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Vikki
07-11-02, 01:23 AM
Meet Natalie. :D

http://www2.zbrushcentral.com/zbc_uploads/user_image-1026375774ust.jpg

Edit:

I don't know why I don't notice these things til I get the image up. I used the snapshot/camera tool for the eyes but it looks like one is bigger than the other. Hmmmmm....

Edit again:

Doh I know what I did...it were me not Z...I'll be back with a fixed Natalie.
:D

Vikki
07-11-02, 03:31 AM
Well, I fixed her face and degraded her hair. I like face on the second better and the hair on the first better. :D

http://www2.zbrushcentral.com/zbc_uploads/user_image-1026383452ipi.jpg

DM
07-11-02, 04:16 AM
Great job you are doing. :tu: :tu: :tu:
Dave

filament9
07-11-02, 05:46 AM
Nice hair work. The facial modelling is, as well, very good.

robotalk
07-11-02, 06:43 AM
Excellent images--your modeling seems to jump light years in just days :D :tu: :tu: :tu: :D

Northstarr
07-11-02, 07:07 AM
Both look great to me! Really nice work, what else can I say? (except maybe that I am a little jealous LOL)
:D :tu: :tu: :tu:

juandel
07-11-02, 09:12 AM
very charming! outstanding modelling, Vikki, and a very believeable character!!!

- juandel

DeeVee
07-11-02, 10:12 AM
nice job Vikki! I did not know that you could model like that! Congrats.!! :D :D :tu: :tu:

drjjwow
07-11-02, 10:22 AM
hey Natalie "how are you doing".. :rolleyes:

Vikki
07-11-02, 11:24 AM
Thanks all. It means a lot, all the great comments.

DeeVee, I couldn't model like that three weeks ago. :D I owe a lot to everyones help because without all the techniques I learned from everyone it wouldn't work but, Grub set me straight on the facial modeling and Stonecutter has been very kind in helping me to learn hair. Muvlo has set me straight on several things that made a big difference and Ed of course taught me to loosen up. I haven't got the hair as good as what Stonecutter showed me but it's getting there.

You'd only have to look at the work I was doing a few weeks ago to see how much the help here has really helped me, including yours. :D

Stargo
07-11-02, 02:33 PM
Great modeling work :tu: :tu:
The hair looks very nice :tu: :tu: :tu:

stargo

Slosh
07-11-02, 02:54 PM
Vikki,

Natalie #1's eyes do not look disproportionate. She just looks as though she is making some sort of interesting expression. Perfecty symmetry in faces is not at all natural, so this little "quirk" adds to the character. Personally, I think she looks much more natural and interesting than Natalie #2.

Brian

Flycatcher
07-11-02, 03:42 PM
Nice modelling Vikki - you really have begun to shine over these last few weeks. :tu: :tu: :tu:

I have to disagree with Slosh - I think the second version is clearly better. The unbalanced eye-shadow (rather than disproportion of the actual eyes) has been corrected, and I think the lips look much more natural.

JOHNVQ3
07-11-02, 04:01 PM
:)Great work!! you did a really nice job on the hair and modelling :tu: :tu: :tu:

Vikki
07-11-02, 06:15 PM
Thanks!

I studied this phenomena today and if you start with a canvas say, oh, 1200x1200 and fill it with a head. Rotate the head left and right and you will see that what I think is the wrong eye in *visual perception* enlarges. Almost like you are panning a face to close to a television camera only not as exagerated. If you rotate the head slowing you can see this happening. So if you turn the head right, the eye on the right side appears to come closer or enlarge instead of being moved *further* from the *camera* while the one on the left which should be coming closer appears to be moving away and getting smaller. It looks as though the whole half of the face on the turned side appears larger. Quite confusing.

I am perspectively challenged but that is what it looks like to me. I thought on the first head that when I manipulated the mesh before working on the eyes that maybe that had deformed it, but you can see it also in the second head, just not as pronounced but I didn't turn that head as much.

I use the snapshot tool to create the second eye and I always have to turn and size it anyway. It is not as noticeable when I work on a smaller head. So, I need to watch that and try to solve it because I think I am tending to like the challenge of the human form, busts in particular. :D I want to do some characters but I need to solve this problem before I put a ton of work into bodies.

I'm reading on perspective, vanishing points, human figures etc...so hopefully I learn a way to deal with this. :D

So it's a bit of studying I'll be doing as this part of Z, humans/cartoons is what intrigues me most.


http://www2.zbrushcentral.com/zbc_uploads/user_image-1026437288tbl.jpg

Above I think you can see what I mean. These heads were not altered after being loaded. Just placed in the document and rotated. I tried to keep them on the same horizontal plane to avoid vertical distortion if any would have occured. :D

Perhaps it is a problem with my models as in looking at all of them face on I see that the right side always appears larger. I use symmetry with m turned on so I'm not sure why this is. Hmmmm...but even at that the left side still gets larger when turning to the left also. More hmmmm...or maybe it's the lighting? I need to study more. :D

Stonecutter
07-11-02, 07:32 PM
Well in spite of the problems you see, (which I'm not sure I do... :)), this is some very nice modelling!
:tu: :tu: :tu: :) :cool: