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View Full Version : Crocodile-1st model for my reel ...need help and inputs



sagiarts
08-29-11, 11:38 AM
Hi all....It was an awesome journy for me with Zbrush for last 2 and half years and now I think its time to make my turnarround reel.
I will be trying in both CG and Gaming industry, and the first model I choose to do is a Croc.
The reason of choosing it , because it is organic , animal, insane ammount of detail and total inspiation of Mr. Cajun Hylton GUSTAV from Primeval.
OK the intro part is done.:D:D
Lets come to question part.
I am using an I7 extreme with 12GB ddr3 ram qudro machine.
And the maximum division I am geeting for a mesh is arrounf 5.5mill without touching the default memory settings.
But it is extremely important to have high poly div to get such crisp details.
Here is the link :
http://www.zbrushcentral.com/showthread.php?t=058134


I will keep on posting every bit of my updates as I start modeling as rt now am in R&D stage.
It would be a great help if u guys can give ur valuable tips suggestions and feedback.
Thank u all and happy zbrushing

Cookie_
08-29-11, 12:56 PM
looking forward to see ya sharing the modelling process... I think videos from the top row thread http://www.zbrushcentral.com/showthread.php?t=114935 will provide you some help

Cheers

dapharmer
08-29-11, 01:07 PM
if u want to get higher polys without hd sculpt and still be able to pose later try breaking the model into even subtool sections and using the contact function that i mentioned in berreck's thread here :

http://www.zbrushcentral.com/showthread.php?t=141570&page=4


that may help you to pump up the numbers a bit.

just remember that if you're gonna split the model and then divide subtools further afterwords to crease everything before splitting this way the edges of the subtool line up without gaps.

the only disadvantage i can see with this method is that if you're using certain matcap materials they will apply lighting effects dependant on the subtool and not the model as a whole.. in otherwords if the mat gives more shadown at the bottom of a subtool and more spec at the top, you'll see differences along the subtool edges. This doesnt seem to happen with non matcap mats but i havent experiemtned enough yet to be sure.

Otherwise stick to hd sculpting mode.. you comp's mem limit wont ever phase you then but it will be a tighter detailing experience having to do one tiny area at a time