Nancyan
07-08-11, 11:25 AM
Ok, ok...I know. I get excited easily. But I discovered something verrry interesting today.
If you take your initialized primitive and use the tool palette "make polymesh 3D button" we all know that the polypaint/textured uvs blur together. But there's yet another solution to the ones we already know about:
-Initialize your primitive.
-Press the tool box "make polymesh 3d"
-go to UV Master
-Flatten Mesh
-Use transpose tool to scale down the UV mesh in both directions* just until you can see it sits inside the grid
-unflatten and paint/texture
Be sure to do this BEFORE you texture or you will lose your polypaint in the process.
*draw a transpose scale line vertically to scale horizontally and vice versa
If you take your initialized primitive and use the tool palette "make polymesh 3D button" we all know that the polypaint/textured uvs blur together. But there's yet another solution to the ones we already know about:
-Initialize your primitive.
-Press the tool box "make polymesh 3d"
-go to UV Master
-Flatten Mesh
-Use transpose tool to scale down the UV mesh in both directions* just until you can see it sits inside the grid
-unflatten and paint/texture
Be sure to do this BEFORE you texture or you will lose your polypaint in the process.
*draw a transpose scale line vertically to scale horizontally and vice versa