azerty
05-22-03, 09:02 AM
Dear pixolator i really like your pic dino (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=011114)
Lights,materials,and of course the Displacement Mapping,for people who wants to view the process and the possibility of this fonction i take pictures and encode movies in WMV low quality(for the size)i hope you like them!bye
(from matrox website work in hardware in the card)
http://www2.zbrushcentral.com/uploaded_from_zbc/200305/user_image-1053618524ity.jpg
the second
http://www2.zbrushcentral.com/uploaded_from_zbc/200305/user_image-1053618547kbu.jpg
and now videos:
process.zip (http://www2.zbrushcentral.com/uploaded_from_zbc/200305/user_file-1053618707nin.zip)
cube.zip (http://www2.zbrushcentral.com/uploaded_from_zbc/200305/user_file-1053618746lnd.zip)
alien.zip (http://www2.zbrushcentral.com/uploaded_from_zbc/200305/user_file-1053618763rom.zip)
soldier.zip (http://www2.zbrushcentral.com/uploaded_from_zbc/200305/user_file-1053618781tzy.zip)
woman.zip (http://www2.zbrushcentral.com/uploaded_from_zbc/200305/user_file-1053618800tpc.zip)
links:
the page of matrox (http://www.matrox.com/mga/products/parhelia512/technology/disp_map.cfm)
infos for DM and details (http://www.rhythm.com/~ivan/dispMap.html)
a technique for rendering displacement mapped geometry using current graphics hardware (http://www.mpi-sb.mpg.de/~jnkautz/projects/hwdisplacement/)
that's all bye!
special dedicace to Frenchy pilou,mentat7,juandel,grub,The Namek,Ron Harris,and of course PusGhetty!
bye
;)
(DM it's also supported by directx9 in hardware maybe for some games in the future)
Lights,materials,and of course the Displacement Mapping,for people who wants to view the process and the possibility of this fonction i take pictures and encode movies in WMV low quality(for the size)i hope you like them!bye
(from matrox website work in hardware in the card)
http://www2.zbrushcentral.com/uploaded_from_zbc/200305/user_image-1053618524ity.jpg
the second
http://www2.zbrushcentral.com/uploaded_from_zbc/200305/user_image-1053618547kbu.jpg
and now videos:
process.zip (http://www2.zbrushcentral.com/uploaded_from_zbc/200305/user_file-1053618707nin.zip)
cube.zip (http://www2.zbrushcentral.com/uploaded_from_zbc/200305/user_file-1053618746lnd.zip)
alien.zip (http://www2.zbrushcentral.com/uploaded_from_zbc/200305/user_file-1053618763rom.zip)
soldier.zip (http://www2.zbrushcentral.com/uploaded_from_zbc/200305/user_file-1053618781tzy.zip)
woman.zip (http://www2.zbrushcentral.com/uploaded_from_zbc/200305/user_file-1053618800tpc.zip)
links:
the page of matrox (http://www.matrox.com/mga/products/parhelia512/technology/disp_map.cfm)
infos for DM and details (http://www.rhythm.com/~ivan/dispMap.html)
a technique for rendering displacement mapped geometry using current graphics hardware (http://www.mpi-sb.mpg.de/~jnkautz/projects/hwdisplacement/)
that's all bye!
special dedicace to Frenchy pilou,mentat7,juandel,grub,The Namek,Ron Harris,and of course PusGhetty!
bye
;)
(DM it's also supported by directx9 in hardware maybe for some games in the future)