ArfGraf
05-22-03, 07:10 PM
Greetings,
I did this martini glass by assembling a cylinder and two distorted cones using multimarkers.
After creating a polymesh I created a unified skin using a resolution of 32 instead of the default 128.
This gave me a rougher unified skin,but it gave me an easier model to manipulate into the rough shape I wanted.
Afterward I divided and smoothed the mesh twice.
I then offset the y-axis pivot and did some flattening on the top and bottom to trim off
my initial rough modeling.
I finished up by applying a glass material with transparency and perspective distortion.
I then added a flat plane on a separate layer with the same perspective distortion.
It's almost Pov-ray!
Enjoy! http://www2.zbrushcentral.com/uploaded_from_zbc/200305/user_image-1053655822ncp.jpg
I did this martini glass by assembling a cylinder and two distorted cones using multimarkers.
After creating a polymesh I created a unified skin using a resolution of 32 instead of the default 128.
This gave me a rougher unified skin,but it gave me an easier model to manipulate into the rough shape I wanted.
Afterward I divided and smoothed the mesh twice.
I then offset the y-axis pivot and did some flattening on the top and bottom to trim off
my initial rough modeling.
I finished up by applying a glass material with transparency and perspective distortion.
I then added a flat plane on a separate layer with the same perspective distortion.
It's almost Pov-ray!
Enjoy! http://www2.zbrushcentral.com/uploaded_from_zbc/200305/user_image-1053655822ncp.jpg