View Full Version : ZBrush 4R2 Beta Testing By: Matthew Kean
09-19-11, 10:33 PM
(Rendering is below)
I owe zbrush a lot.
With the release of R2, I can say with almost no doubt that not only has the origin been reached,
but clay will leave envious of more than an undo button.
I found myself unchained, unleashed, and unaware of the speed at which I was producing.
off like a rocket I flew sculpting like never before
From nothing other than my own imagination I was able to turn any kind of geometry into any character I felt.
I was truly free to create as I wanted.
The sphere became my best friend allowing me manipulate forms unlike anything I've been able to do.
Dynamesh became my new best friend, allowing my to take spheres and turn them into anything I want:
With it whole new styles began to emerge because of it
One of my old professors as he ran around the room:
And a fat kid in a panda suit
09-19-11, 10:36 PM
The idea of rendering in zbrush is nothing new,but with the addition of HDR and the ability to alter things with BPR filters,
the game for me changed significantly.
I'm the kinda guy who doesn't like to move around a lot.
The more I can stay in one program the easier it is for me to focus.
Conceptual work can be done now from beginning to end within this program. And I love it.
This Mermaid was done from a sphere in one hour.
The actual render used no photoshop what so ever, the end result being layered filters found within the BPR filter itself:
This Alien should look familiar, He was done using two spheres
one for the suit and one for the head. He used a simple wax shader for skin.
This devil's render was my second play with the bpr filters.
This butterfly was the first successful test I did with the wax shader as a skin shader, I was so happy with how this came out. I also put a quick vid showing the very very beginning of the sculpting process and what I go through when making a model like this.
And finally was the head I did to document a video tutorial on how I created this shader, it uses 3 variations of the material all blended together using zbrush's new material blending system.
09-19-11, 11:19 PM
This piece was done using the new curve brushes, really interesting things. Every thing from the wrinkles to the poly paint was done using the curves as a base.
a snippet of the base material, of which three versions are applied to the final model.
An Alien dog thing I did in a quick sitting :)
The Idea of rendering continued, but I realized I had no real videos of me modeling.
I decided I would (from a sphere) design a realistic creature
I also wanted to play with the new noise plugin
one afternoon I popped out this imagea napping old man and it made me smile:
A Cartoonish Gorilla, still a work in progress. about an hour so far, still trying to see where this one goes :)
And theres more of course, but its mostly scraps here and there, once polished they'll pop up somewhere haha. Making these sculptures I used every single new feature available to me. It was like using a completely new program, without learning anything. All the features were intuitive and just worked (most of the time haha). I never felt more at ease then with using these features.
I'm so glad I got a chance to help further along such a great program, and I look forward to future betas with such a great company.
Thanks for stopping by and, of course, happy zbrushing :)
09-21-11, 10:32 PM
The thumbnail links to the second post in the thread, if you're reading this go to the top there's more up there haha :P
09-21-11, 10:53 PM
Whoa you knocked a ton of great characters. How fast do each take? What is this layerer filter BPR? Also can you render out multilple views of an object, like a turnaround and have it render with BPR?
09-21-11, 11:25 PM
a character's time depends on my inspiration. The quickest was the creature in armor, 43 min. the longest was "Bigman" (the dude at the top decked out) he took a few days. He was also one of the first models I did with dynamesh and wanted to see how far I could really push it.
Thanks for stopping by :)
Wow! Really awesome work! You mentioned a video tutorial about the shaded that you made, but I don't see it in your posts. Will you be posting that soon?
09-21-11, 11:51 PM
yes sir, I'm editing it together with the rendering tutorial. Kinda doing a two in one thing.
Thanks for stopping by :)
simply amazing stuff...like your style a lot! :tu:
My favorite is the Butterfly...:D
09-22-11, 12:15 AM
Awesome work dude!:tu:
09-22-11, 02:13 AM
wow.. i love all of it. very impressive.
09-22-11, 07:59 AM
thanks guys :)
09-22-11, 09:07 AM
The amount of stuff you came up with is amazing. Great sculpts and great tests!
09-22-11, 09:13 AM
Thank you so much, you know I'm a big fan of your work, so it means a lot :)
09-22-11, 09:22 AM
Awesome works!! :p :tu:
09-22-11, 10:33 AM
I appreciate that, thanks
09-22-11, 01:06 PM
A quick doodle I did, one sphere as usual
09-22-11, 03:27 PM
Hey Framedworld..Looking Pretty Good There..:D:tu:...Congrats..:tu::)
09-22-11, 06:12 PM
Thank you SD, always nice when you stop on by :).
09-22-11, 08:23 PM
:tu:Yeah,good surface,good render
09-23-11, 06:54 AM
Quantity and quality.
Eclectic and versatile.
Amazing and inspiring work.
Congratulations and a big thanks for sharing your art!
09-23-11, 11:27 AM
wow thank you both so much :D
09-25-11, 12:40 AM
With dynamesh anything is really possible.
This was I guess a "lunch crunch"? About an hour and 25, over a grilled chicken and avocado sandwich :P I'll post the break down shortly. Its not done just yet, but I like it so here.
from one sphere, everything else extracted.
he will be wear sandals in the final...with socks (for shame) for now I'll keep it as a thumbnail you can click until its finished then the picture will change full size
09-25-11, 02:18 AM
amazing work :D
09-25-11, 12:31 PM
You've made quite some sculpts during the beta. I like the alien head a lot but the grumpy face is definitely my favorite, really makes me smile. Your last doodle is hilarious :D
09-25-11, 01:19 PM
thanks, coming from you that means an awful lot :)
the grumpy faced flying thing is definitely a popular one, out of everything I happy with my big guy towards the top and the larva.
and thanks my gorilla should be done by tomorrow if I can find some time :)
09-25-11, 08:46 PM
the audio kept crapping out so I give up haha. I'll post this with captions soon, but until then this is how I rendered the head
I also reorganized all the images *phew!* so they should hopefully read a bit better. :tu:
09-27-11, 01:19 AM
I'll be continuing a piece I did before (the devil dude) I figure its time I start really honing in on the pieces.
so I spent a little time getting an armor concept laid out.
Dynamesh makes easy work out of multiple subtools, and extractions. Its not no longer a burden to extract and try to limit the poly count. You can extract and dynamesh it, its like you just popped in a brand new form
and without rendering (might help some see the armor concept better)
We're gonna go all out, materials and texturing, we will see where this goes. I'm gonna record my skin session tomorrow. I'm gonna figure out a great skin shader in zbrush without photoshop or layering. Maybe a triple shader or a quadshader. Once I get it, I'll give it away for all to use. Like Zap did for Miss_Fastskin
Just awesome! Thank you for sharing!
09-27-11, 02:05 PM
true Creativity is just bursting out. Amazing and inspiring stuff you guys. Cant wait to see what else can come out of this release. All Thanks to Pixologic :)
09-28-11, 01:06 AM
Thank you both so much!
Eugene: Great stuff on your thread too. Love it
09-28-11, 04:01 PM
fixed my big man, and gave him a better presentation method, hopefully this one sticks
from a sphere
10-03-11, 12:40 PM
Beautiful Work Here! These are absolutely awesome sculpt's! Great job and keep em coming.
10-04-11, 12:40 AM
why thank you I appreciate that :)
cool creations, would be awesome to see them move and interact, I would love to see the larva guy move, epecially :)
Keep at it, looks fun :)
Very cool work, have you made any progress on that skin shader?
I am asking since I've been trying to get one done myself, so far with limited success
10-05-11, 03:32 PM
@arx_f: the skin shader is coming along, I'm also pushing a new three layered technique, we will see where that goes.
@YKatz: well I do have a bunch of experience in rigging, so maybe in the future we will see him jiggle :P
Crazy/awesome sculpts -> great detailing & coloring :tu::tu::tu::tu::tu:
well I do have a bunch of experience in rigging, so maybe in the future we will see him jiggle :P
10-12-11, 08:49 PM
etcher: Thanks buddy, its really appreciated to see you comment on my thread:)
Just another sketch from a sphere. I'm not done but I did a BPR render and I kinda liked it, so I used the settings to do a rotation sheet.
10-28-11, 07:02 PM
mine as well update him here too:
10-29-11, 02:47 AM
God damn you're good! This last one looks amazing. Again. :)
10-30-11, 05:19 AM
hell pal, i am new in zbrush i start to discover too much stuff in this softwar can you help me in something i wan to give my characters more detail, wrincles, skin ecti dont want them to see like plastic do you use alpha in brushin or jsut damien brush, can you tell em the process of giving detail to the character
thnks in advance for your help
12-20-11, 09:44 AM
Damn, this stuff is amazing. Gotta love the Zbrush super hero :)
01-22-12, 02:56 AM
That last one is great,as everything else of course! Congrats!
01-24-12, 03:57 PM
I havent been to this thread in a bit, mostly on my old sketchbook here (http://www.zbrushcentral.com/showthread.php?99250&p=918941&viewfull=1#post918941)
I was a beta tester for the new 4r2b, here are some images that I created, when I was doing my thang.
02-09-12, 03:11 PM
I love the kid!
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