View Full Version : bent balloon?
Hi there!
Presenting a problem I've encountered. I don't think it requires much more explaining than these pics tells on there own.
http://www2.zbrushcentral.com/uploaded_from_zbc/200401/user_image-1075586420mub.jpg
http://www2.zbrushcentral.com/uploaded_from_zbc/200401/user_image-1075586439hga.jpg
The key is to learn more about ZSphere sculpting. :)
First off: ZSpheres are not meant to create the final shape. Instead, they are meant to allow you to create a clean mesh that you can easily edit into your final shape.
Second: Resizing, scaling, moving, and adding ZSpheres can all greatly influence the shape that will be created. So can Attractors. Practice will teach you what works best where, and I would recommend looking closely at some of the great examples of ZSphere models that have been posted here at ZBC. You'll find some of the best in the top row of thumbnails.
Third: Try skinning your mesh with a lower resolution. This will give you fewer points to move during your initial modeling. Once you have those points in place, you can Divide the mesh to increase the number of polys. The result will be much closer to what you're after than if you "went for the gold" right out of the gate.
Mentat7
01-31-04, 03:23 PM
Hit Tjomp. You may want to check out THIS THREAD (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=011927) for some insights on ZSphere design. There are a lot of examples there and a few donated ZSpheres that you can download too I believe.
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