MjTheHunter
08-07-11, 09:30 PM
Hello people of ZC.
Just wanted to share a piece with you I just completed for a Mass Effect challange.
It's been an amazing experience for me, and I've learned SOOOO much!
This is my first time making a complete character, and it's been flippin sweet!
And done just in time, I'll be going on vacation in like a couple of hours :p..
Ehm.. Started out in zbrush prototyping, he went through a lot of itterations! Then on to 3d coat for some awesome retopologizing :p..
Then some detaling in zbrush, jumped over to 3ds max, posed, then rendered with vray.
The polycount in zbrush was just over 56 million, and took about an hour to render.
Hope you like it here's my dirty spaceman :)
dirty_spaceman_final.jpg
Enjoy :)
And I'd like to thank my wonderful MacBook Pro! It's done a hell of a job, not always to happy about the polycount in zbrush, nor the final rendering xD.. What a MACHINE!
Just wanted to share a piece with you I just completed for a Mass Effect challange.
It's been an amazing experience for me, and I've learned SOOOO much!
This is my first time making a complete character, and it's been flippin sweet!
And done just in time, I'll be going on vacation in like a couple of hours :p..
Ehm.. Started out in zbrush prototyping, he went through a lot of itterations! Then on to 3d coat for some awesome retopologizing :p..
Then some detaling in zbrush, jumped over to 3ds max, posed, then rendered with vray.
The polycount in zbrush was just over 56 million, and took about an hour to render.
Hope you like it here's my dirty spaceman :)
dirty_spaceman_final.jpg
Enjoy :)
And I'd like to thank my wonderful MacBook Pro! It's done a hell of a job, not always to happy about the polycount in zbrush, nor the final rendering xD.. What a MACHINE!