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zerobugetgamemaker
07-13-02, 09:52 PM
I've been working on this wizard for a long time, and even though its not that good, I think it's one of my bes yet, so don't dis it. I know he doesn't have a body but All my cloth textures got destroyed, and I've been trying for hours, and its not working so I'll just leave it how it is. Thanks to Slosh, Juandel, and everyone else who told me how to do everything.

David

http://www2.zbrushcentral.com/zbc_uploads/user_image-1026622320rmd.jpg

P.S. I like advice

juandel
07-13-02, 11:32 PM
looking good! i love that concentrated look on his face, but he doesnt seem to see something nice in the crystal ball :)

what i would try to do: make the crystal ball to attract the beholders view at first glance. to do so i would place the main light there. a point light might do best. to do so go to lights>modifiers>type and select point and then to placement, click the vertical p-bar and drag the cursor to the center of the crystal ball. it will sit on its surface, though and as you want it within you should add a little z-depth in the z-slider beside the p-bar. also increase the radius a bit. you have to do best render to see the effect. light coming from below adds to drama and mystery in the laboratory. play with shadows length and modes. decrease the global ambiance in the lightsettings to get full effect.

i would also try to get a more transparent look to the ball. in case it is sitting on a layer of its own and you havent used its material for anything else in the pic you can achieve this by simply increasing the transparency value of the material to above 90, switching off the flattenlayers button in the renderpalette and doing another best render. :ex: you need a background on another layer to achieve this transparent effect, so better fill the bookshelves :) ! you might also want to make an mrgbz-grab of the laboratory and insert the so-won texture into the crystals material instead of the default one (probably the arizona mountains) and increase the reflectivity.

increasing the environment reflections in the materials settings and enabling environment/scene in the render palette (play with the field of few slider) might do the trick as well without having to turn flatten layers off, but take care, that there is not too much blackness in the scene. or you could try it with inserting the grabbed laboratory texture into the textureslot within renderenvironment settings and doing a texture reflection instead of a scene one. all results show up after doing a best render only.

furthermore i would try to move some corners of the brim-plane. to do so hit w while in edit mode to enter edit>move mode. now you can drag/push/pull on the brims corners to avoid the stiff look of it. i hope the brim is sitting on a plane of its own so it can be easily exchanged!

just a few ideas, zero :)! have fun experimenting!

- juandel

DM
07-14-02, 02:22 AM
Good Image, nicely thought out. :tu: :tu: :tu:
Dave

zerobugetgamemaker
07-14-02, 08:14 AM
Juandel, I tried to do what you said, but All I accomplished was to get a bunch of settings for my new light. How do you put the light onto the canvas?

David