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cameyo
09-11-01, 02:36 AM
Hi ZBrusher,
I have problem with baking layer and transparency.
Try this:
Fill layer wiht any texture.
Create new layer and draw a sphere3D on it.
Set Material Transparency to 100.
Flatten Layer Off.
Best Render.
Now if i bake the layer the transparency is lost.

What is wrong ?
Can you help me ?

thank

cameyo

aurick
09-11-01, 02:50 AM
The reason that the transparency is being lost is that transparency is a function of your material. When you bake the layer, it transforms your transparent material into the Flat Color material -- which has no transparency, period. So it goes bye-bye.

There's a double trick here. First, always build your transparent objects on a separate layer from anything else. Second, hide any layers with transparent objects BEFORE you bake any other layers. Otherwise, the transparent shading from the transparent layers gets baked in, too, and can't be edited anymore (baking bakes all visible color into the active layer -- even coloring from other visible layers).

Hope that helps you! Baking is a truly wonderful tool, but you do have to be careful with it.

cameyo
09-11-01, 03:00 AM
Thank You, Aurick.

I am playing with shadow and transparency (render shadow, then bake, then render transparency: it works, but it's a slow process.)

cameyo