush.
From a body armor concept by Andrew Domachowski (http://gurneyjourney.blogspot.com/), thanks to him for letting me use his work.
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272777 Mat that i used for this character
Thanks for watching, hope you like it and have fun with the new Zbrush.
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Whoa nice, noise maker FTW
Webhead
09-22-11, 07:25 AM
Great work! Nice detailing! Great job on the chain-mail! :tu:
SolidSnakexxx
09-22-11, 07:26 AM
Very beautiful Armour works... the Noise thing is amazing!
This is really beautiful. Please consider doing a tutorial on how you applied the chain mail and the side stitching. It all looks so seamless and perfect!
sculptor.zb
09-22-11, 07:34 AM
Awesome work!! :tu:
Could you please send me the Download link of that Alphas.. Thanks!
Nattawat_OBBI
09-22-11, 07:38 AM
Great work! Nice detailing!
idlemind
09-22-11, 07:40 AM
OK if you havent figured this out, those Matcaps will cause zbrush 4 to fail to load. If you havent updated to 4R2 then wait lol. I just figured that out the hard way so I thought id mention.
HEY awesome work here! I can not wait to get my download link and try out that noisemaker youre the only one showing that as far as I can remember so far. thank you
LowriWilliams
09-22-11, 07:42 AM
Wow, that's incredible! Hope I can get up to this standard soon :)
Marco Splash
09-22-11, 09:06 AM
Great work on the detailing with Noisemaker! You did use UVs to apply the noise on the chain mail and the rest of the clothing right?
We want alphas! We want alphas!
Beautiful!
Does anyone know if the noise textures will bake to normal maps?
digitalmind
09-22-11, 10:20 AM
Amazing!! Great details :D
Mahlikus The Black
09-22-11, 10:34 AM
WOW!...with the Noise Maker!
That's a big game changer right there too!
Wow!
Framedworld
09-22-11, 10:39 AM
this piece is just wonder. It was great working with you and watching this unfold. Really awesome.
majid_smiley
09-22-11, 04:13 PM
great ! thanks for sharing !
bakedbeing
09-22-11, 05:12 PM
6 stars!!
cartoon man
09-22-11, 08:44 PM
nice detail;)
cherub_rock
09-22-11, 11:48 PM
Great work!
gpepper
09-23-11, 02:53 AM
Bien joué gars !
Well done M8 !
MFleuret
09-23-11, 02:55 AM
Thanks guys !!
for the alpha, i used the one shared by eugene fokin, and i don't remember where i get the chainmail, but if someone get the name of the artist don't hesitate to tel me
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for the noise maker use, Uv's are really important (and are done for every element where i used the NoiseMaker) even if it works without, you will have a way bigger control with them.
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@zeoyn (http://www.zbrushcentral.com/member.php?66757-zeoyn): thanks man, yes you can bake that on a normal map or a displace as it's not a texture trick, once applied it's on the mesh exactly like if you sculpted it
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JoseConseco
09-23-11, 06:21 AM
Sweet sculpt. Thanks for sharing your techniques.
Head render looks sweet! Well everything looks sweet but i am most curious about head render.
Any chance for more detail on skin/SSS render set-up? Are you using any of Z4R2 features for that?
MFleuret
09-23-11, 12:43 PM
Head render looks sweet! Well everything looks sweet but i am most curious about head render.
Any chance for more detail on skin/SSS render set-up? Are you using any of Z4R2 features for that?
attached on the first post is the shader that i used for the head, and after it's only tweaking the new BPR filters and adjustment .
Marco Splash
09-24-11, 01:37 PM
Thanks for the alpha and UV trick man!
womball
09-24-11, 08:16 PM
This is one of the best renders of skin I have seen from zbrush. Excellent character too.
I was playing around with your material, but I can't seem to get the lighting to work well with it. Any tricks to getting lighting to render like that?
attached on the first post is the shader that i used for the head, and after it's only tweaking the new BPR filters and adjustment .
Thanks MFleuret, worked great!
If you don't mind me asking...
One thing i don't understand is the wax preview modifier looks completely different while sculpting then when it's rendered in BPR(most obviously evident if i crank wax preview settings like mad so that subsurface color bleeds out very sturated and evident but BPR is very toned down if visible at all). Is this wax modifier ment for preview only and i still gotta tweak regular SSS material to render in BPR or am i missing some settings somewhere? How can i achieve the same look at render time as during sculpting?
MFleuret
09-25-11, 07:34 AM
This is one of the best renders of skin I have seen from zbrush. Excellent character too.
I was playing around with your material, but I can't seem to get the lighting to work well with it. Any tricks to getting lighting to render like that?
unfortynatly i have lost my bpr render settings, but i remember that i didn't change the light that much, just the angle of the main one.
Thanks MFleuret, worked great!
If you don't mind me asking...
One thing i don't understand is the wax preview modifier looks completely different while sculpting then when it's rendered in BPR(most obviously evident if i crank wax preview settings like mad so that subsurface color bleeds out very sturated and evident but BPR is very toned down if visible at all). Is this wax modifier ment for preview only and i still gotta tweak regular SSS material to render in BPR or am i missing some settings somewhere? How can i achieve the same look at render time as during sculpting?
yes, the wax preview and the one rendered in bpr are pretty different, i didn't used the preview one while sculpting the character as it has been released just after my sculpt. but i guess the real time one and the bpr one will not look exactly the same, sorry for not being able to help you more.
Hi max
Firstly ,awesome work and thanks for sharing your workflow .
I notice you have a style with your textures that I have seen only a few times before ,it has a rustic ,kind of noisy hint to it which I have been trying to get in my own work .slidelondon have the same style .could you tell us how you achieve this effect as it pushes your work from very good to absolutely awesome .
Great character. Great workflow :D
novastrange
09-27-11, 06:16 AM
Great stuff!, great details!, i'm a big fan of your art!:D
omnicypher
09-30-11, 09:50 PM
wow! this guy looks amazing, especially the skin rendering, its hard to believe zbrush can render at this quality without processing a bunch of layers in photoshop. also the armor details are great. my only crit would be the width of the wrists seem a bit thin. otherwise, this is top row stuff. keep it up!
coreyschroeder
10-03-11, 05:27 PM
Oh my god....
I keep staring at this, trying to convince myself that this is Zbrush, and not a photograph of a real person.
pch90265
10-08-11, 12:21 AM
Absolutely stunning Maxence!!! Truly an inspiration.
shoaibmalik
10-10-11, 12:08 AM
great work man! loved the workflow and thanx for sharing. Will give it a shot for sure and bug with questions.
Cheers
Shoaib
Alon.Tako
10-10-11, 11:28 AM
Wow. This is inspiring. I'm working on a character wearing leather and mail armor atm... and this really made me aim higher. :)
I'd love to know how you detailed the leathery areas. Did you use noisemaker for them too?
I never quite figure out how to sculpt around the mesh, to make stitches that go around the armored part for example.
Superb sculpt, coloring and renders! Totally agree with you on Noisemaker as a gamechanger -> will probably use it on every single new piece I sculpt :tu:
MFleuret
10-10-11, 07:58 PM
thanks guys, sorry i was away for a while; just moved to CA, such a great adventure so far !
glad the sharing and tuts can help you.
Wow. This is inspiring. I'm working on a character wearing leather and mail armor atm... and this really made me aim higher. :)
I'd love to know how you detailed the leathery areas. Did you use noisemaker for them too?
I never quite figure out how to sculpt around the mesh, to make stitches that go around the armored part for example.
thanks man, the leather area was done with standard tools,a lot of masking and slash brushes.
i only used noisemaker to do the "rope thing" in the leather area.
Alon.Tako
10-11-11, 12:38 AM
You're welcome, it's really great. :)
And thanks for the answer.
What I meant was regarding 2 things which I really don't understand.
In the picture below, middle part on the top, the belt. On the belt itself, how did you do the stitches? They seem so accurate, and along the edge evenly... is it some sort of alpha?
And the part to the right of that belt, the top right part - how did you add the decorations around it? The tiny strips of leather that go around the whole part, like hair. I just couldn't get it.
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Hope I'm not too nosy. Sorry if I am, it's just curiosity. :)
MFleuret
10-11-11, 01:25 PM
You're welcome, it's really great. :)
And thanks for the answer.
What I meant was regarding 2 things which I really don't understand.
In the picture below, middle part on the top, the belt. On the belt itself, how did you do the stitches? They seem so accurate, and along the edge evenly... is it some sort of alpha?
And the part to the right of that belt, the top right part - how did you add the decorations around it? The tiny strips of leather that go around the whole part, like hair. I just couldn't get it.
Hope I'm not too nosy. Sorry if I am, it's just curiosity. :)
nope, that's fine, i m glad to answer some questions !
stiches are done with a brush, i don't have it on my computer right now but i guess you should be able to find that brush on the forum with a little search.
for the other part, deco was done with an alpha that you can find in the zbrush download center alpha library, witht the standard brush and some dragrec.
and the tiny strip of leather i can see what you are talking about was made playing with the noisemaker, nothing particular.
Alon.Tako
10-11-11, 01:54 PM
I see. Thanks for the answers :)
I'll go look for that brush now and study how the heck it works ^^
MFleuret
10-12-11, 04:38 PM
Hi max
Firstly ,awesome work and thanks for sharing your workflow .
I notice you have a style with your textures that I have seen only a few times before ,it has a rustic ,kind of noisy hint to it which I have been trying to get in my own work .slidelondon have the same style .could you tell us how you achieve this effect as it pushes your work from very good to absolutely awesome .
oups sorry i totally forgot to answer you, i think it's just the choice of texture that make the difference as i only did the texture in zbrush with spotlight and projection, i polypainted by hand scratches and tiny things, but every piece of leather comes from a tiny leather texture that i liked a lot, just search for the perfect texture that fits the best what you want to achieve, you can sharpen your texture a bit as well to reenforce some details but don't overdo that as well.
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awesome !! great model and render !
Zmitrek
10-26-11, 02:37 AM
Fantastic clean and nice details!! :tu::tu::tu:
ritterrav
10-26-11, 10:13 PM
Wow man that is some awesome detail!
Were you going to leave it a sculpt? or have it rigged?
amazing detail.
sankar82
12-06-11, 08:40 PM
Very cool model. And appreciate you showing some of your work flow. Helped me out a lot.
Eugenio187
12-22-11, 02:28 PM
Wow. Just awsome
MFleuret
01-24-12, 12:53 AM
and so, here is my test using fibermesh, i have to say that's working way beyond my expectations, the feeling of it is really amazing.
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gpepper
01-24-12, 12:56 AM
Pas mal petit teigneux !
Nice try ! Maybe you can convert you to a hairdresser
boblenain
01-25-12, 02:32 AM
Très cool et convaincant!
(Transl : really cool and convincing!)
SolidSnakexxx
01-25-12, 05:52 AM
Your test on FiberMesh i just... WOW!
MFleuret
02-02-12, 11:14 PM
wrong thread, delete
wasiq_haris
02-06-12, 01:15 PM
love it! :D
exilelrrp
02-16-12, 06:02 PM
Your sick with them cans!!!!...Can I see more of your Spray can Art Works!?:D
januarius
02-17-12, 10:51 PM
this piece is amazing! :D
i really have a hard time setting up the skin material and rendering it, yours just look awesome! could you have a tutorial on how you set up and render skin? thank you!
wow great work man ! Thanks for sharing your workflow and the materials ! The Leather looks awesome !
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linograndi
03-01-12, 01:50 PM
Amazing work!
derekmatthew
11-23-12, 09:32 AM
i have to agree with all the previous comments, and, you have inspired me to keep the noise maker in my custom U.I.'s. thank you:tu:
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