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zued
03-04-03, 02:10 AM
Lack of time.. never finished..
But I post it here anyway because of the story.. ( making of..)

This creature started out in zbrush as a Zphere-model(lowpoly.. and still only 2600 polys ;)).
Exported as an .obj into Wings3d where details like ear,mouth and so on where shaping up. In this example I also tested out the UV-function in Wings, so when everything was in place I exported it back to zbrush where I did some texturing and rendering.
NOTE* This was before 1.55B, now with adaptive uv-tiles and better UV´s overall in Zbrush, I would skip the UV-step in Wings, just import it back to zbrush and use UV-tiles instead, * FASTER and works great with other apps..

http://www2.zbrushcentral.com/uploaded_from_zbc/200303/user_image-1046772539str.jpg

So.. I´ll try to finish the next challange ;)
( if work dosnt "eat" all my time. )

zued
03-04-03, 02:37 AM
Heres something to show the workflow..

http://www2.zbrushcentral.com/uploaded_from_zbc/200303/user_image-1046774235arr.jpg

M.G
03-06-03, 06:53 AM
Great stuff Zued :tu: :tu:, I have been meaning to do some similar work in Wings3D..I "discovered" it a few months ago, and its pretty wicked freeware!!.

Glad to see it works without problems, perhaps I should try it out ;).

zued
03-07-03, 12:21 AM
*Tack! Roligt att det finns nåra svenskar här.

Yes, Zbrush<->Wings workes great,helps maintain lowcount polymodels while adding details where needed...

M.G
03-07-03, 08:19 AM
Jo det är det ;). Tror att det finns två-tre stycken till, om jag inte minns fel.

zued
03-09-03, 02:43 PM
.. had some time to play with texturemaster.. ;)
( 8hours left of the weekend.. )

http://www2.zbrushcentral.com/uploaded_from_zbc/200303/user_image-1047249778dnl.jpg