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2byts
01-07-02, 01:06 AM
i cannot seem to be getting texture master running on the demo version 123b...i get all the text coming up and nothing is happening...humph...i can run all of the other scripts i download...but not this one. :(

i dont know what i am missing...and from what i a can tell it is nothing more then a customizable swatch pallette similar what is found in Photoshop. I am a professional painter...so it is easy enough to mix my colors on the spot and it easy enough to "pick up" the colors by dragging the color swatch over the desired color. I am quite used to the default pallette.

Is TM just a color pallete or am i missing out?

upham
01-07-02, 02:50 AM
Woooh no! There is a color swatch as an extra in TextureMaster, but the main use of texture master is it wraps a 1024x1024 bitmap around your model (you can change this size to bigger or smaller) and you paint directly on the bitmap which is correctly mapped onto the model! (I was wondering why you were taking your models into a 3rd party app to do this?!)
As Zbrush stands without Tm, you are painting onto the model's polygons. The detail of your paint job relyied on the amount of polygons on your model. More polygons ment you could paint with more detail, but more polygons also required more memory, & CPU grunt. Hense you NEED Texture Master to do Low Poly models!!

Pixolator has written a good example of this in his Z-Witched thread (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=002155). The examples are on page two!

As for Texture Master not running, check out THIS THREAD (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=2&t=000053). If all else fails, send Verna an email at Pixologic Support. verna@pixologic.com
(She's easliy bribed with flowers and bottles of expensive bubbly) :D :D
Upham :)