Monkeyfarm
03-03-03, 02:45 PM
I'm very interested to find out if anyone has a way of selecting/painting polygons on a model.
I've got a low rez model and I want certain goups of polygons to be colored. The entire poly with no bleedover, etc. and I'll use this as the basis for later texture master work.
I've tried making the draw graph a horizontal line maxed at the top, and using edit mode usign the draw pointer with ZADD off and RGB on. It sort of works, but as Zbrush seems to be more vertex based (as noted by the little red dot that follows your cursor) it totally spaztic when selecting/coloring the polygons. I'll get polys next to the one I want colored while the one I'm pointing at doesn't color at all.
Ideas?
I've got a low rez model and I want certain goups of polygons to be colored. The entire poly with no bleedover, etc. and I'll use this as the basis for later texture master work.
I've tried making the draw graph a horizontal line maxed at the top, and using edit mode usign the draw pointer with ZADD off and RGB on. It sort of works, but as Zbrush seems to be more vertex based (as noted by the little red dot that follows your cursor) it totally spaztic when selecting/coloring the polygons. I'll get polys next to the one I want colored while the one I'm pointing at doesn't color at all.
Ideas?