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ced66
11-17-08, 06:15 PM
Hey,
i guess it's my turn to show you my "Little Box"
so in this thread i'll throught different pieces, crap and stuff :)

but now, let me introduce you my Little "COLOR" Box.
just to play around with stylised characters.
Three characters so far : Franck, Adam and Igor. (rendered with FinalToon)

you'll find more shots and close up here
http://www.khalys.net/BOOK_2007/LBox.htm

next ones later :)


FRANCK
LBox_14.jpg
LBox_02.jpg

LBox_01.jpg



ADAM
LBox_03.jpg
LBox_04.jpg



IGOR
LBox_07.jpg
LBox_08.jpg
LBox_11.jpg
LBox_12.jpg

Sebcesoir
11-17-08, 06:21 PM
Fabulous man, top row stuffs! :tu: :tu:

Intervain
11-17-08, 06:22 PM
I smell top row from a mile hehe - Great stuff Ced :) Will be keeping an eye on this little box of yours :tu: :cool:

royalwin
11-17-08, 06:29 PM
Brilliant! Top row stuff!

ivar_sn
11-17-08, 06:34 PM
Fabulous stuff man !!!!!!!!!!!!!!!
:tu: :tu:

womball
11-17-08, 06:59 PM
Um wow! I love the shader btw too. Fantastic and odd characters! How long does it take for you to develop a character like this? Adam and Igor are my favorites.

pummumu
11-17-08, 07:05 PM
Very impressive models! I love both model and texture :tu: :tu:

ncollings
11-17-08, 07:27 PM
Looks terrific, damn you are really productive these days :D .. which is great obviously :p definitely top row stuff !

cbostjan
11-17-08, 07:41 PM
ced all I am going to say is badass! love your stuff, very very nice!!

--C

oldmanpushcar
11-17-08, 07:44 PM
Nice work!5*:tu: :tu: :tu:

MaxAlbert
11-17-08, 07:44 PM
Really cool! Really well made with a cool style!

SolidSnakexxx
11-17-08, 07:59 PM
Wow! Such amazing models. Love the style... Top Row quality! :tu: :tu:

baker17
11-17-08, 08:12 PM
fantastic!! :tu:

canndis
11-17-08, 08:12 PM
Awesome works, Specially the first one with textures , Love it

Pedro Toledo
11-17-08, 08:18 PM
Outstanding!

guillom
11-17-08, 09:08 PM
Cool Stuff !!! I specially like IGOR :p

Sacman
11-17-08, 09:28 PM
Since your characters are mostly covered in clothing, do you spend much time sculptng the actual body or do you simply rough it out and proceed to the clothing/armor?


Thanks,

Wade

monicaitt
11-17-08, 09:34 PM
verrrry verrrry nice work!!

brettSinclair
11-17-08, 09:36 PM
Great! Love the colours and sculpting style. Awesome stuff. Top row for sure. :tu:

selwy
11-17-08, 11:32 PM
holy!! Fantastic work!

daounin
11-18-08, 12:30 AM
Awesome works --- 5*

wolfsoull
11-18-08, 12:56 AM
wow, great models! :D

Thomas Mahler
11-18-08, 02:47 AM
Hey Cedric,

Man, I always love your work! Could you talk a bit about your texturing process?

shuma
11-18-08, 03:45 AM
Purely amazing.
Franck is amazing in term of design, modeling and texturing

Darukin
11-18-08, 05:04 AM
Brilliant! Another top-row! Lots of talent and skills here, top-notch!

Can we see wires plz?

undoz
11-18-08, 05:29 AM
Awesome work! Could you share some info on your hard surface workflow? How much comes from the mesh topology and how much is zbrush.

ced66
11-18-08, 09:17 AM
Hey guys :)
thanks a lot for the words :)

for the workflow... actually it's 95 percent sculpted for the three characters.
i used a very simple basemesh to define roughly the concept/shape/main details in Z.

then i redid the topology and reprojected the informations in Z.

and finally polished the hard edge sculpting to have something more sharp and solid thanks to mask and brushes.

for the 5 percent not sculpted it was for pipes and some buttons.

for textures, it's all hand painted.The main colors were defined in Z with the polypaint and the fine details (scratches and stuff) were added then in photoshop by hand.

for renders, it was done with FinalToon, half percent max material, half percent FinalToon material... FinalToon allows you to do that. You can have very good balance between quality and speed... lest than 1 min to render a 300 dpi picture. And it fakes in some way the GI.

and that's all i think.

more will come up :)
thanks :)

grassetti
11-18-08, 11:07 AM
Mind blowing.. :eek:

whats wrong with you man?! hahah


take care mate!

Luki
11-18-08, 11:13 AM
Absolutely amazing models, my favourite is Igor, ha! his face! Truly awsome.
But what rocks maybe even harder is textures and rendering (hard to tell which have more influence on that effect). I love it, that 2d feeling. Can you show some samples of textures?
Great job man!

Drakelot
11-18-08, 11:48 AM
Way Cool

Darukin
11-18-08, 11:58 AM
Awesome, thanks for workflow Ced, again as I said brilliant work!

About Final toon, coz i was looking for some sort of way to render things like you did here, what do you mean half percent max material and half final toon, as in how do you mix them.

Also, do u know of any alternative for Maya (like the finaltoon shading as you mentioned)?

Thanks in advance!

dread_companion
11-18-08, 12:11 PM
amazing !!!! very cool texturing !!!
last guy reminds me of Mr. Bean a little bit :D
A++

lashkoalex
11-18-08, 12:27 PM
Great characters, impressive texturing! :tu: :tu: :tu: :tu: :tu:

Tarantony
11-18-08, 12:49 PM
Impressive work !! 5stars
I like your render
Igor is my favourite !

alphagsv
11-18-08, 01:51 PM
Awesome work man...

sasquatchpoacher
11-18-08, 02:19 PM
Great job! ! !

nizza_waaarg
11-18-08, 02:31 PM
oh crap, your THAT cedric seaut, saw your heavenly sword a little while ago.
Really nice work in here, great mix of organic and hard edge forms with really nice texturing work. Really cool/unique characters too ^_^.

and thanks for the workflow, really impressive you did pretty much all of it in zbrush (hard edge stuff too).

5 stars from me

Mind Symbion
11-18-08, 04:18 PM
Great concept, it's very original!
Love your style Cédric! :D :tu:

NightShocker
11-18-08, 04:39 PM
Terrific!!! :tu: :tu: :tu:
Damn nice :lol: :lol: :lol:

The Franck's shoes reminds me of japanese traditional sandals...
I love 3 of them...

fabianloing
11-18-08, 06:02 PM
aboslutely stunning models! very cool sculpt and textures too.....the sculpt is really clean and precise....! Great work and congrats on the top row!

-fabian

selahpoetic
11-18-08, 06:57 PM
Do you happen to record any of your work as study??? It would be nice to see how you create your artwork using zbrush for sharp edges, details in the miscellaneous things (like buttons, the ridges in the metal pieces, the parts that are sculpted to look like metal pieces attached to the characters if that makes sense) and how you paint them.

Like if you made a video and posted it on Gnomonology or something cause again there is not alot of things out there that cover how to create things the way you do.

Anyway, AWESOME JOB AS ALWAYS..... LOVE YOUR WORK. IM A BIG FAN I HAVE A FOLDER DEDICATED TO YOUR WORK (PERSONAL INSPIRATION)

LATER
SELAH

Also How long did this project take to create or how long have you been working on this?

fx81
11-18-08, 08:06 PM
wow these totally blew me away!

awesome work and very inspirational :tu:

tokaru
11-18-08, 09:31 PM
..very fantastic work dude

phat
11-18-08, 11:00 PM
well deserve. :tu:

skulll_monster
11-18-08, 11:24 PM
amazing works !

froyd
11-19-08, 01:03 AM
very nice chars, the rendering is outstanding! I love Igor :)

froyd

odaiko
11-19-08, 02:16 AM
woOOOOoww!!!...impressive, I love the design, modeling everything ... hahah

Disco Stu
11-19-08, 02:19 AM
i normaly dont comment on high class stuff because the things i would write would normally reassemble the things written tens of times before me.

but this............... well this aint normal!

i saw the first character on cgtalk yesterday and already thought this is as high as it gets. but the other ones!!!! mindblowing.

its real hard to believe you did the hardedge designs in zbrush..
but on the other hand the characters prove your a master of cg so why would you lie! :lol:

if i was your employer i would give you tons of extra workload after seeing these
because i would get the impression that you sir have too much time for your personal projects! :lol: :lol: :tu:

i love them all especially before after mutation of guy with glasses

ammu
11-19-08, 03:23 AM
Cool!!! Man

ced66
11-19-08, 03:39 AM
thanks a lot guys !! really

a brief work in progress of the technic that i usually use for my characters
and the texture of the legs.

for FinalRender/FinalToon, there's a version since this year on Maya, i don't know if all the functions are there but...
for the half/half material between max and Finaltoon, actually you can create a FinalToon material and blend with a standard max material so you have the ability to blend a pure cell shading mat with a standard max one.

thanks

Making_of.jpg

Making_of2.jpg

iatriki
11-19-08, 03:44 AM
HEELLL YEAAAA! It's awesome! beautiful characters!

mahen_naidoo
11-19-08, 04:17 AM
Love the elements of the japanese samurai still gleaming through all the technological advancements of the character. Truly inspiring! Is the pinch brush one of the secrets to hard-edge modelling in zbrush? Please can you also share how you did texturing please? Awesome man!

Sebcesoir
11-19-08, 05:04 AM
Very interesting!

Clean workflow....:tu: :tu:

selahpoetic
11-19-08, 05:12 AM
SWEET.. thanks for sharing...really understand now how you get those great looking details in your models..

Do you do the same approach for the upper body and arms(like with the character Franck)?

Again Way too cool..

Thanks for sharing again

Love this stuff

Later
Selah

ke
11-19-08, 05:41 AM
Very nice! And thanks for sharing.

nellement
11-19-08, 05:50 AM
Fantastic works !!

Darukin
11-19-08, 06:15 AM
Hey, thanks a lot Ced! I will check it out for Maya then.

dagoned
11-19-08, 06:35 AM
OUTSTANDING.. very creative and different thats always nice. great freaking job man..

Darksharp
11-19-08, 06:42 AM
Fantastic work! :tu:

Regarding the Step 3 topology polypaint...is there a tutorial available on that technique? I'm assuming Cedric is just painting lines down in polypaint to visualize his edge loop flow?

Super Glitcher
11-19-08, 07:22 AM
awesome work dude, thanks for sharing - great style, very clean! :tu:

gtiber
11-19-08, 08:07 AM
Simply amazing. Very inspiring. Thank you.

madmatt
11-19-08, 08:51 AM
Very Cool Character Design!!

Bye

lildragon
11-19-08, 09:09 AM
Technically, very well done, interesting characters and clean texturing, BUT the first two characters designs would never allow for mobility let alone combat. It's obvious you went for the cool factor, but the real challenge comes from making these characters move in a believable manner while maintaining solid design. FRANCK especially would never be able to walk and ADAM would have a tough time as well.

Not to take away for all the praise you're getting here or anything, just observations :) Keep rockin.

AdamBolton
11-19-08, 09:17 AM
Another inspiring artist on Zbrush Central! I love your characters.

`Adam

ced66
11-19-08, 09:29 AM
thanks a lot :)
for japanese pieces, i took my inspiration in cowboy bebop... Europe is mainly under the japanese influence for a long time now. :)

mahen_naidoo -> for baking stuff and so texturing, i use Xnormal... the best one so far and the faster.

selahpoetic -> yep was all the same for all the different pieces, i also use it at work.

Darksharp -> yep, it's good to polypaint the topology first or you can easily screw up the topology otherwise.

lildragon -> it's a good point but trust me i can make them move, i did far worst at work and there are always some tricks (for game i mean). :)

Thanks.

reminator
11-19-08, 09:55 AM
I think what Lildragon meant was that would the Franck character start moving, the metal pieces would squash and stretch, braking the illusion of solid metal parts. Yes it can move, but to stay believable, it would need some re-work on the design.

But this doesn't remove the fact that those are pretty cool pieces. Igor especially, is the icon of all the math teachers out there. Great work.

systemzb
11-19-08, 11:09 AM
I would have to agree with Lildragon. Although good designs....the character wouldnt be able move around as much. Its always the struggle for artists to balance form over function. Good first pass though, but I would change up the joint areas and see what you could do to make them more functional.

Kin_tan_tee
11-19-08, 11:14 AM
Hum...Very interresting style and process !...I like it.:tu:

Mobikins
11-19-08, 03:13 PM
Love the style. I agree the movement would be tricky, if no impossible without cheating.. but then what is visual fx/games without cheating? :D

Lonn
11-19-08, 04:39 PM
AMAZING!

Whats that style? some Steampunck... Androyds... argh!
I dont have words to say anything... this is amazing!
:eek:

selahpoetic
11-19-08, 04:42 PM
Did you redo the topology in zbrush?? I'm assuming you did but I wasn't for sure if you could polypaint the topology and take it into an app like silo and go over the retopology using the polypaint as guidelines.. Does that make sense?

Well
Later
selah

BetaRayBill
11-19-08, 07:57 PM
Really really love ur work Ced. Same question here too,.. retop work in Zbrush? Or did you export out the lowpoly with polypainting to a mesh and tex to color (color to texture,. I keep gettin those mixed up) and then cut?..

stoob
11-19-08, 08:12 PM
Beautiful work... I like the style of the last character very much.

nightwoodwolf
11-19-08, 08:50 PM
great work :tu:

snowkaren
11-20-08, 04:25 AM
Could u plz share some rendering techniques of these works? such as the lighting setup and some material setup. I'm really interested in it.
Again, ur works are very awesome!!!

threetails
11-20-08, 06:29 AM
very nice process. love the characters.

Kanga
11-20-08, 10:31 AM
Lovely designs and execution!
I don't know if the movement thing is that important, probably more of a design aid than anything else. I think the hardest thing is to come up with designs that are exciting to look at and where that is conserned these pop real good. I especially admire the hard polishing, and the balance between hard and soft has been pulled of wonderfully.

Great work
Chris

piz
11-20-08, 10:34 AM
Simply AWESOME Ced!!! :tu: :cool:

rasmusW
11-20-08, 12:10 PM
awesome work, buddy.
think there's tons of character to these. especially the last one.
always a pleasure to see your stuff.

-r

Layer01
11-20-08, 01:49 PM
Brilliant work :)

On your site you say
"thanks to Damien Canderle and David Giraud for their amazing Zbrush brushes."

I'm curious, what do these brushes do?
And are they available on these forums (though I'm guessing not)?

3DVortex
11-20-08, 07:53 PM
Hi Cedric, impressive work, never thought you could push the limits on hard surface modeling on zbrush, but, once again, you did it bro!. :D I'm assuming that you used a lot of masking and alphas for this characters, but, is it possible that you could post a little video with some examples of your workflow when working with hard surface modeling and detailing?


Congratulations!

Webhead
11-22-08, 05:09 PM
Lots of character in your characters. Really like the designs. :tu:

Renier
11-23-08, 07:00 AM
The work is visual impressive and I love the overall shapes and style. But its completely ruined for me when I try to imagine these characters moving which is simply just not possible.:cry:

Great sculptures but next time to try and make things actual work. Right now the red armored character cant bend his legs. and if he was to try and walk the metal would cut off his toes. The little fat guy is encased in a metal tomb as well. Motion was last on the list for these I take it? I guess this must be some future flex metal or something.:confused:

I look forward to seeing your next characters. Maybe the next ones might actually be able to walk 3 feet.:lol:

selahpoetic
11-23-08, 08:46 AM
The work is visual impressive and I love the overall shapes and style. But its completely ruined for me when I try to imagine these characters moving which is simply just not possible.:cry:

Great sculptures but next time to try and make things actual work. Right now the red armored character cant bend his legs. and if he was to try and walk the metal would cut off his toes. The little fat guy is encased in a metal tomb as well. Motion was last on the list for these I take it? I guess this must be some future flex metal or something.:confused:

I look forward to seeing your next characters. Maybe the next ones might actually be able to walk 3 feet.:lol:

What a hater... why are you trying to clown his designs..I saw your stuff and I have to say....well really I don't have to say anything...

if his work was "non" functional or not able to move so the heck what!!!!! thats not what we're trying to critique here.. or what we are commenting on...

we are commenting on the concept and the artistic use of zbrush in his pieces. He shouldn't be ridiculed on whether or not it can move.

no one says this kind of stuff to anyone who sculpts a head from a sphere..cause that couldn't move either without retopology, right?? we don't say "Hey you plan to retopologize that? cause its nonfuctional, it looks good but nonfuctional for animation... We don't say that cause it doesn't Matter..this is a zbrush forum...

So.. Stop hating...only suckers do that.. and you're not a sucker are you????

Selah

MouthforWar
11-24-08, 08:49 AM
I love the tubes.
Great presentation!

waterfromdust
11-24-08, 10:52 AM
these are some great models with some amazing character to them. very stylized proportions on a couple, but not too far out there.

regarding selahpoetic's comment about Renier's comment: i happen to think that functionality is important to art... if you were sketching a part of the human anatomy and had it wrong, i would say, "that doesn't look right" - and there's a reason incorrect anatomy doesn't look right - because it wouldn't function properly. it's easy to tell when something doesn't look like it would properly work and it makes the piece look off or not finished to me.

the same goes for this imho. i love these sketches, but when i see the backs of the knees (and other pieces that would not function) i think, "not finished".

i realize that if you're just looking for something that "looks cool" then you might not give a rat's ass about functionality and that's fine, too. but functionality is important in art because sometimes if we can't see how something works then we don't believe that it's really possible.

selahpoetic
11-24-08, 02:48 PM
these are some great models with some amazing character to them. very stylized proportions on a couple, but not too far out there.

regarding selahpoetic's comment about Renier's comment: i happen to think that functionality is important to art... if you were sketching a part of the human anatomy and had it wrong, i would say, "that doesn't look right" - and there's a reason incorrect anatomy doesn't look right - because it wouldn't function properly. it's easy to tell when something doesn't look like it would properly work and it makes the piece look off or not finished to me.

the same goes for this imho. i love these sketches, but when i see the backs of the knees (and other pieces that would not function) i think, "not finished".

i realize that if you're just looking for something that "looks cool" then you might not give a rat's ass about functionality and that's fine, too. but functionality is important in art because sometimes if we can't see how something works then we don't believe that it's really possible.

To each its own.. Its not impossible that he could get these guys moving with proper rigging and weighting....but how can one say its not functional, when none of us has ever seen anyone in a metal suit with wires, and tubes hanging out ? (I suppose we have engineers and metal supply makers that frequent these forums :rolleyes: ) who really knows?? that's why its art...Concept design. seeing how it functions would be great but not every piece of art can be interpreted that way.

Besides that guy was purely hating, major difference.

Anywho again Ced66 Keep pumping them out!!! Great inspirational work. Its cool to see what other things can be done in zbrush.

infamouskiller
11-24-08, 03:22 PM
sweet

BetaRayBill
11-24-08, 04:13 PM
I skin and rig characters all day long, including stuff like this. And I could make it work properly, and easily, using multiply divide nodes, or expressions, with set driven keys,.. etc.. and move them to fit by adding bones or whatever.

From a rigging perspective, there is always a little back and forth, which is where I come in. I make small geometry edits so things fit. Reset the rig, and skinning bind pose weights, and it all works.

Every pipeline works like this from film to games, and I have done both for over ten yrs.

The design rocks. Ced.. keep up the great work, and keep desregarding comments from people who don't know what they are talking about. :)

d100763
11-24-08, 05:41 PM
Great detailing, thanks for sharing the process. You mentioned :for renders, it was done with FinalToon, half percent max material, half percent FinalToon material... FinalToon allows you to do that. You can have very good balance between quality and speed... lest than 1 min to render a 300 dpi picture. And it fakes in some way the GI."

Could we see a screenshot of the Finaltoon setup, i have used in in Max before and I was wondering how you are using it...Thanks

lovisx
11-25-08, 06:51 AM
Always loved your work cedd

kaisasose
11-25-08, 07:27 AM
From a rigging perspective, there is always a little back and forth... make small geometry edits so things fit. Reset the rig, and skinning bind pose weights, and it all works.

The design rocks. Ced.. keep up the great work, and keep desregarding comments from people who don't know what they are talking about. :)Awesome work Ced, and thanks for the workflow.

~k~

waterfromdust
11-25-08, 09:38 AM
I skin and rig characters all day long, including stuff like this. And I could make it work properly, and easily, using multiply divide nodes, or expressions, with set driven keys,.. etc.. and move them to fit by adding bones or whatever.

From a rigging perspective, there is always a little back and forth, which is where I come in. I make small geometry edits so things fit. Reset the rig, and skinning bind pose weights, and it all works.

Every pipeline works like this from film to games, and I have done both for over ten yrs.

The design rocks. Ced.. keep up the great work, and keep desregarding comments from people who don't know what they are talking about. :)
against all of my better judgement, i am replying. i'm not a ranter so please don't take this post that way. my curiousity has been severely peaked. nothing in this comment is in any way sarcastic or rhetorical.

first (as i said before) these are awesome sketches and this comment really has nothing to do with the quality of work as it is amazing. and i'm not dogging anyone at all with these questions. as some one who has barely touched zbrush (and admittedly has never posted work on these forums) just about every one here would own me in the world that is zbrush.

i am an animator/set-up artist. i have been working in the game industry for 3 years. i visit this forum because i am in awe at the work of some of the artists on this forum. i totaly realize that there is always a little back and forth - especially in everything that is game dev.

so my question is this... BetaRayBill, how could you make Franck's hips/upper leg/buttox area function without deforming the metal pieces? how about his metal forarm? his knees would even pose a believability issue from what i see. i would love to see a set-up of yours for a character like this - with as much back and forth as needed. this is a serious question that i would like to know an answer to. it would not only be "nice to know" but, as a set-up artist that falls far short of a decade in the business, it would help me to better my career.

thanks.

Keeper
11-25-08, 10:42 AM
so my question is this... BetaRayBill, how could you make Franck's hips/upper leg/buttox area function without deforming the metal pieces?Who said those pipes were made of metal? they look kinda like rubber piping to me...

*waves* Hey people, looking forward to joining this forum...

Oh...and thanx to this thread, i'm gonna give z-brush another go now...i'm a 3dsmax guy though... couldn't get efficient at z-brush a while back, it's very different... But i'm gonna try hard this time!

it is tough, i'm not used to z-brush's way of working - not used to only being able to work with one object at a time, it's weird when the model "snaps" into the background....

Great work, Frank is the Best one!

Love everybody's work!! :tu:

Renier
11-26-08, 12:13 PM
Good day everyone.

I would also have to say against my better judgment that I'd like to clear up what seems to be misunderstood feedback on Ced66 lovely sculptures. I will try to keep this short and if any follow-up response is still taken as an insult then I will simply not respond as it would disrespect the work being done on this forum. I am not a ranter either and won’t allow myself to spoil Ced66's topic.

Greetings Selahpoetic.

"What a hater... why are you trying to clown his designs..I saw your stuff and I have to say....well really I don't have to say anything..."

Hater, why would you say that? I was quite clear in my post that I was deeply impressed by the visual quality and style of the work itself. It’s the technical non-functionality that ruined the design for me. But I still look forward to seeing more of his work in the future that both nail this visual quality AND is fully functional. Then they will truly be undisputed master pieces.

And as for my “stuff” well if you feel like rating me by my sketch thread which I started ages back and did not complete to somehow void my feedback then feel free to. That is entirely your own opinion to have.

"if his work was "non" functional or not able to move so the heck what!!!!! thats not what we're trying to critique here.. or what we are commenting on..."

I AM purely commenting on the technical functionality of the designs themselves. For me Aesthetics and functionality go hand in hand. If Ced66 had requested feedback purely on the artistry of the work then I would have honored that. But as this is an open forum I felt the need to give my opinion on the fact that I can’t see how FRANCK and ADAM would be able to move properly without bending and distorting all the metallic parts around all the linear “elbow and knee” and ball jointed limbs “shoulder and hip joints”

“We are commenting on the concept and the artistic use of Zbrush in his pieces. He shouldn't be ridiculed on whether or not it can move”

I would have to disagree. Everyone has their own opinion. My comments are more technically focused and by on no way invalid or uninformed. I’ve been rigging characters for both games and CG for year now. I could not help but notice that rigging these characters with proper shifting metal plate that don’t bend and stretch is currently not possible as the design stands right now. :confused:

In this case I would have to stand with WaterandDusts same request. I’m not saying that I know everything and I am always open to learning new techniques and tricks. If somebody can show me how to make these characters move with the current design then I am all ears and sitting ready with pen in hand to absorb the knowledge. ;)

“no one says this kind of stuff to anyone who sculpts a head from a sphere..cause that couldn't move either without retopology, right?? we don't say "Hey you plan to retopologize that? cause its nonfuctional, it looks good but nonfuctional for animation... We don't say that cause it doesn't Matter..this is a zbrush forum...”

They don’t? I must be visiting the wrong forums. So what if this is a Zbrush form. That’s just not a good enough reason to sensor or berates other people’s feedback. Again if you feel like commenting on my sketch thread feel free to. Though mind the dust as I haven’t got around to adding anything new to it in the last 18 month. :D

So.. Stop hating...only suckers do that.. and you're not a sucker are you????

Nope sir not a sucker that’s for sure. I don’t hate as it takes far too much concentration and effort to actual HATE something. I'm just direct and to the point.

Regards and thanks for your time everyone!

Keep up the awesome art Ced66 :tu:

Renier.

Lucky_1
11-28-08, 03:49 AM
Awesome work Cedric !

ShadowM8
11-28-08, 11:12 AM
Fantastic work as always Cedric !
Don't think it'll deform well though ;)

G.Fortin Lemay
12-01-08, 03:56 PM
This is great work!!! :tu: :tu: :tu:
Triple thumbs up!

G.Fortin Lemay
12-01-08, 04:22 PM
But I just happened to see the knees and now and realize that, comments on this forums get to the point...

I agree with the functionnality issue, when it's hard to think hows' a knee going to bend if it has an unbendable metal plate behind it.

I happened to have the same issue with one of my characters. Just had to free the back of the knee from any "stiff" material. Take a look at any medieval armor, the knees and elbows are always free from any cumbersom, unflexible objects. That way they can always move fluently, or so to speak.
Great design by the way!

M_Digital
12-03-08, 12:49 PM
Amazing!

LuxAltera
12-05-08, 03:16 PM
this is cool for so many reasons. Very very nice stuff indeed!
i am not that far with zbrush, but i am actually turning real people into this kind of thing for a living! Just thought i'd share...
http://c4.ac-images.myspacecdn.com/images02/5/l_d09fb4cedee6439b847e1aa4c022c13b.jpg
he is getting his whole side done in this style...

hope this is appropriate and doesnt piss anyone of. i really hope i can get this good with zBrush so i can make my work better. props to you!

dread_companion
12-08-08, 07:19 AM
LuxAltera: That is a sick tat man!!!! :eek: awesome!!!! :tu:

ced66
12-14-08, 03:07 PM
yop :)
very slow sunday... not a super original concept but i needed to forget my teeth pain ;)
Vray render, sculpt from a Zbrush Plane primitive.
more soon.

Kolaas_01.jpg

http://www.khalys.net/BOOK_2007/images/Kolaas_02.jpg

piz
12-14-08, 11:56 PM
Very nice work again Ced! Compliments! :cool: :tu:

ced66
01-06-09, 10:34 AM
happy new year for everyone !! :)

i had time to work on some "sang bleu" characters during christmas.
i present you the first one :)

sculpt and final Render in Vray




post.jpg
SangBleu_12.jpg
SangBleu_13.jpg
SangBleu_14.jpg

selahpoetic
01-06-09, 10:49 AM
Awesome again...could you please share some wip images again?????

did you make this character the same way you made the other seng blue characters??

are you going to create a short or something with these too??!!!

Cool character.

oh and is that a custom matcap you use to show off the sculpt?

Thanks
later

cbostjan
01-06-09, 10:52 AM
bad ass Cedric!! love it :tu: :tu: :tu:

how do you get so much done out side of work?

Damn I am lazy

wethand
01-06-09, 11:00 AM
oh damn! that is SO damn awesome!!! directly 5 stars from me!!

DAnconia
01-06-09, 11:00 AM
This is by far one of my favorite threads. Great work as always. The skin colour kinda throws me off. It blends into the armor. Maybe a few blue tones here and there on the skin will create a nice bit of contrast.

Awesome work!

JJP3D
01-06-09, 11:09 AM
Cedric, you do amazing work. very unique style! And the renders are so nice! Great Job! :tu:

gabo1991
01-06-09, 11:17 AM
Cedric

Another great piece. I really like this one the best. I love the armor and the materials. Hope all is well for you.

Paul

ced66
01-06-09, 12:00 PM
hey thanks guys for the good words :)

selahpoetic --> thanks :) actually i try to furnish two different worlds, "Sang Bleu" and "K-roc" in order to create an IP for game one day... just have to find someone to let me that chance.
For the matcap i didn't create anything just use one in the new Zbrush matcap library.

cbostjan --> thanks :) find a job outside your country without any old friends and family at the proximity haha :) bahh i just really love doing characters and finding a place close to the beach to work in the future is my second motivation ;)

wethand --> thanks a lot :)

DAnconia --> thanks ! and actually... i think you're right, i'll definitively do some changes :)

JJP3D --> thanks a lot ! :) for the render, to be honest Vray is far better than me. Just put a background oject for the light bounce and three vray lights to fake a "studio lighting" set up. And it works very well !!

gabo1991 --> nice to read you Paul ! i really miss the sun, Montreal's winter is... cold, very cold ;) Thanks a lot Paul and i really hope everything is fine for you too :)

arsan
01-06-09, 12:38 PM
Beautifull design,sculpting and render :tu:

Point
01-06-09, 01:07 PM
Another very beautiful piece Cedric, are these your concepts.

Etcher
01-06-09, 01:15 PM
Beautiful and skilfull!

nellement
01-06-09, 07:17 PM
Awesome work as always!

DAnconia
01-06-09, 08:08 PM
Hey, next time you start working on the detail of your characters would you do me a favor and record it? I know a lot of us would benefit. Keep going!

Beneto
01-06-09, 09:26 PM
Beau travail! :D

Your ability to sculpt mechanical/hard surface objects in an organic fashion is remarkable. And it is quite elegant.

Your renders are superb too.

Keep them coming!

NightShocker
01-06-09, 11:47 PM
My God!!!
Great character, great design and great sculpt!!!

Agree with DAnconia...
I'm a newbie and u'r one of my fav, please add tutorial on how u work...
I'd wait and love to see it...

Thanks...

rasmusW
01-07-09, 12:12 AM
hey cedric!

beautiful work as always. really like how you do the armors and your renderings.
if you ever get the time, please do a mini tut on how you do this (the armor).
is it just clay brush and lazy mouse or do you mask it all and then inflate?

-r

canndis
01-07-09, 01:13 AM
Awesome :tu: like the render and the amazing details

Cadmium77
01-07-09, 01:47 AM
thanks a lot guys !! really

a brief work in progress of the technic that i usually use for my characters
and the texture of the legs.

for FinalRender/FinalToon, there's a version since this year on Maya, i don't know if all the functions are there but...
for the half/half material between max and Finaltoon, actually you can create a FinalToon material and blend with a standard max material so you have the ability to blend a pure cell shading mat with a standard max one.

thanks

Making_of.jpg


Making_of2.jpgHoly cow, that is some really slick work. Are you self taught? Because it sure looks like you've spent 3 or 4 years in a top school learning all this...and then did a lot of your own development based on that foundation.

If you did go to school for this, which schools, and what courses did you take?

Intervain
01-07-09, 03:59 AM
beautiful as always Ced - though he must be really uncomfortable, always on his toes like that ;)

iatriki
01-07-09, 04:32 AM
the coolness is strong with this one! :tu:

Vadonia
01-08-09, 08:56 AM
Cooooooooooool :) good job

madmatt
01-12-09, 02:11 PM
You can't start the new year in a better way, my compliments very extra cool character...

Bye :tu:

ced66
02-04-09, 04:56 PM
Hey :)
i've just recieved two amazing 3d print of "the Call" and "Igor"
they are just wonderful and i couldn't resist to show you the result.
close up and turn around.

See more here :
http://www.moddler.com (http://www.moddler.com/)
http://www.moddler.com/index.php?p=model&id=2
http://www.moddler.com/index.php?p=model&id=5

thanks a lot again to john vegher for the amazing 3d print ! :):)

1.jpg
2.jpg

IGOR.jpg

Disco Stu
02-04-09, 04:58 PM
they sure are! congrats

Disco Stu
02-04-09, 04:59 PM
with good sculptors its almost like with vips. they get theyr cars and newest stuff for free :lol:

Dman3d
02-04-09, 05:01 PM
excellent reproduction

madmatt
02-05-09, 02:38 AM
Very complex model for 3d printing, did you know how he realize the bands?
For the printing it must be a single closed polymesh right? Or did he used a different technique?

Bye

piz
02-05-09, 02:52 AM
Wow! Really Cool Stuff Ced! :D
but... Is it.. expensive? :o

Intervain
02-05-09, 03:25 AM
woah Ced - the call looks particularly awesome!

iatriki
02-05-09, 12:10 PM
wonderful 3d prints!:tu:

cbostjan
02-05-09, 12:13 PM
Damn ced bad ass!

--C

Point
02-05-09, 03:08 PM
wow cool, I was just looking at Igor again this morning. Will u paint them.

Marsyas
02-22-09, 09:53 AM
Awesome work! Love the style. Really top-notch. :tu::tu:

Moni-Poroni
02-22-09, 10:42 AM
Wow, first time I´m seeing your thread!
Fantastic work! Can´t tell you what´s my favourite, every model is so cool!
Also the 3D prints!
:tu: :tu: :tu: :tu: :tu:

strangehighways
02-22-09, 08:39 PM
really good style

ced66
03-15-09, 09:54 AM
hi guys :) (http://www.pixolator.com/zbc/images/smilies/smile.gif)

i got some time this week end to work on a new "Sang Bleu" bust.
i wanted to play around a bit before the dominance war contest.

thanks :) (http://www.pixolator.com/zbc/images/smilies/smile.gif)
ZBC_THUMB.jpg
SangBleu_15.jpg

Disco Stu
03-15-09, 10:12 AM
didnt see u compete before.

let me guess.. you shoot to kill?

sasquatchpoacher
03-15-09, 10:14 AM
Very cool as always! :D

GregStrangis
03-15-09, 10:36 AM
Love it! Your entry in the mini contest was pretty awesome as well Ced! Looking forward to doing battle with ya in the main:D

Etcher
03-15-09, 10:50 AM
Hi ced66! That's another awesome sculpt -respect-! :tu: :tu: :tu: :tu: :tu: !

selwy
03-15-09, 10:58 AM
Great work!!
Best regards, Selwy

wizz
03-15-09, 11:00 AM
Awesome details and cool design ! :tu:

skulll_monster
03-15-09, 11:26 AM
yea ! great work again !

Art-Machine
03-15-09, 11:45 AM
Wow Ced i really like this one.

TeckZ
03-15-09, 11:53 AM
:) This one is great! 5 stars from me, pal !
love it costume ALREADY ;)

Porkpie Samurai
03-15-09, 12:14 PM
awesome! gorgeous modeling

Webhead
03-15-09, 12:31 PM
Simply wicked! :)

j lizzle
03-15-09, 12:52 PM
Man I love those characters. I'd like to see a full body sculpt or even a sketch of one of the Sang Bleu characters. Just to see how you'd balance the rest of body between the techno bits and traditional garb. Maybe after the Dominance War?;) Okay, okay, I know you've got a job and outside life to manage and what not. I'm just throwin' it out there.

rodion vlasov
03-15-09, 01:13 PM
man cool work, great details:D :tu: :tu: :tu:

nellement
03-15-09, 01:42 PM
Great job again,my favorit from Sang bleu series,love the subtle assymetry on the face.

- FoOD -
03-15-09, 03:46 PM
Very cool Ced love the details - and monkey type face :D:tu:

Cral
03-15-09, 04:14 PM
great. looks like toprow stuff again ;)
can you tell us a bit about your hard surface modelling techniques?
You're doing it in Zbrush right? Are you using alphas for it?

Marsyas
03-16-09, 09:50 PM
Amazing! Really impressive. :tu:

canndis
03-17-09, 12:55 AM
wow Nice work, Like all your works in your site

Leehand
03-17-09, 10:25 AM
Love your work Cedric, from concept to sculpt technics!! Inspiration source here!!!

ced66
03-17-09, 12:36 PM
thanks guys for all your replies !! :)
"sang Bleu" serie count a lot for me, my best wish will be to develop a game or whatever with them... who knows ;)

thanks again !

bryzol
03-17-09, 12:52 PM
Amazing works! I love them all! 5*

3mm
03-17-09, 04:03 PM
oh my god,great works Ced,very inspiring on detailing:tu::tu:

Tabo666
03-17-09, 04:11 PM
very nice work

Pluie.
03-17-09, 05:15 PM
Powwwwww :tu::tu::tu::tu:

Really nice sculpt !!

Sebcesoir
03-17-09, 07:53 PM
Superb as usual man
:tu::tu::tu::tu::tu:

ncollings
03-17-09, 08:04 PM
you're starting to have quite a gang now :) Looks perfect just like the others. nice style :tu:

gordon-v
03-17-09, 08:05 PM
I must say that i am a huge fan of your art cedric! I really digg your style. esspecialy the hardsurface parts. How do u archeve this kinda detail
Is that material a custom made Matcap?

greetings, gordon!

definitely_maybe
03-17-09, 08:07 PM
really awesome, love the style. :tu::tu::tu:

0NRG
03-17-09, 08:26 PM
Hey Cedric your work is top notch!
Loved the Dominance war general.

What material is that your using?

Can't wait to see what you produce in the main event!

P

SolidSnakexxx
03-17-09, 09:13 PM
Superb quality model! 5 star for me too!

Ichiban
03-18-09, 05:27 AM
awesome, excellent job. love your style, when is the coloured one coming ;) take care

slocik
03-18-09, 06:33 AM
What forum from are you starting in DW4 ced ? I love your style, it would be cool to see wips of your work ;]

bryzol
03-19-09, 11:36 AM
Widzia***322;em go na 3dtotal.com. Ale chyba tylko szkice na razie. Pozdro!:D

slocik
03-19-09, 06:13 PM
dzieki ;] koles jest po prostu nienormalny, jakies nadludzkie zdolnosci ma, zaloze sie ze wyladuje w pierwszej piatce, a pewnie i wygra ;]

WHW_
03-20-09, 07:00 AM
That last one is really great Cedric - quite vampiric.

I'm expecting a CG novel any minute now ;)

YONA
03-23-09, 12:53 AM
impressive work...what's your next project?

Dman3d
03-24-09, 09:00 AM
Ced that last one is sick (well they are all amazing):tu:

mojoanimeo
04-13-09, 03:52 PM
Great insane detail! Love the metal work.

I give it five Wookies!!

ced66
06-03-09, 05:23 PM
hey guys :)

here are some pictures of the dominance war guys i had the oportunity to do during the last weeks.
i'll post only Zbrush and final screenshots. Feel free to see more "color" ones here (http://www.khalys.net/BOOK_2007/IngameArt.htm).

all was done with Zbrush from a very simple basemesh (except for fingers (Silo) and pipes (max))

Claim_beauty.jpg
Claim_sculpt_00.jpg
Claim_sculpt_01.jpg
Claim_sculpt_02.jpg
Claim_sculpt_03.jpg
Claim_base.jpg
IA_DW_sculpt.jpg

Intervain
06-03-09, 05:48 PM
well pretty goddamn awesome :) Great finish Ced - good luck!

industripop
06-03-09, 05:50 PM
Amazing work!

Sebcesoir
06-03-09, 05:51 PM
Fabulous man.. Love the design, and love the render...

I'm sure youll be in final man...:cool:


Top row:tu::tu::tu::tu::tu::tu::tu::tu::tu::tu::tu::tu ::tu:

TezZy
06-03-09, 05:55 PM
Awesome character and love the details. Goodluck!

- FoOD -
06-03-09, 05:57 PM
Yeah man ...looks sick ...very cool and good luck bro :D:tu:

ncollings
06-03-09, 05:58 PM
looks excellent cedric :tu: love the way you make your hard surface stuff :)

Mikeporetti
06-03-09, 06:06 PM
your work is phenomenal. I love it.

undoz
06-03-09, 06:10 PM
Wow, crazy stuff man! What's the polycount on the beast?

Good luck on the contest!

cbostjan
06-03-09, 06:16 PM
super awesome !! one of the most bad ass things I have see in awhile. nice ced

--C

skulll_monster
06-03-09, 06:19 PM
oh wow ! superb ! really great character ! its perfect to fit in a movie or a game cinematic !

jaystein777
06-03-09, 06:29 PM
Bitchin'

t.i.c
06-03-09, 06:46 PM
Simply awesome! Best of luck with it!

Patton
06-03-09, 06:48 PM
Nice!!

guillom
06-03-09, 06:50 PM
excellent stuff ! but you know it already, good luck for the final :cool:

see u tomorrow:p

DAnconia
06-03-09, 07:06 PM
MAN MAN MAN MAN! This is beautiful. Great job man. I knew i taught you well :lol:

alphagsv
06-03-09, 07:37 PM
insane detail, awesome man.

nickz
06-03-09, 08:15 PM
I was wondering when this was going to show up. This is by far my favorite 2D DW piece out there.

I'm wondering, how much of the hard surface work is done in ZBRush? 100 % or are you generating a sketch in ZBrush first, rebuilding that and then doing a final sculpt pass in ZB?

Love your work and I can't wait to see this on the top row!

Peace-NickZ. :)

fabianloing
06-03-09, 08:24 PM
Brilliantt designn! love it! definitely my fav! I really hope you win sir! awesome sculpt quality.....! would you mind sharing your workflow for it one day??
:tu::tu:

Cheerss!!

Fabian

Kanga
06-03-09, 08:34 PM
Bitchin'Quoted for agreement :)

prosthetix
06-03-09, 08:39 PM
great, i like this alot !!
prosthetix :tu:

AVTPro
06-03-09, 09:14 PM
Whoa! This really inspire me to get back into my Zbrushing. Incredible work. Love the detailing in the armor, but I haven't figured that one out yet.

Webhead
06-03-09, 09:29 PM
Simply magnificent! :tu: :tu: :tu: :tu:

Kupo
06-03-09, 11:00 PM
this is crazy aweosme
reallly serious creative mind and effort:tu:

rasmusW
06-03-09, 11:07 PM
jeez, ced. this is amazing.
love that desert render. character is really good.
really love how you always shows all the construction shots on your site.

edit: why isn't this frontpaged yet?

-r

guti
06-03-09, 11:39 PM
W O W

Awesome!

leonardo_in
06-03-09, 11:46 PM
dude awesome work how long did it take to finish it ........................ really nice detail fandu work :tu:

yvan_c
06-04-09, 12:06 AM
AWESOME!!! :cool:

The texturing and modeling is absolutely outstanding.

YONA
06-04-09, 12:28 AM
YES! beautiful work! rendering, lighting and texturing are excellent too!!!
congrats!!!
TOP ROW

hells angel
06-04-09, 01:25 AM
thats some insane design work.....love it!

Leehand
06-04-09, 04:09 AM
amazzzzing as always :tu:

ncollings
06-04-09, 05:55 AM
would you mind sharing your workflow for it one day??
don't know if you're talking about this workflow but if yes, i think he already shared it in this thread.




Making_of.jpg

BetaRayBill
06-04-09, 08:02 AM
Nice!

pummumu
06-04-09, 10:01 AM
that looks freakin awesome!!

loki_22
06-04-09, 10:01 AM
all i gotta say is WOW. amazing stuff.

HipoPapi
06-04-09, 10:02 AM
Superb !!!!!!!!!!!!!

brettSinclair
06-04-09, 10:14 AM
Damn. Awesome creature. Love the armour design. Congrats on top row. Bout time :tu:

nellement
06-04-09, 10:20 AM
congrats man,well deserved!!!

MouthforWar
06-04-09, 10:52 AM
. . . . . Wow

gelfling status
06-04-09, 10:55 AM
this is one of my favorite things ever, i just really enjoy the design, proportions, technique, style. this is very inspiring. nasssty

sadicus
06-04-09, 11:08 AM
Great Hard Surface modeling, and concepts!

VulcanNir
06-04-09, 11:22 AM
very very very impressive, I just adore the way your mind works :D

Dman3d
06-04-09, 11:38 AM
awesome:tu:

scottleroc
06-04-09, 12:04 PM
flippin FANTASTIC ARTWORK, as I believe I said on 3d Total :D

Good to see you top rowed it man

ced66
06-04-09, 12:10 PM
thank you all guys !
i really really appreciate the sweet words.

i should post a making of in the next weeks for those interested.
i`m a bit busy so far `cause of my current game but might be better next month... i hope so ;)

Super Glitcher
06-04-09, 12:38 PM
Super interested in that. Sign me up.

It's been a looong time since I've been through you're thread. So much great work!! Love the style, quality - inspirational. :tu::tu:

Thanks for taking the time to share it.

fabianloing
06-04-09, 01:10 PM
I apologize...it is my bad...i did not check earlier pages of the thread....again, top notch work sir! :tu::tu:

CHeers,

Fabian

odaiko
06-04-09, 01:20 PM
incredible!!!! nice design and modeling

Sleet
06-04-09, 01:27 PM
Great Stuff!!

weiluntsai
06-04-09, 02:16 PM
:tu::tu::tu::tu::tu::tu:
If i can judge this, must give this one first prize!!

nightwoodwolf
06-04-09, 03:57 PM
your last post was awesome as well ... keep rocking dude :tu:

eldee.s
06-04-09, 04:19 PM
your hard surface work is SICK man.. seeing stuff like this inspires me to really give hard surface work a shot in Z3 :)

MyPeople
06-04-09, 05:14 PM
yeah thats by far the best entry ive seen yet, really look forward to a making of. man thats nuts. i hope you win, my favorite piece by far.

Aberrant
06-04-09, 06:59 PM
Must subscribe to such great work! :tu:

akinvong
06-04-09, 07:28 PM
I like your works so much !!! Thanks for sharing !!!! :tu:

themightyflog
06-04-09, 09:12 PM
Great work as always. You are by far one of the top dogs in modelling. And I know your topography is great for animating.

I think you need to join the next level of modellers. You are by far one of the best there is in this field.

I hope you don't mind me showing folks some of the commission work you've done for me!

http://fc08.deviantart.com/fs23/i/2007/344/d/f/Alienboy_in_3d_by_themightyflog.jpg

Alienboy_in_3d_by_themightyflog.jpg

spimmy
06-04-09, 11:17 PM
Awesome Work, first class stuff!! :cool: :tu:

Etcher
06-04-09, 11:50 PM
Congratz on Top Row with this mindblowing piece! :tu: :tu: :tu: :tu: :tu: !

AgentEnigma
06-05-09, 02:00 AM
OMG !!!!....:tu::tu::tu::tu::tu:

Captain Sensible
06-05-09, 03:04 AM
Can't believe I've never come across this thread before. Simply stunning works. Congrats on top row :tu:

cymj001
06-05-09, 07:05 AM
:tu: :tu: Li Hai

armyoflee
06-05-09, 07:46 AM
Hot Dang! That's some awesome work :eek:

Ammarkk
06-05-09, 08:41 AM
Very Interesting work..great job..

imaginationtao
06-06-09, 01:27 AM
That's amazing,buddy! I like the wrinkles that I wanna get up to!
I wanna know whether the models are used in animation,or they are just frozen-frame works?
Thank you!:)

Jinian
06-06-09, 05:28 AM
this looks great and a lot of inspiration to derive from. Just wondering how you go about your concepting, the hardest part i have found with creating ideas for hard-body robotic surfaces is the technical integration to these ideas, where do you get all your technical and industrial design references?

Apart from that, i heard you say you used the zbrush brushes from david giraud, never knew put the brushes up for the public. Care to show us where we can download these?

killtheanimator
06-06-09, 08:13 AM
god damn cedric, incredible. just incredible. Looking at your workflow will definitely help with my own. Goddamn though that retopology looks like it takes a chunk out of your day though, no?

keep up the great work man, that sang bleu **** is mind blowing

Walt-Art
06-06-09, 11:31 PM
Awesome stuff
love the style and feel of your models

thanks for sharing your workflow / process.
it's a big help to demystify some of the tools :)

AA-ron
06-07-09, 07:36 AM
absolutely incredible!
mind blowing and very inspirational work! :tu:

electricCAT
06-07-09, 07:51 AM
It reminds me of Greg Capullo's CREECH.

Spawn_Creech.jpg (javascript:zb_insimg('143449','Spawn_Creech.jpg', 1,0))

Hulken
06-07-09, 08:07 AM
Simply amazing!!! Well deserved top row. Congrats

RAGHAVAN
06-07-09, 09:51 AM
FANTASTIC ART YOU HAVE.... i always admire your works. Perfectionist :tu:
:)

sanketpro3d
06-07-09, 10:19 AM
truely appreciable... well deserved top row.. congrats !!