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aurick
06-20-11, 04:56 PM
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Sculptris Alpha 6 is now here, bringing a polished code, greatly improved compatibility -- and support for Mac OS X!

Sculptris remains one of the most fun, natural-feeling and easy to use 3D modeling and painting programs anywhere. Working with it feels like sculpting real-world clay. You don't need to worry about polygon structure, edge flows, or even polygon counts. Simply add volume where you need it and sculpt details where you want them. Sculptris automatically divides the mesh as you sculpt and only where needed for the details that you are sculpting. Wherever possible, its sculpting tools mimic real-world sculpting, making the software incredibly intuitive.

Sculptris is also great for texture painting, assigning UV's automatically (although you can also use your own) and then allowing you to paint on the texture map in 3D and in real-time.

Sculptris Alpha 6 introduces some significant enhancements:


An option for ZBrush-style navigation. No need to learn all new hotkeys and navigation commands in order to work with both programs.
GoZ. Send your models back and forth between ZBrush and Sculptris with a single button click.
Mac Support. Sculptris is no longer only for PC users!
If you were unable to run Sculptris on your computer in the past, we encourage you to try the new release -- there's a good chance you'll now be able to.

Everyone who's already been using Sculptris should update to the Alpha 6 release. For those of you who haven't tried it yet or are new to the world of digital sculpting, Sculptris is the ideal ground on which to get started, there's never been a better time to get your feet wet. After all, it's FREE!

Try it out, play with it, have fun, make some great artwork and share it with us in the Sculptris Forum (http://www.zbrushcentral.com/forumdisplay.php?f=110) here at ZBrushCentral.

Enjoy the journey!
-The Pixologic Team






Click Here to Download Sculptris for Windows or Mac (http://www.pixologic.com/sculptris)



Were you a beta tester? It is now safe (and encouraged!) to share your beta Sculptris artwork with the community in the Sculptris Main Forum (http://www.zbrushcentral.com/forumdisplay.php?f=110)!



© 2011 Pixologic, Inc. All rights reserved, Pixologic and the Pixologic logo, ZBrush, and the ZBrush logo, Sculptris and the Sculptris logo are registered trademarks of Pixologic, Inc. Various patents pending. All other trademarks are the property of their respective owners.




Sculptris-ICON_white.jpg

dargelos
06-20-11, 05:01 PM
I have been looking forward this... thanks a lot!

Sebazone
06-20-11, 05:15 PM
Wow! Thanks a lot.

Serek
06-20-11, 05:30 PM
At last!

bLawless
06-20-11, 05:39 PM
Woot.

SpaceMan
06-20-11, 05:43 PM
None of the videos are working at the link either the ones at overview or features
Introduction to Sculptris
3D Sculpting
3D Painting
Dynamic Tessellation
GoZ
Navigational Controls


:b2:

3dnv
06-20-11, 05:46 PM
Wonderful Indeed! :tu:

n-drew
06-20-11, 05:53 PM
wooot wooot, fanboy alarm. my favourite app got new release and im reading about goz for sculptris...yesss!!!!

Frenchy Pilou
06-20-11, 07:00 PM
...december! ;)

edtuckerartist
06-20-11, 07:10 PM
Thank you!

Meanwhile:

It's taken almost a year to add Goz export and similar navigation to Zbrush. That's it? Nothing else?

Also not impressed with the instalation proccess as it did not ask where to install the program, just installed to my C drive which is full!

On using Alpha 6 for the first time it crashed trying to import a file from alpha 5.

Changed the background on my sculpt, but because Sculptris is now all included in one exe file I cant find a way to reload the default background?

tapihritsa
06-20-11, 07:18 PM
Thank You So Much Pixologic!
Sculptris and GoZ are working great on mac 10.6.7.
Kudos!

Serek
06-20-11, 07:20 PM
Go to Options/Background and then pick a file named Background on the C/.../Pixologic/Sculptris/Data

uaun
06-20-11, 07:25 PM
WOW, GoZ and OSX support, just the 2 things I've been hoping Sculptris would work towards. Thank you Pixo(and Dr. Petter, if he's still developing it)

Webhead
06-20-11, 07:27 PM
Great news! Eager to try this! Thanks!! :tu:

SeanJM
06-20-11, 07:30 PM
Thank you!

Meanwhile:

It's taken almost a year to add Goz export and similar navigation to Zbrush. That's it? Nothing else?

Also not impressed with the instalation proccess as it did not ask where to install the program, just installed to my C drive which is full!

On using Alpha 6 for the first time it crashed trying to import a file from alpha 5.

Changed the background on my sculpt, but because Sculptris is now all included in one exe file I cant find a way to reload the default background?
Do a custom install to change the directory, ;-)

And--my video card isn't happy with this. Excuse to buy a new machine? :-)
Hmmm, it is very unstable with my video card 8600GT, the display driver is crashing frequently.

BlackCubes
06-20-11, 07:38 PM
Thank You!!!!!

themightyflog
06-20-11, 08:19 PM
Awesome, thank you guys. I love your ways! YOu give and give. YOu are not like some other companies who take take take and if they could they would charge 10,000-20,000 for 3d software again.

You guys are awesome but dang how do you guys get paid. You are crazy. :)

Thanks....hopefully soon we will get paint on topology and/or autotop. That would rock!

Farbo
06-20-11, 08:23 PM
Thank you very much!!!

I'm very happy to see your Sculptris project going up :)

sculptor.zb
06-20-11, 09:02 PM
WOW!! THANK YOU PIXOLOGIC!! :tu: ;)

Muddpitt
06-20-11, 09:12 PM
How does zbrush handle meshes to and from sculptris? When a mesh goes into sculptris isn't then converted to triangles? What about when you go from sculptris to zbrush?

justadeletedguy
06-20-11, 09:20 PM
Handling of pre-UV'd Models is much better!

sclptr
06-20-11, 10:32 PM
It leaves and returns with the same triangles, until you update your mesh.
GoZ is a beautiful thing to behold.

On a side note I'm hoping they will work on a new advanced retop/autoretop system.

piz
06-20-11, 10:33 PM
Wow! Cool! Another Gift! ;)

djart
06-20-11, 10:57 PM
Thx for the new release.
But i am not able to sculpt cause the performance is ultraslow.

At the moment i start sculptris, the mouse starts to jiggle.
A sculpt move takes a few seconds until it shows.
It seems to be a grapic card problem, maybe the card is to slow?

I am using a ATI 46xx with newest driver. Monitor is a 24" but even on a smaller one its not possible to work with sculptris.

Any solution for this except buying a new G Card?!

cheers, djart

MotleyPete
06-20-11, 11:01 PM
Cool little app. Great to see it on OSX. Thanks.

One problem though. I seem to have lost my GOZ to Modo (from ZBrush). ZBrush now defaults to Sculptris. Is there a way to get that back, or get a choice at GOZ launch?

Any help gratefully received.

aurick
06-20-11, 11:10 PM
Cool little app. Great to see it on OSX. Thanks.

One problem though. I seem to have lost my GOZ to Modo (from ZBrush). ZBrush now defaults to Sculptris. Is there a way to get that back, or get a choice at GOZ launch?

Any help gratefully received.

Have you tried clicking the R button (to the right of the GoZ button) to see if modo is available? If it is, you should simply be able to select it, which tells ZBrush to use it instead of Sculptris. You can change between your installed GoZ-enabled apps at any time using the R button.

If that doesn't help you out, please post your problem in the GoZ Issues and Installation thread (http://www.zbrushcentral.com/showthread.php?t=93841).

Muddpitt
06-20-11, 11:25 PM
It leaves and returns with the same triangles, until you update your mesh.
GoZ is a beautiful thing to behold.

On a side note I'm hoping they will work on a new advanced retop/autoretop system.What do you mean update your mesh?

MotleyPete
06-20-11, 11:28 PM
You can change between your installed GoZ-enabled apps at any time using the R button.

Excellent. The R button. I knew it must be for something. This is what I get for not reading instructions

Thanks Aurick. Problem solved.

tomjane7
06-20-11, 11:40 PM
But can someone tell me how this is better or different from ZBrush, which I love. Why would I use this instead of ZBrush?

Trurl
06-20-11, 11:56 PM
Thank you Pixologic Team! :tu:

Gedn
06-21-11, 12:03 AM
HUZZAAH!!!!
thx guys =D

anand7
06-21-11, 12:16 AM
Thank you for your continuing contribution to my creative spirit! The tools that you make available, used by the amazingly talented people here, make my world a better place.

miccasso
06-21-11, 12:32 AM
Really great, thank you for this Pixologic! :tu::tu::tu:

loki_22
06-21-11, 12:39 AM
sweet! :)

creativebloke
06-21-11, 12:47 AM
would give a major part of my anatomy to have the navigation controls of sculptris in zbrush, 5 minutes of playing with sculptris on my macbook pro and blasting to ZB4 with goz has made my morning.

What I also love is I can get my collaborators to play with sculptris for brainstorming on forms and the like and they can pass it to me for refinement and heavy lifting in zbrush.

This is awesome on so so so many levels!

michalis
06-21-11, 01:03 AM
Were you a beta tester? It is now safe (and encouraged!) to share your beta Sculptris artwork with the community in the Sculptris Main Forum!

Being a beta tester,
I tried all the possible workflows between sculptris and zb.
Where I'll post my artwork as long you don't open the private beta forum to public, well, it's my decision of course. The main zb forum seems a reasonable place. As the 3dcoat forum is. No retopo tool from pixo, just my tricks for this, and the great help of 3dcoat as base mesh for sculptris (I need to use holes you see) not forgetting the great and fast retopology tools of course.
You can't jump from sculptris to zb without retopo or quasi retopo you see.

This is how I feel for the pixo team BTW
(a fast sculptris>quasi retopo via decimation master+tri2quad>zbrush>BPR

b2.jpg

Cluly
06-21-11, 01:34 AM
Quality, pure quality!

Carsten Lind
06-21-11, 02:17 AM
Now that is a treat! .. Thanks a lot, and thanks for the mac version, can't wait to get started with it!

As I just told a colleague : Zbrush is the best spent money on software I ever did!

skinnybonez
06-21-11, 02:19 AM
WOW!!! :eek: :eek: :eek: :eek: :eek:

Pixologic is the BEST!!!!!!!!!!! thank you!!!!!!!!

(thanks for the mac version!)

BooMMooB
06-21-11, 02:50 AM
This made my day. thanks Dr. Petter and Pixologic! :D

MealeaYing
06-21-11, 03:40 AM
YAY!!!!!!!!
This is so great!!!!!!
Thankyou SO MUCH!!!!!!!!

JoseConseco
06-21-11, 05:05 AM
Finally out. I will upload my stuff from beta testing later.

OctoP
06-21-11, 06:08 AM
I was hoping for something more interesting. At least it's a pretty nice app already, and it's still free.

Uber
06-21-11, 06:18 AM
why would you use sculptris if you have zbrush? can anyone explain?:confused:

nimlot
06-21-11, 06:37 AM
Warning: mail() [function.mail (http://www.pixologic.com/sculptris/emails/function.mail)]: Could not execute mail delivery program '/usr/sbin/sendmail -t -i' in /home/webadmin/public_html/sculptris/emails/submit.php on line 77


I get this when i hit the submit button...and no email :(

Pedja
06-21-11, 06:41 AM
I have got a error when I have finished my subbmition for downloading Sculptris Alpha 6. Can someone help me and give me download link. Thank's.

MealeaYing
06-21-11, 06:46 AM
why would you use sculptris if you have zbrush? can anyone explain?:confused:Easy:
Its fun.
Its easy to use.
Its easy to learn.
Its fast as heck.
It has object movement tools that are obvious and intuitive and MUCH easier.
I can whip something up in Sculptris in minuets that would take hours in Zbrush.
It adds geometry on the fly as I need it and when I want to get rid of some I can do so with ease (no retopo, just erase polygons, either en-mass or with a brush).
It is the perfect compliment to Zbrush cause you can whip something up in Sculptris and then refine it in Zbrush till its got all of the tiny stuff you need.
AND ONE MORE THING:
It has NO EDIT BUTTON.
With GoZ (which I cant get to work yet) you will be able to hop back and forth with out thinking twice about it.
Hows that? I can come up with more reasons if you like.

I got Sculptris and learned it in an afternoon, after a month or so I got Zbrush and have been learning that since, I love both and spend as much time as I can working in both. Sculptris and Zbrush are very different and compliment each other, its like how paint makes a paintbrush more useful.


Cheers!
Mealea

Pedja
06-21-11, 06:46 AM
Same thing like nimlot !!!

dustbin1_uk
06-21-11, 07:09 AM
Awwww man I love this now. When I first tried this out, in early days, I liked the concept, but didn't see it as part of my workflow.

now though! I love the updates!! This is so cool as a conceptual and sculpting tool!

And GoZ!!! yeah!!! this is cool!

Now I just need GoZ for Blender ( HINT HINT!!! ) and my life is going to be so much easier!

Can't wait to see more from this little puppy! It really is awesome and going to speed up my workflow..... not to mention.... it's fun!

MealeaYing
06-21-11, 07:18 AM
GRIN!
I cant seem to get GoZ to work in either direction, Ihave instaled the latest version in Zbrush but cant seem to figure it out.

Sculptris tells me I need to "instal GoZ and configure Zbrush first"
And Zbrush just dosent seem to see Sculptris and its the only other thing I have that uses GoZ....

Any sugestions?

Cheers!
Mealea

michalis
06-21-11, 07:22 AM
@MealeaYing
From goz installation txt
"
* Copy this Sculptris folder into Users/Shared/Pixologic/GoZApps/
( it means the goz folder inside sculptris folder)
* Run ZBrush and configure the GoZ path to Sculptris.app, based on where you've unpacked it"

Screen shot.jpg

MealeaYing
06-21-11, 07:26 AM
I figured it out!!!!
ITS AWESOME!!!!!!!!
Its better than cheesecake... wait.... almost... welll..... Cheese cake is good too.
Its like cheesecake with polygons!

This is fantastic, I love you guys, thank you again and again

banjaxedmdt
06-21-11, 07:27 AM
GRIN!
I cant seem to get GoZ to work in either direction, Ihave instaled the latest version in Zbrush but cant seem to figure it out.

Sculptris tells me I need to "instal GoZ and configure Zbrush first"
And Zbrush just dosent seem to see Sculptris and its the only other thing I have that uses GoZ....

Any sugestions?

Cheers!
MealeaIn Zbrush, go to preferences menu, down to GoZ, select Path to Sculptris. ZBrush will do a search for installed versions of Sculptris, select Alpha 6, job done. Should work after that.

[edit] lol ok, you got there already :P

michalis
06-21-11, 07:33 AM
@MealeaYing
It will look like cheese cake after some subdivisions though.
:lol: :lol: :lol:
remember my advise (quasi auto retopo)

Mahlikus The Black
06-21-11, 07:38 AM
Really excited about this!
Thank you,

MAH

MealeaYing
06-21-11, 07:40 AM
@MealeaYing
From goz installation txt
"
* Copy this Sculptris folder into Users/Shared/Pixologic/GoZApps/
( it means the goz folder inside sculptris folder)
* Run ZBrush and configure the GoZ path to Sculptris.app, based on where you've unpacked it"

Screen shot.jpg
Thanks! I saw this after I posted my last thingy, GRIN!!!!

I cant believe how well this works!!!

MealeaYing
06-21-11, 07:52 AM
In the GoZ upgrade instructions PDF file, in the windows section it says to rename or replace:
C:\Users\Public

This is dangerously incorrect, it should say:
C:\Users\Public\Pixologic

Messing with the other one could screw up a LOT of other software.
Just thought I ought to point this out.


Cheers!
Mealea

Prosthesis
06-21-11, 08:21 AM
When I download the latest GoZ and perform the install, I do not see an application folder for Sculptris in the "GoZapps" folder.

The date on the GoZ zip I get from the download center is "GoZ_Win_May-13-2011\"

Am I missing a newer version of GoZ that includes the Sculptris functionality?

Muddpitt
06-21-11, 08:36 AM
Sorry to keep sounding idiotic:cry:. But whats the advantage of "goz'ing" between sculptris and zbrush. Zbrush doesn't like triangles, or rather displays them like it doesn't like them:D. I know there was a brief answer to update the mesh, but I'm not sure what that means? Update = retopologize?

Prosthesis
06-21-11, 08:42 AM
Muddpitt,
I think the defining feature of Sculptris is "Dynamic Tesselation".

Before if you were sculpting in zbrush you could push a mesh so hard that it would break and you would see artifacts.

When you sculpt in sculptris it actually adds geometry as you sculpt.

As far as the triangles question perhaps others could explain.

womanonfire
06-21-11, 08:54 AM
@Prosthesis i installed that May 13th goZ version. hit the goZ button in zbrush to configure and it worked. so just go through the motions and see if it works for you too.

MealeaYing
06-21-11, 09:12 AM
@ Muddpitt:
What dosent it like about triangles?

Muddpitt
06-21-11, 09:15 AM
@ Muddpitt:
What dosent it like about triangles?My mesh looks "old" when goz'd back to zbrush and its not easy to work on.

Knacki
06-21-11, 09:23 AM
Congratulations on the first real big step!

I am so happy to see some Mac users work in the future.
I am sure it will be fun for many, many people.
And more talents will make the step into 3D sculpting because of sculptris very intuitive interface.


Tris and Quads.
There are some month left to talk about this.
Finally it will be solved.
Pixologic will take their time to show something outstanding.

I can understand that some of the zBrush users are asking for the use.
If they are very good in zBrush they don't really need sculptris.
But give it a try and you will love it.

And those who are uncertain of sculptris use, will soon start to doodle around during meetings and telephone calls. Creating 3d sketches on the fly.

Thanks to Pixologic for developing this nice software instead of eating it.

michalis
06-21-11, 10:00 AM
@Muddpitt, MealeaYing
A simple solution for the moment, the quasi autoretopo
http://www.zbrushcentral.com/showthread.php?t=143454

At least it eliminates this cottage cheese issue.

InkySpot
06-21-11, 10:03 AM
I woke up in the morning and felt compelled to check ZbC before I head out. The whole day all I did was think about using this. My dreams are coming true. Can't wait to do some stuff.

stuartsutcliffe
06-21-11, 10:31 AM
Thanks for this! Dr Petter!
The whole interface seems to be darker than the last version.
I guess its going the zbrush way.I figured out how to change the background. But the brush buttons are a bit dark for my liking.I found the data folder with all the icon pngs.Am I correct in thinking that if I change the colour of the png in photoshop and swap them out, as long as they have the same name will that be ok. I dont want to break anything! Anyone know which one the button background is.

Crispy4004
06-21-11, 11:11 AM
Wow, what an awesome day! The beta version of my Maya Retopology tool, RetopoG (www.retopog.com) is almost ready, and now I get a new Version of Sculptris to test it out with.

On second thought, this could turn into quite the distraction ;).

3mm
06-21-11, 11:42 AM
thnx for this Pixologic,wow:lol:

Peter Folke
06-21-11, 11:59 AM
Cool cool cool

And you're just giving it away for us to play with :tu:

ctedin
06-21-11, 12:17 PM
Installed, ran, crashed system. I never got that with the old version. I'm going to stick to the old one, or just 3d coat and Zbrush until this is fixed.

Plus, I'm still getting these faults in the mesh. Looks like it's happening even more with this version.

Plus (I hate to dump on this program, I'm still very jazzed about it overall) I loved the old version that didn't require an installation. My students could run it in a lab straight off their flash drives, and I didn't need to involve IT, which is a real pain. I guess that version is fine, and works great for now as a sketching tool to rough out the mesh.

Add a good topology tool and this will be a fantastic addition!

Pteropus vampyrus
06-21-11, 12:37 PM
Cheers Pixo!!! loving it already:)

Nancyan
06-21-11, 02:40 PM
Many thanks! :)

Bas Mazur
06-21-11, 03:25 PM
hug.jpg

visualvortex
06-21-11, 03:41 PM
I filled out the form with my email & other info to get the email on how to download Sculptris, but I haven't received the email! I evn tried it with a different email address. Help!

spaz8
06-21-11, 03:44 PM
Thank you very much!

MealeaYing
06-21-11, 03:54 PM
Ohhhhh....!!!!
I see what you mean, but the funny thing is I have always liked that so I dident notice what you were talking about, I do that to stuff deliberately!
On of my favorite things about 3D stuff is that it looks 3D, and in some cases making the wireframe stand out is GOOD (to me anyway, I understand why it drives others nuts but as you pointed out Michalis; its fixable.)
So far everything is working perfectly now that I got GoZ working, and I am totally ecstatic, this is a wonderful thing.

And now back to mashing blobs into mush!

jmenna
06-21-11, 03:59 PM
I love it...maybe this is already possible as I've only given it a cursory run through but it would be really nice to be able to customize the interface. I'm right handed and it's counter-intuitive for me to reach diagonally across the screen for the controls, despite the spacebar menu. I like the way ZB lets one control the interface and that same flexibility would be great. Otherwise, I'm loving this. The dynamic tessellation reminds me of the fluidity of creating voxel geometry in FreeForm. I've barely tried 3D coat but have 10 plus years with FF. If booleans can't be added to ZB, maybe they could be incorporated here and one could GoZ back and forth between the two? Sculptors working for 3D printing need that type of engineering functionality.

Spyndel
06-21-11, 04:45 PM
What's the typical delay between filling submitting the form, and getting a download link? It's been some time now, and I was wondering when I should start to worry?

[edit] NM. It seems "15 minutes" is the answer.

Trock
06-21-11, 06:16 PM
Wow, I bout wet my pants. It works on my old laptop. And works great. Was never able to run the previous versions.
Thank you so much..Will this stay free? If not, that's OK. I will buy it.
:D
:D

MealeaYing
06-21-11, 06:21 PM
What's the typical delay between filling submitting the form, and getting a download link? It's been some time now, and I was wondering when I should start to worry?

[edit] NM. It seems "15 minutes" is the answer.
hehehe..... and I was going to say about 12 seconds

Half Life
06-21-11, 07:25 PM
It's wicked slow on my machine -- is there anything you can do to get it to respond quicker?

Half Life
06-21-11, 07:40 PM
OK that's crazy -- I just reduced the amount of cores it can access and it sped up massively... some sort of multicore or multithreaded optimization would be really useful here.

Half Life
06-21-11, 07:48 PM
Yeah, this program doesn't seem to like hyper-threading on my i7 machine -- as long as I only set the affinity to the physical cores it flies, enable any of the hyper-threaded "virtual" cores and it slows to a unusable crawl.

This is all fine and well but the affinity doesn't stay set after I close and re-open the program and it's a pain to keep opening the Processes and manually setting it...

MealeaYing
06-21-11, 08:08 PM
Yeah, this program doesn't seem to like hyper-threading on my i7 machine -- as long as I only set the affinity to the physical cores it flies, enable any of the hyper-threaded "virtual" cores and it slows to a unusable crawl.

This is all fine and well but the affinity doesn't stay set after I close and re-open the program and it's a pain to keep opening the Processes and manually setting it...just out of curiosity and since I haven't a clue what the "affinity" is, could what you are needing be accomplished by a .bat file that makes the settings you want and then launches the program?

I have run into tedious things where .bat files gobbled up all the hard work of doing it by hand over and over....

Half Life
06-21-11, 08:13 PM
To see what affinity is:

1) Launch the windows task manager (CTRL+ALT+Delete)
2) Click on the Processes Tab
3) right click on Sculptris.exe
4) select "Set Affinity"
5) Check or uncheck the cores you'd like the process to have access to...

I'm sure this can be fixed in the program easily... hopefully soon :D

Half Life
06-21-11, 08:21 PM
Manually altering the config.txt file in the Sculptris install folder from the mt_maxthreads value of zero to a value of 5 seems to have done the trick.

icaba1
06-21-11, 11:38 PM
Awesome Macdom!

michalis
06-22-11, 12:43 AM
Manually altering the config.txt file in the Sculptris install folder from the mt_maxthreads value of zero to a value of 5 seems to have done the trick.
This is interesting.
I played with this on the mac, the best was the 0 value, took advantage of all 16 xeon threads. But I'll check it again. Unfortunately 64 bit apps run smoother on these machines and not just because of the ram.

SolidSnakexxx
06-22-11, 01:39 AM
Another solid application! The Mac version does lag a bit in comparison with the Windows.. But an innovative software it is!

jinchoung
06-22-11, 01:56 AM
yknow, sculptris is an awesome "intro app" in its current form for zbrush proper.

in a lot of ways, in addition to the unique abilities that it has, sculptris feels like a stripped down zbrush with just the core features present.

allows you to work productively and at the same time, makes you long for the more powerful features in zb.

zb in its power can seem somewhat overwhelming and a newb can feel quite lost.

with sculptris, the interface literally takes minutes to learn and primes you for zb by making you want the feature before it is presented to you.

awesome stuff. thanks much!

jin

alonzo
06-22-11, 02:07 AM
thanks for the update Pixologic and especially Tomas - love it

AaronC_Deepwater3d
06-22-11, 02:09 AM
I hope the pixolgic team can fix the shoddy obj importer. Seriously Im up to my 50th attempted import and its still spitting out ****ty errors and whining about edges with too many triangles, which there aint.

Shovelware as far as I can see

xenoforge
06-22-11, 02:44 AM
One major gripe are the weird display of tris, when exporting to Zbrush via
GoZ, there is always some "Noise" on the imported Sculptris meshes.

alien_skinned_legs1.jpg (http://%3Cfont%20color=%22#9a9a9a%22%3Ealien_skinned_legs 1.jpg%3C/font%3E)

You can see this mostly on the legs. I think, there should be some
conversion step in between, which corrects such display "errors".

Other than that, its pretty cool to work with.

bobtronic
06-22-11, 03:12 AM
Thanks for this! Dr Petter!
The whole interface seems to be darker than the last version.
I guess its going the zbrush way.I figured out how to change the background. But the brush buttons are a bit dark for my liking.I found the data folder with all the icon pngs.Am I correct in thinking that if I change the colour of the png in photoshop and swap them out, as long as they have the same name will that be ok. I dont want to break anything! Anyone know which one the button background is.The default background is way too dark for me too. Fortunatly it can be changed.

Thanks for keeping this app alive!

cheers,
Matthias

michalis
06-22-11, 03:35 AM
The best for me speaking about the background is to construct a reference composition (same screen resolution) dimmed B&W, and work on it. I do it everytime. One great feature of sc.

Moni-Poroni
06-22-11, 03:52 AM
Great news! I can`t wait to try it. Installing now.. :)


I filled out the form with my email & other info to get the email on how to download Sculptris, but I haven't received the email! I evn tried it with a different email address. Help!Did you check your email spam folder?

icaba1
06-22-11, 04:59 AM
When can We expect GoZ compatibility with Mac?

/idkfa
06-22-11, 05:11 AM
Very cool! Sculptris+Zb is a really powerful combination!

vadim_cgi
06-22-11, 05:35 AM
Thank you VERY MUCH!!! Im loving it!! :D

Knacki
06-22-11, 05:43 AM
One major gripe are the weird display of tris, when exporting to Zbrush via
GoZ, there is always some "Noise" on the imported Sculptris meshes.

You can see this mostly on the legs. I think, there should be some
conversion step in between, which corrects such display "errors".

Other than that, its pretty cool to work with.Isn't that a matter of the irregular mesh density?
Tried that before Alpha 6.
The imported mesh is not smoothed.
The parts with less densitiy will never be nice, even on subdivision.
The original tris will be visible even with some sub level.

michalis
06-22-11, 06:51 AM
@Knacki
the funny is that the less density parts will have the less problem after subdivided. The denser are worst. Have a closer look on the xenoforge's example.

But there's a point on your statement. A serious problem after retopology and projection, shrinkwrapping. Try to bake nor or displ maps and have these artifacts there. An ugly tri effect on less denser areas. Now you have to smooth and resculpt details, losing any spontaneous stroke you had in sculptris.

MealeaYing
06-22-11, 07:03 AM
Now you have to smooth and resculpt details, losing any spontaneous stroke you had in sculptris.This is very interesting, I'm starting to understand the problem now.
I liked it better when I dident!

GRIN!

/idkfa
06-22-11, 07:45 AM
Well, tried it and on my home pc it works only when manually export goz format from sculptris, and then import it in zb, and the same in the opposite direction. Anybody the same problem?

mykyl
06-22-11, 08:42 AM
When can We expect GoZ compatibility with Mac?It already works on the mac... I have been using it with goz and zbrush no issue.

Mike

Doqpelgänger
06-22-11, 09:14 AM
custom hotkeys? I am left handed and my right hand is toooo far from keyboard shortcuts ... Love the program but without custom hotkeys its almost unusable for me :cry:

MealeaYing
06-22-11, 10:56 AM
@Muddpitt, MealeaYing
A simple solution for the moment, the quasi autoretopo
http://www.zbrushcentral.com/showthread.php?t=143454

At least it eliminates this cottage cheese issue.I am making a little progress with this, I have a way to go yet and some things to learn but Im about 1/2 way there I think!
THANK YOU!


Cheers!
Mealea

MealeaYing
06-22-11, 10:57 AM
custom hotkeys? I am left handed and my right hand is toooo far from keyboard shortcuts ... Love the program but without custom hotkeys its almost unusable for me :cry:
I am left handed as well, what keys are you having trouble with?

Sebazone
06-22-11, 11:14 AM
custom hotkeys? I am left handed and my right hand is toooo far from keyboard shortcuts ... Love the program but without custom hotkeys its almost unusable for me :cry:I found the solution for custom hotkeys in Sculptris: Autohotkey (http://www.autohotkey.com/).
If you are left handed, here (http://pastebin.com/aKw78dnV) is a script made for you.

I use this script (http://adamvfx.com/Sculptris/SculptrisRebind.zip) of Adam Lewis (http://www.cgfeedback.com/cgfeedback/showpost.php?p=12437&postcount=29) for custom brush-size hotkeys.

Cheers

pjako
06-22-11, 12:47 PM
is it the usual case that I have to wait some hours till the mail arives?

n-drew
06-22-11, 01:12 PM
----deleted----

by me (nvm)

Moni-Poroni
06-22-11, 02:55 PM
is it the usual case that I have to wait some hours till the mail arives?Maybe it`s in your email spam folder.
--------------------------------------

By the way, anyone else having problems opening Scultris Alpha 6 (Windows 7)?
Unfortunately it always crashs immediately.
I uninstalled and installed it again but it still doesn`t work.

MealeaYing
06-22-11, 03:15 PM
1. GoZ to zbrush
2. duplicate the mesh
3. use decimator master at extreme settings (try a 3-6 k resulting mesh)
4. export as obj and import again (have import settings-tri to quad on)
5. append the two meshes
6. subdivide and re project.
Ok I sort of got it, I dont quite grasp #3 and part of #4 "have import settings-tri to quad on".
But I did get some results and I think I can improve them a lot as I missed a step I think, the subdivide bit.....
These are tools I haven't done much with and haven't got a good understanding of yet. (not subdivide, I push that past its limit all the time! hehe!)
I think that this problem is 100% fixable, I also think that someone with a little more experience and knowledge than me is going to have a bit more success than I am at least for now.... however, Im going to keep working one it:
This was a Sculptris Object:

firstsucess.jpg

It came from this (and I forgot to subdivide before projecting)

fromSculptris-viaGoZ.jpg

and this last one where I subdivided twice (by mistake), it took almost an hour to project but it got so much detail that it actualy uses square polygons to describe the triangle ones, its easy to smooth too which is great, next time I think I will subdivide once as per Michalis's instructions

ThisOneWorkedGreat.jpg




GRIN!!!
I love this, Im having way too much fun

cookepuss
06-22-11, 03:38 PM
Yeah, this program doesn't seem to like hyper-threading on my i7 machine -- as long as I only set the affinity to the physical cores it flies, enable any of the hyper-threaded "virtual" cores and it slows to a unusable crawl.
Must be select systems. I'm running it on a Core i7-980x. No problems with hyper-threading on my end. Sculptris runs just fine, even with the affinity for CPU0 - CPU11 all turned on. If anything, Alpha6 runs a bit faster than Alpha5.

My only issue is that Sculptris complains when more than 24 edges are connected to a single point. This is a problem that shows up when you GoZ a Sphere from ZBrush. (Doesn't happen consistently, oddly enough.)


BTW, my system specs are.

- Intel Core i7-980x @ 3.33GHz (6-cores & 12 threads)
- 24GB RAM
- ATI Radeon HD 5770 1GB
- Windows 7 Professional x64 SP1

jmenna
06-22-11, 07:27 PM
I'm already incorporating it into my toy and statue sculpting workflow...it's fantastic. Works great on tessellated scan and voxel generated tri's. Dynamic tessellation is nothing short of revolutionary in my little corner of the digital world. Cannot wait for this to develop further. I recall the last build had file size limitations and haven't really gone there yet to push it but all in all, I am really, really happy with this.

Sculpts buttery smooth and clean.

Great stuff.

edtuckerartist
06-22-11, 08:02 PM
Had to reinstal my pc so now Sculptris wont run :cry: Win7 64bit

I get this error:


Problem signature:
Problem Event Name: BEX
Application Name: Sculptris.exe
Application Version: 0.0.0.0
Application Timestamp: 4df122cf
Fault Module Name: StackHash_0a9e
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Offset: 00000000
Exception Code: c0000005
Exception Data: 00000008
OS Version: 6.1.7600.2.0.0.768.3
Locale ID: 2057
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

duhex14
06-23-11, 01:12 AM
Thank you !!! :D :D :D

theflu
06-23-11, 01:40 AM
is symetry still a one way operation?

Half Life
06-23-11, 04:48 AM
Must be select systems. I'm running it on a Core i7-980x. No problems with hyper-threading on my end. Sculptris runs just fine, even with the affinity for CPU0 - CPU11 all turned on. If anything, Alpha6 runs a bit faster than Alpha5.

My only issue is that Sculptris complains when more than 24 edges are connected to a single point. This is a problem that shows up when you GoZ a Sphere from ZBrush. (Doesn't happen consistently, oddly enough.)


BTW, my system specs are.

- Intel Core i7-980x @ 3.33GHz (6-cores & 12 threads)
- 24GB RAM
- ATI Radeon HD 5770 1GB
- Windows 7 Professional x64 SP1

From my understanding Windows 7 has special hyperthreaded optimization routines that previous versions of windows do not enjoy... which would likely make the difference. I do intend to upgrade my OS but right now I am in the middle of a long project where I cannot.

Prosthesis
06-23-11, 09:49 AM
Loving sculptris, Especially now that the controls are like Zbrush.
Can't wait for an AutoRetopolgy tool built into GoZ to get from tri's to quads.

Muddpitt
06-23-11, 11:47 AM
I'm already incorporating it into my toy and statue sculpting workflow...it's fantastic. Works great on tessellated scan and voxel generated tri's. Dynamic tessellation is nothing short of revolutionary in my little corner of the digital world. Cannot wait for this to develop further. I recall the last build had file size limitations and haven't really gone there yet to push it but all in all, I am really, really happy with this.

Sculpts buttery smooth and clean.

Great stuff.Off track question. Can a mesh composed of triangles be printed?

Bas Mazur
06-23-11, 01:28 PM
About smoothing:

Go to Transform and deselect Quick 3D Edit

Go to Display Properties and play with the Draw Smoothness Tolerance, Draw Resolution and Edge Smoothness slider.


Keep it smooth :lol:

dragotron
06-23-11, 06:03 PM
I would LOVE to see Sculptris as an XBox game... where you could sculpt with the connect on your 3D TV panel... or use NVidia's 3DTV Play to sculpt on your TV :) Using something like the Kinect you could actually sculpt with your fingers!

Tom Savage
06-23-11, 07:42 PM
Great! Got me all excited, then send me an email with an HTML link that won't show up on my email server. Can't download the freakin' program:mad:

icaba1
06-23-11, 11:48 PM
It already works on the mac... I have been using it with goz and zbrush no issue.

Mike

Thanks Mike I just got that Up..Best:)

MealeaYing
06-24-11, 03:08 AM
Great! Got me all excited, then send me an email with an HTML link that won't show up on my email server. Can't download the freakin' program:mad:Did you check your spam folder?

daidda
06-24-11, 09:37 AM
testing sculptris, AWESOME!

BUT, how do I get brushes for sculptris? Looked around and searched forums a bit, no apparent solution. UNLESS its the obvious one, which is make your own.. :P

Asking here 1st.

daidda
06-24-11, 09:50 AM
...ok got it, no other format then jpg for brushes? Imagined jpg would be suboptimal since it´s a destructive format.

Uber
06-24-11, 11:08 AM
Easy:
Its fun.
Its easy to use.
Its easy to learn.
Its fast as heck.
It has object movement tools that are obvious and intuitive and MUCH easier.
I can whip something up in Sculptris in minuets that would take hours in Zbrush.
It adds geometry on the fly as I need it and when I want to get rid of some I can do so with ease (no retopo, just erase polygons, either en-mass or with a brush).
It is the perfect compliment to Zbrush cause you can whip something up in Sculptris and then refine it in Zbrush till its got all of the tiny stuff you need.
AND ONE MORE THING:
It has NO EDIT BUTTON.
With GoZ (which I cant get to work yet) you will be able to hop back and forth with out thinking twice about it.
Hows that? I can come up with more reasons if you like.

I got Sculptris and learned it in an afternoon, after a month or so I got Zbrush and have been learning that since, I love both and spend as much time as I can working in both. Sculptris and Zbrush are very different and compliment each other, its like how paint makes a paintbrush more useful.


Cheers!
Mealeathank you for the explanation, I think now Im going to try sculptris!:tu:

MealeaYing
06-24-11, 03:31 PM
GRIN!
Good thing I wasent describing plutonium.... Im glad your giveing it a look, its very nice.
A quick update however, I got GoZ working a very short time after posting that, it works great and is terrific fun zapping back and forth.


Cheers!
Mealea

MealeaYing
06-24-11, 03:36 PM
...ok got it, no other format then jpg for brushes? Imagined jpg would be suboptimal since it´s a destructive format.Its only destructive if you let it be, most programs that do Jpeg have a thing that controls quality vs. compressin, keep to the highest quality and your image (or brush) will be fine. I seems to me that the brushes and stuff I made in the last version were .png files, I will have to take a peek at that.
Either way don't worry about it you can do all sorts of cool stuff even if you crush the heck out of your jpgs, it would barely show up I should think.

Cheers,
Mealea

Knacki
06-24-11, 05:52 PM
testing sculptris, AWESOME!

BUT, how do I get brushes for sculptris? Looked around and searched forums a bit, no apparent solution. UNLESS its the obvious one, which is make your own.. :P

Asking here 1st.First.
Check the old forum under resource sharing.
http://drpetter.proboards.com/index.cgi?board=sculptris (http://drpetter.proboards.com/index.cgi?board=sculptris)
Second.
Download those three billion zBrush brushes and convert into .png?
Still png and jpg or jpg only in alpha 6? I really have to install the new soft...if there is time.

MealeaYing
06-24-11, 06:09 PM
First.
Check the old forum under resource sharing.
http://drpetter.proboards.com/index.cgi?board=sculptris (http://drpetter.proboards.com/index.cgi?board=sculptris)
Second.
Download those three billion zBrush brushes and convert into .png?
Still png and jpg or jpg only in alpha 6? I really have to install the new soft...if there is time.honestly I don't know, I haven't tried in 6 yet but absconding with Zbrush brushes is a great idea!

camino1961
06-24-11, 08:59 PM
Alpha 6 is great!
Super stable with minor changes to the interface.
I've used it on Win 7, but, I am incredibly surprised
at how smooth and stable it runs on OS X.

Thank you, thank you and thank you.
All the best,
camino1961 :D

vadim_cgi
06-25-11, 08:18 PM
laughing sun compo.jpg (http://%3Cfont%20color=%22#9a9a9a%22%3Elaughing%20sun%20c ompo.jpg%3C/font%3E)

This is my mini speed test that grown into mini funky arty project.
I was testing Sculptris program ( fantastic neat program!) and then I transported model to zbrush via GOZ for quick paint over, and one thing lead to another that I enjoyed it so much that I decided to finish it in photoshop...

It's finished, yay! :)

* sclupted in Sculptris
* painted and rendered in Zbrush with BP render
* Combined rendered layers in Photoshop

Thank you Pixologic for awesome tools!

camino1961
06-25-11, 08:50 PM
That is awesome yo!

warich
06-26-11, 12:30 PM
Good evening everyone.
I have a problem. I was using the previous versions on my ASUS M50Sa (Dual core, 4gb ddr2 and 1gb videocard) and it ran quite fine. So when I bought Acer Aspire 5750G-2636G75Mikk (Intel Core i7 2630QM, 6gb ddr3, GeForce GT 540M 2048 mb) i expected it to run faster with better details. Now it seems to run even slower. After 20 strokes it starts lagging and the brush delay is really killing me. And it gets much worse when i hit the wireframe icon. I do understand that I need a better hardware to run sculptris but I was absolutely sure I could do some hobby sculpts at least.
I tried to search for similar symptoms on the net but i think my english is too poor to find any solution. That is why I'm asking if anyone else in here had similar problems. Maybe there are some sort of advanced settings?
mt_maxthreads is already changed to 1 but it doesn't help. I couldn't notice any difference.
Thanks in advance!

vanityassassin
06-26-11, 06:18 PM
Thank you so much Pixologic for keeping this program alive! Glad to see you kept it free and it stayed true to its roots. Once again Thank you :)

Knacki
06-26-11, 07:30 PM
Bit of disappointed.

No crash - that's good!
Real slow - that's bad.

Sculptris 1.02 is double fast and smooth on a 2,6Ghz Dualcore with 768 mb 8800Gtx than sculptris alpa 6 on a 3,2ghz xeon quad 2gb quadro 4000.
Fun stops there at 300.000 tris.
Old Comp 800.000.
New Comp old Sculptris around 1.200.000
Couldn't check 1.02 after installation.

:confused:

Is that the answer?


OK that's crazy -- I just reduced the amount of cores it can access and it sped up massively... some sort of multicore or multithreaded optimization would be really useful here.

Half Life
06-26-11, 08:08 PM
Manually altering the config.txt file in the Sculptris install folder from the mt_maxthreads value of zero to a value of 5 seems to fix the problem... my best guess is the software doesn't like hyperthreading for some reason.

Knacki
06-26-11, 08:23 PM
Unfortunately not.
Still lagging in brush movements during inserting tris.
Not adding detail the movement is O.K.

enkei73
06-27-11, 07:04 PM
thanks!

this is amazing tool...

Paint Guy
06-28-11, 08:48 AM
is symetry still a one way operation?Yes. So for example if you turn symmetry off and sculpt something assymetrical then you can't turn symmetry back on again or you will lose your assymetry.

Hopefully this will be changed in the future. :)

carliman56
06-28-11, 03:02 PM
i'M NOT ABLE TO START IT, IT CRASHES, running win 7 64 bits

michalis
06-29-11, 01:02 AM
Still lagging in brush movements during inserting tris.
Not adding detail the movement is O.K.
true. expected though

1M faces mesh as symmetrical = 500 k asymmetrical (speaking about performance) ;)
true

importing tri mesh from other apps like 3dcoat voxels is an interesting option but subdivide and reduce a few times first, so Sc will remesh the whole thing. Else when tessellation is on, it may crash sculptris or even the OS ! A warning.
(may produce more than 24 edges on vertices)

icaba1
06-29-11, 01:15 AM
Sorry on a totally different Note., On mac side if ZB to Sculp and Back to ZB if chose Hi rez is masked and distorted(accordingly) ..hence ., but figured if Lo then can go back up to same def with Geometry up(is virtually similar). And so other combinations.

icaba1
06-29-11, 01:17 AM
I will try to clarify this later., Thanks!

snatchviper
06-29-11, 06:30 AM
I knocked this up in thirty minutes in sculptris. Its not the best work in the world but this was my first go in sculptris and I looked at no tutorials or had any direction for use. The interface is that easy and intuative that if you are even reasonably versed in zBrush, Sculptris is very quick to pick up.
Well done Pixologic, you did it again!!!!

Sav
06-29-11, 08:21 AM
Stunning! Freedom from the constraints of conventional poly modelling. Thank you so much!

vincent1
06-30-11, 02:40 AM
Not sure how useful it is because when I GOZed it into zbrush, the mesh is very facetted with triangles and cannot be smoothed out no matter what you do.

Did I miss something here?

I initially thought it would be a good way to make a base model in sculptris because of its dynamic tessellation capability; but if the model is all facetted wnen sent to zbrush, it is not useful for my workflow.

Maybe I missed some export settings that weren't right?

Anyone else experience this facetted export mesh?

Thks.

Bas Mazur
06-30-11, 06:06 AM
Vincent,
You can retopolize it in ZBrush.
Or wait: http://www.zbrushcentral.com/showthread.php?t=96408
Or read about the posts of Michalis about importing.

HumbertTheHorse
06-30-11, 10:35 AM
Thank you! :D

stuartsutcliffe
06-30-11, 11:54 AM
Post moved to different thread.:confused:

Oldmanboyer
07-01-11, 09:11 PM
Crashing

<hr style="color: rgb(63, 63, 63);" SIZE="1"><!-- / icon and title --><!-- message -->i'M NOT ABLE TO START IT, IT CRASHES, running win 7 64 bits

I get the following message: Sculptris.exe has stopped working, windows is looking for a solution


Any idea why it is happening, I have an Intel Core i7 CPU, 860 @ 2.80 GHz 2.79 Ghz, 8 gig RAM ATI Radeon HD 4350

Thanks

neil77
07-02-11, 08:05 PM
:tu: