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skycastle
01-25-04, 12:37 AM
I wanted to post another image from the
Beta. I have a feeling that everyone will
be able to share in the fun soon using
Zbrush!

Zbrush is good solid code with really
useful features and fun to use.

Cheers

Dave http://www2.zbrushcentral.com/uploaded_from_zbc/200401/user_image-1075019802ufn.jpg

Fouad B.
01-25-04, 12:40 AM
Ô my god !
perfect!! :tu: :tu: :tu:

juandel
01-25-04, 12:44 AM
incredible!!!!!

marciani
01-25-04, 12:47 AM
Great: :eek:
Bye
Leo

tjaden
01-25-04, 12:50 AM
absolutely amazing :tu: can't wait :D
keep them comimg skycastle. :)

Frenchy Pilou
01-25-04, 01:40 AM
It's not so bad :D
Pilou

50'sKID
01-25-04, 01:52 AM
Holy Moly! 50.

Kircho
01-25-04, 03:20 AM
Hi SkyeCastle,
I think detail wise this creature could not be more stunning , I'm sure even mother nature would be proude to be labelled its creator.
Having attempted to create a creature that is my own I'd like to aknowledge your efforts in this creation. I have a great deal of respect towards your dedication to create realism in your chracters and indeed their originality. I have realised by this time that realism is only a matter of time planning and hard work. Origniality, on the other hand, is a canundrum I fear , but I'd like to ask none the less , what do you think is the key to origniality , to be specific, when creating a character..beast..etc and maybe a glimps into how it can be achieved?

Thanks once again for posting your work, its a pleasure to view and learn from it :)

All the best

Kircho

skycastle
01-25-04, 04:57 AM
Kircho,

Thanks for the post! I think you just have to have fun with this stuff.
Ive been in design and modeling for years now and I have never seen
anything thats completely original. What is fun on the other hand is
to create things that are "fresh" ideas, just a new tangent on something
that has already been done. You dont have to distance yourself from your
peers conceptualy but to work along with them, building upon a
creative history of ideas.

Well, what does that have to do with making things look "good"?
Im my opinion with what ever you are creating people have to be able to relate
to your creation. Don't try to be so different that people cant understand
where your comming from. When your designing things, mix up a bunch of stuff
that you know people LOVE in a FRESH WAY. Its kind of like if someone ask you
for a drink, you dont want to go and fix a glass of seaweed, sand and shapoo!
Give em strawberrys banannas and kiwi fruit for example.

So that in my opinion is the key to good design... Kiwi fruit :)
Be fresh dont try to strain yourself being original, its much less fun.

Kircho, everyone loves Dinosaurs I just put some wrinkles one and
made him green. And thanks to Zbrush had a fun time doing it.


Dave

Yeknom
01-25-04, 07:17 AM
Hi - Great model.

Was the low poly version modelled outside of ZBrush? I'm guessing so, because of the loops around the eyes.... unless this is a new feature in the next release?

DMerchen
01-25-04, 08:32 AM
Thanks for sharing once again! This is incredible! :tu: :tu: We all hope it is soon too! :D

davidT
01-25-04, 08:45 AM
I bet you a latte yeknom that he modeled it in Zbrush. Zspheres currently does create those edge loops, the biggest differences that I can see in the low poly model and what we can currently do is the poly count appears different that what the current settings are. I Tried modeling this head and at setting 2 it was lower, and at setting 3 it was too high. The other one is the horns on the crown come out of the mesh in a way that I don't think can be currently done. The current version you have to either come out,say straight towards the nose as a single horn, or completely from the side of the crown. I could and probably am wrong about all of it but what the heck... :D

matvara
01-25-04, 10:19 AM
Mamma Mia!!!
:eek:

andreseloy
01-25-04, 10:58 AM
Hi skycastle
Well,just beutiful masterpiece¡¡
Can you explain me what signifie low res to hi res +color map?
Thanks
Andreseloy

travart
01-25-04, 11:05 AM
oh man more beta taunting!

:D

rtyer
01-25-04, 11:47 AM
First: fantastic image!!!
Second: Many thanks for sharing

[Edited by moderator]

Mahlikus The Black
01-25-04, 01:19 PM
Awesome!! Bravo David!
Is the low-res model a zb native or his he an import?

Thanks for the delicious beta nugget. I can't wait to take a bite outta 2.0 :tu: .

skycastle
01-25-04, 02:24 PM
Hey,

Thanks for the post! About the process.
I could have created the lowRez mesh in the New Beta but I did not. The reason is because
this is just my old Rhino head that I did
before but ripped off the horn on the nose
and added more on the head.

Thanks for the feedback! I think everyone
will be able to join in the fun soon with
Zbrush.


Dave

davidT
01-25-04, 02:37 PM
oh no I owe yeknom a latte....!!!!!

zerebrush
01-25-04, 03:09 PM
Now, it is surely fine work, oustanding maybe. But: I honestly wish those things would NOT show up.
Why? Now those questioning routines will start again, everybody that - equipped with half a sane mind - had pointed out that even 1.55b had it's merits (there were some that said so - even our moderator) has become a fool now.

Would a bit of piece have been that bad?

Again: the latest example of the beta IS outstanding - and what?!

Yeknom
01-25-04, 03:41 PM
Thanks DavidT, 2 sugars please!

;)

willog
01-25-04, 04:12 PM
Just great Skycastle I love this stuff of yours and the beta version. So I guess the only other thing to ask is Where is the Download link for this wondefull update :)


Please Please Hurry I am soon tom go on vacation and I bet it will be released when I am away :-(


Joking aside this is a great indication of the things to come from Zbrush ...... I love this software :)

8BIT BOY
01-25-04, 04:30 PM
That's top!

"Zbrush is good solid code with really
useful features and fun to use."

...that almost sounds like you were paid to say that.... ;)


Keep up the good work.

*8

PusGhetty
01-25-04, 05:35 PM
Dave,
I think it is really Awesome!
Take care,
Michael

artboy21
01-25-04, 06:28 PM
this is awesome! i cait wait for the upgrade! especially after these teasers. great work! thanks for posting!

artboy

Mahlikus The Black
01-25-04, 09:05 PM
Soon as in 1 month and not one year is a best as I can assume...and thats good enough for me. ;) :D :tu:

Thanks again skycastle for the tasty preview.

Kircho
01-25-04, 09:32 PM
Hi again Skycastle,
THanks kindley for your words , I appriciate very much the fact that you have taken the time to share your thoughts . I must say that at the end of my last project I was starting to surcome to the same conclusions and its great to have my thinking reasirted with the likes of your experience and ability.

On the note of workflows , I've been meaning to ask for some time if it possible for you to show us a progression of any of your past or future work. Maybe just five or six images showing the development of a creature inside zbrush?
Please don't fill an obligation to do this as its not my wish to stop your posting and completely understandable :)

thanks again for showing your work and opinion.

Kircho

egomaxim
01-26-04, 01:37 AM
Skycastle this is a very detailled model¡¡
Can you share the work flow of this masterpiece?
Thx in advance
egomaxim

wchamlet
01-26-04, 08:53 AM
This is nice. But that's not too surprising considering the source! :D

I was wondering something though. If there are features to bake out normal maps, and features to bake out displacement maps, is there also a feature to bake out shader maps too (For use as flat textures in other programs)? I love how the textures look, on both your and Pixolator's new Zbrush images. I like the soft, organic feel that they have, and if you could bake that look into a flat texture, oh man how that would rock!

Anyway, nice work. I can't wait to get into this new "good solid code".

skycastle
01-26-04, 02:28 PM
Wchamlet,

Yes. I think as has been stated in earlier
threads on this forum.
You can bake out Displacement Maps, ( Which we used on ROTK )
Normal Maps, Color maps or Color with lighting and shading.

Its all in there. Its fast and painless.

Thanks for everyones comments!

Dave

low_stres
01-26-04, 02:34 PM
Hey Dave,

What up man?
Its Alex from Cleveland Inst. of Art.
Long time. Great work.

Drop me an email @ alexander.derrick@vugames.com

-AD

wchamlet
01-26-04, 02:43 PM
Thanks! I wasn't aware of it being mentioned before though, sorry.

Sweet stuff to come! :D

roger
01-26-04, 03:52 PM
skycastle -
That model looks GREAT!
In fact all of your "beta tests" look great.
Do you know if Pixologic will be making the new ZBrush version able to run on Linux?

Thanks again for showing us your tests.

Roger
My site (http://www.fxstation.com/monsterlab/)

egomaxim
01-26-04, 03:59 PM
skycastle-
Is possible to show us an step by step of your post?
Any answer is apreciated
egomaxim

Bonecradle
01-27-04, 01:42 AM
Beautiful and believable modelling and detailing. Has this got anything to do with King Kong? :cool:

froGGee125
01-28-04, 10:51 AM
Dave,

I just want to heap on another helping of accolades! Kudos on a beautiful model and kudos to the outstanding work Weta did for "ROTK."

Based on your work, I decided I had to have ZBrush and I'm currently learning this incredibly deep program! Since switching over, I have a whole new way of producing art and it's been very fun (but also very challenging, which I suppose is part of the fun)! I haven't had enjoyed another program like this since my early days monkeying around in Photoshop!

I think it will also come in very handy for me at work where we are looking for fast ways to generate normal-maps for both characters and environments.

Cheers and keep up the amazing work.

- Ronnie

skycastle
01-28-04, 05:38 PM
Thanks froGGee125.

Its a good idea to get familiar with the
current product before the new one arrives.
Hope your happy with.

Thanks again

Dave

andyz
02-25-04, 09:58 AM
Espectacular!!!!!!!!!!!!!!

Nightwolf10
01-28-05, 06:11 PM
Very nice and detailed but...are u going to have a zscript one of these days on detailing something simple just to show how u did it?

thanks ahead