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Mahlikus The Black
09-10-02, 09:42 PM
*deleted*
cool man i like it..
i would go green on top thats all with some wicked eyes :tu:
Mahlikus The Black
09-10-02, 10:51 PM
Mahlikus The Black
09-10-02, 11:43 PM
wow, this is fantastic! Very Very Good!! Is he to have a bod too? :D
Mahlikus The Black
09-11-02, 12:49 AM
Good modelling. :tu: :tu: :tu:
Dave
Karasuando
09-11-02, 05:11 AM
Very good, one can never go wrong with a spiffy dragon =).
Surely you must have dropped this dragon on the canvas to paint there too?, or is it, in fact, all texturemastered? (as in you can rotate this any way you want and it still keeps the same texture).
Mahlikus The Black
09-11-02, 06:38 AM
DMerchen
09-11-02, 07:07 AM
Still cant get scales like you achieved here. Care to share? Excellent dragon! :tu:
KingSalami
09-11-02, 07:33 AM
very nice
Jaycephus
09-11-02, 09:05 AM
Very good. I have to make a suggestion that I hope is helpful. The eye is great, and blends well everywhere except the corner. I think you could make some folds of flesh to place in the corner of the eye to give that extra amount of detail.
I think the teeth need a little more texturing to give some variation from the base to the tip.
It looks like it is going to be awesome.
Mahlikus The Black
09-11-02, 09:25 AM
JOHNVQ3
09-11-02, 09:46 AM
:) Very nice dragon image and textures :cool: :tu: :tu: :tu:
robotalk
09-11-02, 10:11 AM
Fantastic work on these Dragons !! Very Dynamic and powerful !! :tu: :tu: :tu: :tu:
Mahlikus The Black
09-11-02, 01:21 PM
That third one with the material tweaks is great! Looking forward to seeing more of this.
Mahlikus The Black
09-11-02, 02:44 PM
Mahlikus The Black
09-11-02, 03:17 PM
Your antialias settings in the Render palette will help, but the standard approach is to create your document at twice the size that you plan for the final image.
This makes it easier to add details. And when you resize the document down in Photoshop (or similar), the edges come out perfectly clean.
However, with the demo you only have the one canvas size.
SkullCowboy
09-11-02, 03:28 PM
very cool model... bump map scales look great. :tu:
Mahlikus The Black
09-11-02, 03:57 PM
Version 1.5 has a built in half-size antialiasing function. Simply press Ctrl+0 to activate it, then export the image. It will automatically be scaled to half size and antialiased. :)
Mahlikus The Black
09-11-02, 04:45 PM
Mahlikus The Black
09-11-02, 06:51 PM
Mahlikus The Black
09-11-02, 08:03 PM
i like this one :tu: http://www2.zbrushcentral.com/zbc_uploads/user_image-1031733525bcf.jpg
i would get rid of the spike's off his eye brows and top of his nose and blend that fog in a little better and you would have one hell of a nice looking pic ;)
I really like the lastest update! I like the way you made the tail disappear off into the fog.. Also, the eye is greatly improved and a job done well! Thank you for letting us look over your shoulder in this.. :tu: :tu: :D
Mahlikus The Black
09-11-02, 10:09 PM
Mahlikus The Black
09-12-02, 12:48 AM
Mahlikus The Black
09-12-02, 01:26 AM
MrBraun
09-12-02, 01:30 AM
Good work Mahlikus!! Your image improve time after time !!! Well done !!! :D :tu: :tu:
Mahlikus The Black
09-12-02, 06:26 AM
Mentat7
09-12-02, 06:41 AM
I like the look of this M. I particularly like the touches with the small horns along the nostril and over the eye. Although imho I would turn down the bump on the horn material and paint it in with a little darker to lighter color variation to give them an aged look. The tail is a 3D ring? I think a custom fog would be even more dramatic. You can paint one on a seperate layer by filling the layer first with ZAdd and RGB on use a dark color then use the paint brush and highlighter brush to paint in the fog where you want it to appear and the density (lighter values create thicker fog) then use MRGBZ grabber with Shaded turned on and AUTOCROP turned off. You can then use that captured texture as a new alpha or texture map in your fog channels. Cheers!
Mahlikus The Black
09-12-02, 06:51 AM
Mahlikus The Black
09-12-02, 11:36 AM
Jaycephus
09-12-02, 12:04 PM
Just a suggestion: what about scales and/or groves on the horn material. Of course, it doesn't have to look just like a cows horn, but that is what I am thinking of as a reference. Scales or roughness of some kind that is most pronounced at the base, and grooves that run the length of the horn. Deer antlers are another possible reference: they are very bumpy at the base, as well as having grooves, and high specularity on the raised surfaces due to constant rubbing.
Mahlikus The Black
09-12-02, 12:10 PM
Mahlikus The Black
09-12-02, 02:28 PM
Mahlikus The Black
09-12-02, 09:50 PM
Frenchy Pilou
09-13-02, 12:12 AM
Hi Mahlikus
Great Dragon, but why not streaming nostril ?
He can't breathe !
:cool:
Pilou
Mahlikus The Black
09-13-02, 12:24 AM
Well because you don't know that when all is said and done..there is going to be a little birdie on the tip of his nose...now if thats going to happen..we will steam the little birdie! :eek:
Thanks though...I am going to tackle smoke in another project. ;)
juandel
09-13-02, 02:21 AM
cool!!! veryvery cool! those vines are a fabulous addon!
- juandel
Mahlikus The Black
09-13-02, 08:05 AM
Thank you.
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