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View Full Version : Dominance War V - 3D - Kd4sh - God of Equilibrium



kd4sh
07-04-11, 03:14 PM
Hi everybody!

It my first post here even I know very well the forum, Matthew from the staff proposed me to show the work I did for the DWV and I'm very happy to do it!

My intention was to make a character who hasn't got any feelings (I explain why in his story) and commands respect without giving him a big weapon or something like that

I hope you'll like it!

Here are the final shots of my entry :

ZBC1.jpg
DWV-RENDER-BEAUTYSHOT.jpg
DWV-RENDER-PRESENTATION.jpg
DWV-RENDER-CONSTRUCTION.jpg
DWV-RENDER-DESIGN.jpg

I'll put some construction step later

EiGHT
07-04-11, 07:15 PM
Very clean model man.I love it.Can't wait for those construction shots.

goldo_O
07-04-11, 11:48 PM
What an awesome entry! I love the clean and crisp textures!
It has a little Cosmo Cats vibe to it :tu::tu::tu:
Congrats on moving on to the finale sir!:)

ajv3d
07-05-11, 12:09 AM
Really great work.

gabo1991
07-05-11, 03:42 AM
very cool. please keep the posts coming.

Etcher
07-05-11, 12:14 PM
Love the flow & style :tu: !

karmajf
07-05-11, 12:53 PM
Amazing work, and I really enjoy the story behind it ;) Good luck

kd4sh
07-05-11, 01:26 PM
Thx so much guys, I'm very happy that you like it! (and the story too :D)

So here is the steps for this work

First I did a fast sculpt with the Zspheres, with that I had the global shape I wanted of the body, I did the legs like that only because I needed the dimention of them, I knew that I won't us that basemesh for the legs
I did the head with a simple sphere for the beginning
DWV-BASEMESH_01.jpg

With that I started the scult of the upper body without the legs and refined the head a little
DWV-02.jpg

After that I focused on the head, I wanted a "felin humanoid" (yes Ilove cosmocats!) "skin armored" character, this is why he's like that
DWV-03.jpg

Then I did the sort of Blades in his arms, I did the basemesh in maya and sculpt in zbrush of course
DWV-04.jpg
DWV-05.jpg

I did the same thing for the legs and the chains, I wanted to make it more stylised than realistic, this is why I didn't do to many details
DWV-06.jpg
DWV-07.jpg
DWV-10.jpg

so here is the final result of my sculpt
DWV-11.jpg

and here are the low mesh and low mesh with normal map and occlusion!
DWV-12.jpg
DWV-15.jpg
DWV-16.jpg

and finally the pedestal scult and the lowmesh with normal map, diffuse map, and specular map

DWV-PEDESTAL.jpg

Hope you enjoyed my post and thx a lot for the comments (now I have to wait for the result :D)

kevphil
07-05-11, 02:21 PM
I think a lot of the folks on your "Inspiration Board" should be very flattered. Excellent work.

SSTRiKERR
07-05-11, 04:56 PM
loved you entry man!

Dagonet
07-06-11, 05:01 AM
What soft do you use to create texture?

kd4sh
07-06-11, 11:28 AM
I used Photoshop as a lot of poeple I think :D

Deathperado
07-07-11, 12:56 PM
Have you tried to work textures with MudBox ? (Sorry to post it on ZBrush Central) . But it's just awesome, it's really easy to make a nice hand painted texture with this tool. I used it for my DMV Entry, it was really cool.
Anyway, as i already said few week ago in the comp ! Your Work is really cool!
Congrat's and good luck for finals !

kd4sh
07-08-11, 11:33 AM
Hi Deathperado!

First I'm so sad that you aren't in the final beacause I loved your work so much, you were one of my favourite entry, it's so bad :cry:

For the question, I've tried mudbox one time only and I didn't like the "touch" of it (don't know if you understand), I feel too much that I move polygons in this soft, I didn't go further because of that, you painted on the low mesh? or you had your high mesh in mudbox?

Thx a lot for your words!