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STiM
07-17-02, 08:21 PM
While everything about ZBrush is different than everything I know... I have a problem, (well, several actually)...

I created a model, did some initial texturing, and then dropped it to the canvas to give myself a painting workout. I created a couple layers for eyes - when I set the eyes in place in the Z relation, I noticed that there are some wierd ugly "cling-on" pixels, like hanging off the eyelid, and into the eye area. Like there is no antialiasing happening to smooth the edge. I then looked at the model some more, and that seems the case around the head, against the background. What causes this? It shows like that if I do a best render as well...

Any pointers?

I have a couple more issues like that which I haven't found any direct mention of in the QuickLinks, so if you will indulge me, I may post them here in order to be able to complete my first image...

Thanks !!

Edited to include image at StoneCutter's suggestion...
http://www2.zbrushcentral.com/zbc_uploads/user_image-1026962956cze.jpg

Stonecutter
07-17-02, 08:23 PM
Hey Stim... :)
You should post so people can see what you mean...

STiM
07-17-02, 08:31 PM
Added the example image above... any ideas?

Thanks again.

Stonecutter
07-17-02, 08:43 PM
You should check out this tutorial from the quicklinks...It's Glen Southerns' method so I think it should help! ;) :D
http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=005412

STiM
07-17-02, 08:50 PM
Wow. That was right on target. But I have to say - I didn't think "hide them" was the solution. Of course, it IS a solution - but am I to understand that layers are not antialiased to each other? Wow. That seems... well, like a weakness. I guess I'm a little dissapointed, I think for the first time with this program.

Can Southern's technique in that tutorial really be the solution all you guys are using? Hide the jaggies? Really? :eek:

aurick
07-17-02, 09:37 PM
My method of hiding the jaggies is to use a larger canvas size than the final image will be -- painting usually about twice the finished size. When I resize it down in Photoshop, the jaggies disappear. Plus it's easier to get more details in when you paint larger.

WingedOne
07-17-02, 10:02 PM
It also helps to have "color adjustments" switched to "on" in the render pallette as well as having the "super sample" size set to "1" or higher. Note that anti-aliasing only works in Best Render mode.

STiM
07-17-02, 10:20 PM
<BLOCKQUOTE>quote:</font><HR> Plus it's easier to get more details in when you paint larger. <HR></BLOCKQUOTE>

Yeah, Aurick. I hear you, and it makes sense. The problem is, Mac OSX Classic rather barely runs ZBrush. Memory is not handled too well for this environment. My Powerbook rather chokes if I use more than 1000x1000.

I know OSX native is coming, and thats awesome. In the meantime, I'll just work with developing skills. The jaggy thing just took me by surprise given how elegantly the program handles the most complex of tasks.

Now that I have an understanding of the issue, I'm considering how to deal with those dastardly jaggies.