zued
03-04-03, 02:10 AM
Lack of time.. never finished..
But I post it here anyway because of the story.. ( making of..)
This creature started out in zbrush as a Zphere-model(lowpoly.. and still only 2600 polys ;)).
Exported as an .obj into Wings3d where details like ear,mouth and so on where shaping up. In this example I also tested out the UV-function in Wings, so when everything was in place I exported it back to zbrush where I did some texturing and rendering.
NOTE* This was before 1.55B, now with adaptive uv-tiles and better UV´s overall in Zbrush, I would skip the UV-step in Wings, just import it back to zbrush and use UV-tiles instead, * FASTER and works great with other apps..
http://www2.zbrushcentral.com/uploaded_from_zbc/200303/user_image-1046772539str.jpg
So.. I´ll try to finish the next challange ;)
( if work dosnt "eat" all my time. )
But I post it here anyway because of the story.. ( making of..)
This creature started out in zbrush as a Zphere-model(lowpoly.. and still only 2600 polys ;)).
Exported as an .obj into Wings3d where details like ear,mouth and so on where shaping up. In this example I also tested out the UV-function in Wings, so when everything was in place I exported it back to zbrush where I did some texturing and rendering.
NOTE* This was before 1.55B, now with adaptive uv-tiles and better UV´s overall in Zbrush, I would skip the UV-step in Wings, just import it back to zbrush and use UV-tiles instead, * FASTER and works great with other apps..
http://www2.zbrushcentral.com/uploaded_from_zbc/200303/user_image-1046772539str.jpg
So.. I´ll try to finish the next challange ;)
( if work dosnt "eat" all my time. )