View Full Version : 5 Finger Tutorial and Displacement Map/.obj for testing (pg3)...
wchamlet
04-18-04, 07:35 PM
After seeing a few screenshots, and ideas throughout the Pix forum, I finally figured out how to make 5 fingered hands! Well, technically 4 fingers and a thumb, but you get the idea.
Anyway, I started this fella today. It's about 3 hours into him. Most of the time was spent toying around with the zspheres, and their ability to pose. Once I get this guy finished, I'm planning on practicing, and exploiting the posable features of the Zspheres.
Here is a small step by step, although it's not finished yet, I'm still thinking of things to do with it.
http://homepage.mac.com/chadtheartist/.Pictures/alien1_3.jpg
http://homepage.mac.com/chadtheartist/.Pictures/alien4_6.jpg
And ze' small cavity material render. Not so great so far, but I figured out what all the sliders are for! LOL
http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1082342085thv.jpg
wchamlet
04-18-04, 07:35 PM
After seeing a few screenshots, and ideas throughout the Pix forum, I finally figured out how to make 5 fingered hands! Well, technically 4 fingers and a thumb, but you get the idea.
Anyway, I started this fella today. It's about 3 hours into him. Most of the time was spent toying around with the zspheres, and their ability to pose. Once I get this guy finished, I'm planning on practicing, and exploiting the posable features of the Zspheres.
Here is a small step by step, although it's not finished yet, I'm still thinking of things to do with it.
http://homepage.mac.com/chadtheartist/.Pictures/alien1_3.jpg
http://homepage.mac.com/chadtheartist/.Pictures/alien4_6.jpg
And ze' small cavity material render. Not so great so far, but I figured out what all the sliders are for! LOL
http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1082342085thv.jpg
Polaris30
04-18-04, 07:37 PM
Cool stuff :)
I am doing underwater stuff too :)
I live makeing scales :)
I realy like your charictor :) very creative... he would be fun to see animated :)
have a good day :)
Polaris30
04-18-04, 07:37 PM
Cool stuff :)
I am doing underwater stuff too :)
I live makeing scales :)
I realy like your charictor :) very creative... he would be fun to see animated :)
have a good day :)
sadicus
04-18-04, 08:03 PM
Nice work
:tu: the hands look great!
I can't wait to create something with a good amount of fingers...and thumb. ;)
sadicus
04-18-04, 08:03 PM
Nice work
:tu: the hands look great!
I can't wait to create something with a good amount of fingers...and thumb. ;)
wchamlet
04-19-04, 03:43 AM
Thanks for the comments, I appreciate them. After sleeping on this, I figured I should give him webbed hands too. And flippers, of sorts.
I'm going to be doing his clothes, and boots like the armor/scales tut Pixolator posted earlier. It should look pretty cool.
See you folks in a few days!
wchamlet
04-19-04, 03:43 AM
Thanks for the comments, I appreciate them. After sleeping on this, I figured I should give him webbed hands too. And flippers, of sorts.
I'm going to be doing his clothes, and boots like the armor/scales tut Pixolator posted earlier. It should look pretty cool.
See you folks in a few days!
wchamlet
04-22-04, 09:56 PM
http://homepage.mac.com/chadtheartist/.Pictures/alienupdate.jpg
I was able to start working on this tonight. I like how the smart resymetry works, and I think I'll be utilizing that more often.
I'll have it finished this weekend. I have an idea for a pretty cool scene for this fellow.
I'll post another update tomorrow, of which I will at least have the model done. Then on to texturing, which looks to be a fun undertaking in Z2!
Thanks for looking,
Chad
wchamlet
04-22-04, 09:56 PM
http://homepage.mac.com/chadtheartist/.Pictures/alienupdate.jpg
I was able to start working on this tonight. I like how the smart resymetry works, and I think I'll be utilizing that more often.
I'll have it finished this weekend. I have an idea for a pretty cool scene for this fellow.
I'll post another update tomorrow, of which I will at least have the model done. Then on to texturing, which looks to be a fun undertaking in Z2!
Thanks for looking,
Chad
Abendarush
04-23-04, 03:17 AM
Both thumbs up! :)
Perhaps you can explain how to create such nice hands? I suppose you need to increase the resolution of the zsphere, but im not able to get your beautiful result.
Thx in advance!
Abendarush
04-23-04, 03:17 AM
Both thumbs up! :)
Perhaps you can explain how to create such nice hands? I suppose you need to increase the resolution of the zsphere, but im not able to get your beautiful result.
Thx in advance!
wchamlet
04-23-04, 09:33 AM
What you need to do is adjust the density sliders of the zsphere's when you are modeling.
I think I set them at three at the base of the palm, but I'll do a quick zscript of it to show you. It shouldn't be that hard to do once you see how it's done. I have to do it in 1.55b, because I only have a Mac at work, so hopefully the script will work.
I'll post it up here in a bit.
wchamlet
04-23-04, 09:33 AM
What you need to do is adjust the density sliders of the zsphere's when you are modeling.
I think I set them at three at the base of the palm, but I'll do a quick zscript of it to show you. It shouldn't be that hard to do once you see how it's done. I have to do it in 1.55b, because I only have a Mac at work, so hopefully the script will work.
I'll post it up here in a bit.
CDEdwards
04-23-04, 09:56 AM
Very nice. I too would like some hand modelling hints, I'll check back later. :)
CDEdwards
04-23-04, 09:56 AM
Very nice. I too would like some hand modelling hints, I'll check back later. :)
wchamlet
04-23-04, 10:07 AM
Okay, the zscript did not turn out right. Apparently you cannot alter the XYZ density sliders during playback of a zscript. Odd.
Edited.
wchamlet
04-23-04, 10:07 AM
Okay, the zscript did not turn out right. Apparently you cannot alter the XYZ density sliders during playback of a zscript. Odd.
Edited.
wchamlet
04-23-04, 08:53 PM
Fixed the hands a bit. Added more detail to the legs, and arms. I should have him done by tomorrow morning, then I will get to texturing. Doing a few pose tests, I think I should have redone the zspheres to better simulate joints in a humanoid body. Now I know though, so next time will be better for me.
http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1082778769ync.jpg
wchamlet
04-23-04, 08:53 PM
Fixed the hands a bit. Added more detail to the legs, and arms. I should have him done by tomorrow morning, then I will get to texturing. Doing a few pose tests, I think I should have redone the zspheres to better simulate joints in a humanoid body. Now I know though, so next time will be better for me.
http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1082778769ync.jpg
Abendarush
04-24-04, 01:14 AM
Thx for the Tool, but it doesnt work for me - the hand looks distorted, one of the fingers is overlapping the other ones - this is far away from your hand in your first picture above :(
Abendarush
04-24-04, 01:14 AM
Thx for the Tool, but it doesnt work for me - the hand looks distorted, one of the fingers is overlapping the other ones - this is far away from your hand in your first picture above :(
wchamlet
04-24-04, 06:49 AM
Okay, sorry for the other hand. I guess Zspheres from 1.55b are not 100% compatible with Z2. I checked it out here at home, and you were right, the fingers are all messed up!
Anyway, here is a new zscript, that works fine in Z2. Here is how the hand should look once the zscript is finished.
http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1082813820awk.jpg
Also, you will need to reset your document size to 1024 X 768 or 1280 X 1024. Then, when you hit the play button, DO NOT initialize Zbrush. I started this tutorial with my default settings, and I forgot about the 640 X 480 default startup document.
If you have your show actions on, you will see that I adjust the zsphere density settings when I make the zsphere at the palm of the hand. It goes by quickly, so here is what I did.
http://homepage.mac.com/chadtheartist/.Pictures/slider0.jpg http://homepage.mac.com/chadtheartist/.Pictures/slider3.jpg
After you make the palm zsphere, switch the density sliders back to 0.
Here is the new and improved zscript. I hope this one works for everyone.
Right click and save as (http://homepage.mac.com/chadtheartist/.Public/basehand.zsc)
wchamlet
04-24-04, 06:49 AM
Okay, sorry for the other hand. I guess Zspheres from 1.55b are not 100% compatible with Z2. I checked it out here at home, and you were right, the fingers are all messed up!
Anyway, here is a new zscript, that works fine in Z2. Here is how the hand should look once the zscript is finished.
http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1082813820awk.jpg
Also, you will need to reset your document size to 1024 X 768 or 1280 X 1024. Then, when you hit the play button, DO NOT initialize Zbrush. I started this tutorial with my default settings, and I forgot about the 640 X 480 default startup document.
If you have your show actions on, you will see that I adjust the zsphere density settings when I make the zsphere at the palm of the hand. It goes by quickly, so here is what I did.
http://homepage.mac.com/chadtheartist/.Pictures/slider0.jpg http://homepage.mac.com/chadtheartist/.Pictures/slider3.jpg
After you make the palm zsphere, switch the density sliders back to 0.
Here is the new and improved zscript. I hope this one works for everyone.
Right click and save as (http://homepage.mac.com/chadtheartist/.Public/basehand.zsc)
He looks pretty good with all that extra detail you got on him. Nice job Wchamlet and thanks for the script :tu:
He looks pretty good with all that extra detail you got on him. Nice job Wchamlet and thanks for the script :tu:
wchamlet
04-24-04, 09:13 AM
Thanks for the compliments TVeyes, and I hope the script works for you!
The model is pretty much finished. I tried some more "posing" and I will have to rethink my zspheres before I make another character. I have too few on this model I think. Anyway, I can pose, and tweak the model to look OK in whatever pose I want, but as far as animating it, or doing multiple poses, this guy won't work.
Anyway, now I'm on to texturing. This should be fun!
http://homepage.mac.com/chadtheartist/.Pictures/finalalien.jpg
wchamlet
04-24-04, 09:13 AM
Thanks for the compliments TVeyes, and I hope the script works for you!
The model is pretty much finished. I tried some more "posing" and I will have to rethink my zspheres before I make another character. I have too few on this model I think. Anyway, I can pose, and tweak the model to look OK in whatever pose I want, but as far as animating it, or doing multiple poses, this guy won't work.
Anyway, now I'm on to texturing. This should be fun!
http://homepage.mac.com/chadtheartist/.Pictures/finalalien.jpg
Great job, with a nice level of details. Shame about the posing. Anyways, Have fun texturing :)
Great job, with a nice level of details. Shame about the posing. Anyways, Have fun texturing :)
wchamlet
04-24-04, 05:44 PM
OK, I was playing around with Jay's toon shader, and I came up with this idea. The final image is composed of three different renders of the water dude, two types were toon materials, and one was a cavity material. The bubbles are all Z2. Everything else was composited in Photoshop. I like how it turned out, even though the pose isn't all that hot.
http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1082853781mgo.jpg
I'm pretty excited to start something new. I don't know what it will be, but I do know I'm having a blast!
Thanks for looking. :D
wchamlet
04-24-04, 05:44 PM
OK, I was playing around with Jay's toon shader, and I came up with this idea. The final image is composed of three different renders of the water dude, two types were toon materials, and one was a cavity material. The bubbles are all Z2. Everything else was composited in Photoshop. I like how it turned out, even though the pose isn't all that hot.
http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1082853781mgo.jpg
I'm pretty excited to start something new. I don't know what it will be, but I do know I'm having a blast!
Thanks for looking. :D
Fouad B.
04-24-04, 06:01 PM
nice charactere and render Wchamlet :tu:
Fouad B.
04-24-04, 06:01 PM
nice charactere and render Wchamlet :tu:
boozy floozie
04-24-04, 06:24 PM
A great thread and fun to follow your journey with this superb character.
boozy floozie
04-24-04, 06:24 PM
A great thread and fun to follow your journey with this superb character.
Aztec...soljA
04-24-04, 06:25 PM
nice can I suggest something, like if underwater try some fog with it the rest is awsome I loved it!!! :D
Aztec...soljA
04-24-04, 06:25 PM
nice can I suggest something, like if underwater try some fog with it the rest is awsome I loved it!!! :D
SpaceMan
04-24-04, 06:50 PM
Cool model and cool toon ;)
SpaceMan
04-24-04, 06:50 PM
Cool model and cool toon ;)
wchamlet
04-25-04, 06:01 AM
Thanks for the compliments everyone! I appreciate them. Hopefully someone has learned from my mistakes as far as zsphere posing, and from the hand tutorial!
And I agree Aztec, fog would look cool. In fact, I might make some background elements one day and rerender this scene. Thanks for the tip. :D
wchamlet
04-25-04, 06:01 AM
Thanks for the compliments everyone! I appreciate them. Hopefully someone has learned from my mistakes as far as zsphere posing, and from the hand tutorial!
And I agree Aztec, fog would look cool. In fact, I might make some background elements one day and rerender this scene. Thanks for the tip. :D
maticgk
04-25-04, 06:08 AM
Thumbs Up :tu:
maticgk
04-25-04, 06:08 AM
Thumbs Up :tu:
marciani
04-26-04, 07:38 AM
Great work.
It's fun see your work step by step :tu:
Bye
Leo
marciani
04-26-04, 07:38 AM
Great work.
It's fun see your work step by step :tu:
Bye
Leo
wchamlet
04-26-04, 05:58 PM
Thanks for the compliments again! I post WIP images as a way of a) showing my progress, b) allowing for critique during the process, and c) to encourage/teach others how I came about my creations.
I'm all about sharing my work, in all aspects. I know many artists that I've been around are the exact opposite. They'll learn something, and never share it. Actually I went to a college where most of the teachers where like that too. But not me, I like to share stuff.
Thanks once again!
wchamlet
04-26-04, 05:58 PM
Thanks for the compliments again! I post WIP images as a way of a) showing my progress, b) allowing for critique during the process, and c) to encourage/teach others how I came about my creations.
I'm all about sharing my work, in all aspects. I know many artists that I've been around are the exact opposite. They'll learn something, and never share it. Actually I went to a college where most of the teachers where like that too. But not me, I like to share stuff.
Thanks once again!
Frenchy Pilou
04-27-04, 12:16 AM
You right!
Art and beauty hidden are sterile !
Pilou
PS Of course your creature and tut are so cool :cool:
Frenchy Pilou
04-27-04, 12:16 AM
You right!
Art and beauty hidden are sterile !
Pilou
PS Of course your creature and tut are so cool :cool:
boodabang
04-27-04, 08:18 AM
That's a really great render. IMO I think it is worthy of being up on the top bar of thumbnails. It's got a great sense of perspective. I would say that the only thing wrong with the pose is that the spine and neck are too straight...not a strong enough action line. :tu:
boodabang
04-27-04, 08:18 AM
That's a really great render. IMO I think it is worthy of being up on the top bar of thumbnails. It's got a great sense of perspective. I would say that the only thing wrong with the pose is that the spine and neck are too straight...not a strong enough action line. :tu:
wchamlet
04-27-04, 10:59 AM
Thanks for the compliments, and the critique. I've had some problems with this guy posing, so I will definitely be rethinking how I make zsphere figures from now on. If you look at Lonnies thread (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=014803&p=2) he gives some great advice on Zsphere posing.
One thing that you don't see in this pic is his right shoulder is completely twisted into a knot, and I couldn't "rotate" the zsphere to fix it. So I just stuck with that pose, turned him in the pose you see, turned on the perspective view, and rendered away. Once I get more familiar with what zspheres are capable of, I'm hoping to do a lot more with them.
wchamlet
04-27-04, 10:59 AM
Thanks for the compliments, and the critique. I've had some problems with this guy posing, so I will definitely be rethinking how I make zsphere figures from now on. If you look at Lonnies thread (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=014803&p=2) he gives some great advice on Zsphere posing.
One thing that you don't see in this pic is his right shoulder is completely twisted into a knot, and I couldn't "rotate" the zsphere to fix it. So I just stuck with that pose, turned him in the pose you see, turned on the perspective view, and rendered away. Once I get more familiar with what zspheres are capable of, I'm hoping to do a lot more with them.
boodabang
04-27-04, 01:11 PM
Thanks for that link...I was just about to ask if anyone knew of good links that discussed working with creating z-sphere that work well when posing. Forgive my newbiness, but why is the term "zif" used sometimes?
Also, I was reading up about posing and storing morph targets and stuff. Could you tell me if my understanding of this is correct? You create a displacement map from the high-detailed mesh and apply that to the low-rez mesh created from the morph-target-stored zphere model? But because you saved the zsphere, you can pose it before turning it into the adaptive skin and apply the displacement map?
Thanks for the help!
boodabang
04-27-04, 01:11 PM
Thanks for that link...I was just about to ask if anyone knew of good links that discussed working with creating z-sphere that work well when posing. Forgive my newbiness, but why is the term "zif" used sometimes?
Also, I was reading up about posing and storing morph targets and stuff. Could you tell me if my understanding of this is correct? You create a displacement map from the high-detailed mesh and apply that to the low-rez mesh created from the morph-target-stored zphere model? But because you saved the zsphere, you can pose it before turning it into the adaptive skin and apply the displacement map?
Thanks for the help!
wchamlet
04-28-04, 06:41 PM
No, that's not the way that I did this. All you need to do is to set the adaptive preview density mode to whatever Subd level you want, and from there you can sculpt the model to look however you want. For this model, I got to level 7 before I had to stop, 1.8 million polys I believe. I need to get more RAM to do more. But for now, I've found that 1.8 million works fine.
Once I finish the tree tut, I will start working on a zscript that incorporates modeling a character like this guy. But that might take awhile to finish.
Hope this helps!
wchamlet
04-28-04, 06:41 PM
No, that's not the way that I did this. All you need to do is to set the adaptive preview density mode to whatever Subd level you want, and from there you can sculpt the model to look however you want. For this model, I got to level 7 before I had to stop, 1.8 million polys I believe. I need to get more RAM to do more. But for now, I've found that 1.8 million works fine.
Once I finish the tree tut, I will start working on a zscript that incorporates modeling a character like this guy. But that might take awhile to finish.
Hope this helps!
Frenchy Pilou
04-29-04, 12:12 AM
Zif = a 3D model made with Zspheres :)
Pilou
Frenchy Pilou
04-29-04, 12:12 AM
Zif = a 3D model made with Zspheres :)
Pilou
wchamlet
05-05-04, 06:28 AM
http://homepage.mac.com/chadtheartist/.Pictures/finalalien.jpg
I've decided to share the alien guy for testing in other packages. It's free to use however you like, just credit the source.
As an aside, I've found that if you create a displacement in Z2 with this guy, it automatically recreates the subd levels too. I didn't expect that, but it's good to know for those of you who want to save some space on your HD, CD, or DVD's later on.
Have fun!
Right Click and Save As (http://homepage.mac.com/chadtheartist/.Public/Alien.zip)
PS: I've also included the the correct intensity settings in Z2 to displace the geometry as it should be. It's .7652.
wchamlet
05-05-04, 06:28 AM
http://homepage.mac.com/chadtheartist/.Pictures/finalalien.jpg
I've decided to share the alien guy for testing in other packages. It's free to use however you like, just credit the source.
As an aside, I've found that if you create a displacement in Z2 with this guy, it automatically recreates the subd levels too. I didn't expect that, but it's good to know for those of you who want to save some space on your HD, CD, or DVD's later on.
Have fun!
Right Click and Save As (http://homepage.mac.com/chadtheartist/.Public/Alien.zip)
PS: I've also included the the correct intensity settings in Z2 to displace the geometry as it should be. It's .7652.
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