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View Full Version : The Angel... Dead, done, and done with (page 4)



filament9
01-07-02, 01:41 PM
Maybe I say. Depends on what happens to distract me. Or if the idea does the big fizzle. :D http://www2.zbrushcentral.com/zbc_uploads/user_image-1010439709jox.jpg
http://www2.zbrushcentral.com/zbc_uploads/user_image-1010472116dfl.jpg

WingedOne
01-07-02, 01:44 PM
Looks really cool so far. I hope you finish it. Do you intend to make it color or keep it black & white. The black & white look is eye-catching in this one.

Kathy
01-07-02, 01:46 PM
THIS interests me! Wow..

Dracula? Fiend, monster?

:D :tu: :tu: :tu: :tu: :tu:

robotalk
01-07-02, 02:07 PM
Yes ! this IS a very terrific body to use in your next project :tu: :tu:

Hmm The REAL Batman's bodysuit ready to slip into?? :D

cneofotistos
01-07-02, 02:10 PM
yep. a wyvern? a gargoyle more probably?
still a great start :)

jibberish
01-07-02, 03:28 PM
oh wow, this is soooooo cool. great job. the detail is amazing. i would love it if you'd color it for us. it's defenantly your style, filament, and it's definantly awesome. keep up the good work!

josh

Stargo
01-07-02, 03:30 PM
Very cool :tu: :tu: :tu:
Looking forward to see your finished image :)

stargo

DM
01-07-02, 03:41 PM
Interesting project, nicely modelled.
Dave

filament9
01-07-02, 04:59 PM
Thanks for lookin in on this bit of body.
Kathy, what this is, is I don't know yet. Something benevolent, perhaps though with a certain edge... An angel without mercy perhaps.
Christos... a gargoyle would be a credible way of continuing this one - I do love those fellas, and have been collecting them for a while now.
Wingedone, a b&w image, of the completed version may be an interesting thing to do with it. Thanks for the suggestion.
But, the big thing here is simply I don't yet know which direction to take this one. A draw back for those of us who don't plan images, but rather let them happen. :D

PinheadPaul
01-07-02, 07:10 PM
This is excellent - with a minor modification this could also become a face!
(at least I see a face possibility here - might be my eyes!...perhaps a demonic face)
The wings in particular look great and the torso very cool.

Look forward to where you go next!

Paul

el_pix
01-07-02, 07:25 PM
awesome modeling! how on earth can you sculpt such detail from sphere, or whatever it was, without crunchin, creasing polys goind haywire? that's still a complete mystery to me ....

btw, i'd opt for a gargoyle either, it has something evil about it already.

DeeVee
01-07-02, 07:36 PM
WingedOne ?

filament9
01-07-02, 08:10 PM
Hi el_pix :) All the things about ZBrush that mystify have answers. Sometimes by playing about, but mostly through the QuickLinks (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=2&t=000049) section. Check it out - it has been of tremendous help to me time and time again.

drjjwow
01-07-02, 09:06 PM
danialson you stay focus...

juandel
01-07-02, 09:42 PM
may future distractions (if any) at least contain variations of this fantastico take off... bravissimo, filament! :tu: :tu: :tu:

- juandel

Muvlo
01-07-02, 10:11 PM
Very mysterious, it could take so many shapes. It makes me think of the angels in Philip Pullman's His Dark Materials. And I agree, the lack of color is neat. :tu:

levius
01-08-02, 04:09 AM
Fantastic! I like the amount of detail you are giving in to it...

filament9
01-08-02, 04:36 AM
Since I had to stay up all night, in order to flip over to night shift, I took the time to try out some texturing for the body. At this point, I don't know if I will be using it, or some variation. Maybe something else will present itself along the way. http://www2.zbrushcentral.com/zbc_uploads/user_image-1010493376xdy.jpg

thelonious
01-08-02, 04:46 AM
Filament that was an excellent answer to El Pix. I remember years ago I suggested to my tabla teacher that there still seemed this mysterious aspect that the great musicians had. And he said mystery means you just don't understand something. Just learn bit by bit and eventually you will find there is no mystery.

filament9
01-08-02, 04:56 AM
Thank you, thelonious. I regard your comment as a compliment.
Sometimes, after I've spouted off some answer, or tried to show how this, or that, was done, I begin to doubt myself. Did I present the actual steps taken, or ones I thought I had. Not so long ago, an artist on these pages had asked how a particular skin effect was accomplished. Well, I wisked off an answer - then discovered that what what I thought was all wrong. Embarrassing to say the least. He had the good grace to not beat me me with my own email! All in all, it did help me solve a bit of a mystery for myself, so all was not lost. Still-> :o lol.

Kathy
01-08-02, 05:55 AM
Nice texturing, looks like we share similar technique as far as Bmp textures and painting.

Question:

I have found it a struggle to deal with "stretched" faces (like the wing mesh). As the "stretched" mesh will not "take" the texture as it presented in the bmp. As the mapping occurrs it also stretches the bmp therefore loosing all the detail I so dearly want to apply. I have to wait till postwork to achieve it through paint. Which is a problem when it comes to animation.

Have you encountered this, or am I missing a step or assumption on models?

I like the chest area, it took your application well. I also think the head is a great match to the theme and muscular build of the body.

aurick
01-08-02, 10:38 AM
Really nice texturing, and in the case of the wings the stretching actually works. You know, it's pretty funny the number of things that end up on an artist's scanner. :)

Kathy, you're not missing anything. UV mapping is basically by polygon, so when polys get stretched the texture goes bonkers. You'd get the same stretching if you unwrapped the texture, painted it flat, and then re-wrapped it. I don't know of anything that will overcome that, although using an extra dense version of the texture in the areas that will stretch can help a bit. The best advice is to simply avoid stretching the mesh when modeling. If something that you plan to do will stretch things much, then it's often better to create a new piece for that part. If anyone HAS found a way to overcome it, I'd love to know!

(Actually, this is the one place where Texture Weapons is a blessing -- you can edit your UV coordinates on the fly, compensating for stretching. You just need about $1200 to spare for the program! Pocket change, right?)

PusGhetty
01-08-02, 10:46 AM
Excellent character work Filament9... Very cool textures in progress too!
Great torso modeling!
I am curious how you will attach these parts together?! I'm a newbie!

Mr Z
01-08-02, 11:07 AM
I think I'm going to cry :mad: I would just jump for joy if I knew how you got those wing thingies to llok like they do, did you start the whole thing out as a sphere?

However you did, I think its just awsome, great, spectacular, excellent, should I go on... :D

Shane :cool:

filament9
01-08-02, 03:09 PM
PusGhetty, Mr Z, :b1: the torso and wings are all one sphere. By building up what would have been the shoulder areas, then pulling them out, I was able to create a passable wing. Stay in "edit" mode. If possible, save the various stages of your model - other ideas may present themselves as you go along. Having an earlier version of the model allows you to backtrack, and explore those variations without sacrificing the current one.
:b2: Attaching the various part: The head will be placed in it's own layer. But only after the torso is complete, and placed in it's final position on the canvas. Once the head is in, it can be moved into position, then utilizing lighting, smudge, enhancment of the color values, blur, the joins can be smoothed out and made to vanish. I usually do this in postrender stages, after everything is placed in it's permante position. Wether this is done in ZBrush (for the declaration of "100% ZBrush," or in a paint program is choice of prefernce each of us makes, and likely based on the needs of the piece. (ZBrush, for postrender work, has it's own look. Moreover, it is an excellent tool for the task.)

filament9
01-17-02, 09:51 PM
It's been a while since I did anything with this character. But thenalong came the full blown ZBrush purchase.. and TM (WOW!)So, finally, I have a bit of an update. http://www2.zbrushcentral.com/zbc_uploads/user_image-1011333057nne.jpg

WingedOne
01-18-02, 05:33 AM
Deevee: <BLOCKQUOTE>quote:</font><HR>WingedOne ? <HR></BLOCKQUOTE>

What? :confused:

robotalk
01-18-02, 09:36 AM
Interesting to see all the parts and stages and this last image here is hyper real in it's effect --very impressive Fantastic Art :tu: :tu: GREAT WORK

aurick
01-18-02, 10:08 AM
I'm really liking this. Those wings are very cool, and the texturing is awesome.

Stonecutter
01-18-02, 10:56 AM
This is turning into something unique, my Albertan Bro'... :tu: :cool: :tu:
This is worthwhile taking your time on...The more time and thought we put into things, the closer we come to the vision we had to start! (And this is a wonderful start!)

PinheadPaul
01-18-02, 12:02 PM
Enjoying ths very much filament9!!!
Extra fine texturing and work all the way...
:cool: :cool: :cool: :cool: :cool:

Paul

jibberish
01-18-02, 12:24 PM
glad to see an update. he's coming along really well. great texturing and modeling. he's gonna be an awesome character when you're done. it he gonna have arms?

josh

white rabbit
01-18-02, 12:41 PM
very very cool. i would say he was more of a deamon than an angel, but i guess they're fallen angels, so whatever. it's very cool to see this peice as it progresses. keep us updated.

filament9
01-18-02, 01:28 PM
Thanks, everyone, for your comments.
::Jibberish, yes he will have arms, which at the moment are presenting their own, special set of problems. Setting the shoulder in, so it doesn't look set in, I think will take some doing. Postwork, postwork, postwork!
As yet, I have no concrete ideas for the lower portion of the torso. A few rather vague ones floating about. Something I should do, is work out the general idea, before I start modelling. Might help.

ztevie-rae
01-18-02, 07:23 PM
Great modelling and texture.....you have the ability 2 brincg life 2 your art!"

Stevie-rae.

;) :tu:

filament9
01-23-02, 02:56 PM
A very minor update. Actually, the whole thing has stalled quite completely. I keep looking at it, and.... nothing. Well, I suppose now is a good time to leave it be, for the time being at any rate. http://www2.zbrushcentral.com/zbc_uploads/user_image-1011826390goe.jpg

Ron Harris
01-23-02, 03:19 PM
very kewl....a whole lotta work went into this...he has that look from the new movie on video, Jeepers Creepers.....Great Job :tu: :tu: :tu: :tu: :tu:

Kathy
01-23-02, 03:33 PM
That's just fantastic!
LOVE it!

:D :tu:

Stonecutter
01-23-02, 03:33 PM
Fil, I think this is very well executed...!
A thought for you...You can make a new doc, the same size, import your render as a texture, fill the layer, and carry on. I'm not suggesting this should be abandoned as a 3D project, merely suggesting that you load it this way, and just 'play' on it.
Why?
Because doing this will remove the stress of figuring out what to do next, will probably stimulate some new ideas, and you'll be off to the races again! You can add components, paint it in 2.5D, anything you want. It has been my experience that this will give you 'fresh eyes', and will inspire a fresh approach...Sometimes you're just too close!

Great work so far! :tu: :tu: :tu: :cool:

PusGhetty
01-23-02, 03:38 PM
Incredible!!! Very menacing! :tu: :tu: :tu: :tu: :tu:

DeeVee
01-23-02, 03:54 PM
Ditto to the above. I like this image, it is very well executed.

Nikko
01-23-02, 07:19 PM
Filament, don't you DARE stop working on this project! It's looking WAY cool so far! Dig deep and find the inspiration. It NEEDS to be finished. :tu: :tu:

white rabbit
01-23-02, 08:06 PM
what De Vinci thought were his failures are concidered his masterpieces. Never lose hope but when your really finished with this one tell us so we wont sit around hoping for more. keep them comming.

Muvlo
01-23-02, 08:28 PM
Just want to add a "keep it up!"

This is looking great, from modeling to texturing to lighting. :)

filament9
01-24-02, 06:09 AM
Thanks for the supportive comments, everyone.
I think, with this one, I am going to let it stew awhile. See what happens to strike me as a reasonable next step.
A note to those who do preliminary sketches:
Beat me about the head and shoulders with a pad of paper! ;)

AxE
01-25-02, 03:38 AM
Very nice, I like it (who wouldnt?) :)

filament9
01-26-02, 05:36 PM
I thought this one was dying a rapid death. No idea as to what to do with it; but it's been one of those ones I just couldn't let go of. I have to say, it's been quite a challenge in many ways. Some 121 would be appreciated at this point. http://www2.zbrushcentral.com/zbc_uploads/user_image-1012095350rde.jpg

Stonecutter
01-26-02, 05:39 PM
Nice one, Fil! It occurs to me that you now have an ideal place to insert arms...I refer to the dark areas under the arch of the wings...Looks like a natural to me! ;)

Ron Harris
01-26-02, 06:10 PM
that looks pretty damned kewl if ya ask me....ya got my mouth watering....very ultra nice...keep us posted for sure and I agree about the wings... :cool: :tu: :cool: :tu: :cool:

Kathy
01-26-02, 06:25 PM
This is so remeniscent of Hieronymus Bosch.
I'm amazed.


Maybe this can give you some inspiration:
http://www.ibiblio.org/wm/paint/auth/bosch/

DeeVee
01-26-02, 06:28 PM
I am very impressed with the progress of this image. You are doing a fantastic job !

Mentat7
01-26-02, 11:07 PM
Don't ever, ever let it die! You have made so much progress...it must continue to the end. Great work!

juandel
01-27-02, 12:14 AM
what mentat said: go on with it... absolutely awesome developments and a great thread! :tu: :tu: :tu:

fantastico link, Kathy! last time i did a search for a neato collection of bosch’s paintings i missed that ultimate resource!

- juandel

filament9
02-06-02, 08:31 PM
Well, I've mucking about with this one for sometime now. And it just doesn't work, no matter what I do. I think the basic problem is that I approached the torso completely wrong. So, it's headed for the recycle bin. http://www2.zbrushcentral.com/zbc_uploads/user_image-1013056269zue.jpg

Stonecutter
02-06-02, 08:57 PM
I'm sorry to hear that Fil, but I gotta hand it to you, Bud...When you whack em', you whack em'!! ;)
Start fresh, charge your batteries, and back into the fray! And thanks for the stylish 'Kill-job'...(I hope you kept some tools, and can re-examine this project in the future... :tu: )

drjjwow
02-07-02, 12:19 AM
STOP>>>>>>>>>> dont give up... set it off to the side for now... come back to it when youve learned more... never ever through your art away...ok..