View Full Version : Polycount Brawl Late Entry
05-22-11, 12:28 PM
i tried to enter the Polycount competition but started it a bit too late. anyway heres what i was working on.
All textures and maps were created in zbrush.
05-22-11, 02:12 PM
looks pretty dam cool
05-23-11, 01:41 PM
woah, this is brilliant! totally recognizable. awesome job! :tu:
05-23-11, 05:09 PM
Thanks guys its based on e honda stage
05-23-11, 07:23 PM
This looks really amazing. I just have a small gripe about that towel or whatever it is you have hanging on the glass, behind the tub on the right. Looks really stiff or is that intentional? But overall I love your work. The lighting is great!
05-24-11, 04:06 AM
was that render done in maya, if so to bring it even more to life put it in UDK
05-24-11, 02:48 PM
Hey GUYS thanks for the reply. @ sparky3d the render was done in maya with no lighting enhancement like mental ray. i need to learn how to use udk but at the moment im using a mac. any tutorials?
05-24-11, 04:33 PM
3D buzz and Hourences are good, then there is obviously youtube, and they dont cost anything
If you really want to learn full on then Eat 3d and Gnomon have some pretty dam good tutorials
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.