View Full Version : Texture Illiterate
I can model stuff, but I really suck at texturing. I was wondering if people could point me to some help threads or post some zscripts to give me some ideas and know how to use different techniques in different situations, thx.
03-02-03, 09:33 PM
Open the texturemaster script under utilitys, and look at the console. you should see a button that says "Show and tell" it will show you a few tutorials that should get you started.
I know HOW to texture, I just suck at making textures.
03-03-03, 04:02 PM
Very easy : draw anything on the screen !
Grabb it with the Tool MRgbz grabber !
You have a texture (and an Alpha too) for the same price :)You can after repeat on the Horizontal and Vertical, rotate,flip,
make transparency on the part Black, Inverse etc...
See my tips :)
Have happy texturing :)
Hey RazorX, I also suck at making textures
that's a good question, and I have also wondered about how to paint textures, and some good links to tutorials
generally, start off with a base color, dirty it up with other colors at a lower rgb intensity (percentage), splatter with the spray stroke, smear or streak with the smudge stroke, or just paint with different alpha brushes
use the tilde (~) -drag method to slide the canvas around if you are trying to make a seamlessly tileable texture
keep in mind that some materials can take advantage of the lightness/darkness variance of the applied texture for "color bump" so that for instance you can have a pitted stone surface where all the darker spots are indented
and of course, don't reinvent the wheel for a real-world texture, do a google.com search for "free texture [whatever]"
someone recently posted a good URL for a variety of free textures, but I changed browsers and have lost the URL . . .
hope that helps,
this is the URL for free textures that I was thinking of:
when painting your own, you can repeat the last stroke with ctrl-1 (control-one), so you can start with a low RGB intensity and build up
03-08-03, 09:27 AM
A very cool site for free textures (http://textures.forrest.cz/) :)
Very well sorting !
If you've got money to burn, this (http://www.oken3d.com/workshop/creative.html) looks like it'd be invaluable.
The class was designed around more traditional 3D applications, but I'm sure everything taught will work in ZBrush, and probably better.
I'm steeling myself up right now to dive further in debt for it. And to clear some time for the excercises, which isn't going to be easy.
I figure now that the technical limitations are out of my way, it's time to stop making excuses and learn this stuff good.
All signed up and ready to go! Class starts Thursday. =)
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