View Full Version : Smokey Room - zspheres unskinned - method added
Northstarr
05-26-03, 10:12 PM
I haven't posted in ages. Haven't had time to play with Zbursh much until this weekend. I was working with zshperes using the radial symetry at a count of 80 and I found that with the spheres being so dense that it gave a rather interesting effect that the finished lamp didn't even need to be skinned at all, so I textured it and left it as is. These little shperes sure are versitile! By the way the lamp is one piece.
http://www2.zbrushcentral.com/uploaded_from_zbc/200305/user_image-1054012223bzi.jpg
Thanks for taking a look. Comments welcome!
yes these zspheres have an esthetic for their own, what your lamp wonderfully displays. never played with radial symmetry that high, very interesting effect...
Frenchy Pilou
05-27-03, 12:06 AM
Hi Northstarr
Lava lamp :)
Try once time to save you picture in Gif Format with black as transparent.
You will obtain an effective result in the thread post :)
Maybe not with this one who have many gradient of black :)
Pilou
Flycatcher
05-27-03, 05:02 PM
Cool effect. :tu:
PusGhetty
05-27-03, 05:21 PM
Good job Northstar... very detailed looking lamp model... cool technique!
Take care,
Michael
Very cool looking lamp Northstar :tu: Nice effect. Have to try something like this sometime.
bholtzman
05-28-03, 02:09 PM
This reminds me of the phiball tool in XFrog. That's 1,000,000,000 and 1 uses for zbrush and counting.
juandel
05-29-03, 04:20 AM
whaaa! missed that one - its fantastico! so: how many zspheretools is that? any hints as to howtodo would be much appreciated!
tia!
- juandel
Northstarr
05-29-03, 04:43 PM
Ok, jaundel, here it is! One tool. At times like this I wish I had done a zscript, but I didn't so I tried to recreate it and took shots along the way.
http://www2.zbrushcentral.com/uploaded_from_zbc/200305/user_image-1054251510nnk.jpg
http://www2.zbrushcentral.com/uploaded_from_zbc/200305/user_image-1054251547aef.jpg
IT is actually very simple.
After I saved the tool, I used the reflectivemap 12 shader material with a goldish tint. Then changed material to a plain shader and painted the top and bottom and left the fringe alone. Added some lights and a base & background, faint fog and there it is!
I hope this is what you wanted me to show..
:)
Very neat technique you've found-I like it.
juandel
05-30-03, 12:10 AM
me too! :tu: :tu: :tu: and http://www.pixolator.com/ubb/icons/icon3.gif thanks for sharing, Northstarr!!
- juandel
Northstarr
05-30-03, 03:26 AM
Thanks guys! I was just taking a break from this monstor web page I am designing for a new business in Maui. And I usually mess with zspheres when I take a break. I had an idea, tried the experiment and it worked!
Now I hope to get some time to go through the posts and see what everyone else is up to!
:)
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