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arek3d
04-15-04, 08:59 PM
Anyone have a tutorial on Maya & Zbrush workflow.

I'm interested in using in a low poly model -modelled in maya imported into zbrush where I will paint the displacement maps. The actual baking out proceedure is what I'm after. Than I plan to bring it back to maya for animation/renders.

Would anyone suggest modelling & texturing the character in Zbrush - mid size poly size - bring it into maya for animation/rig rendering purposes?

My worry is that the model won't deform properly in the animation stage.

aurick
04-16-04, 12:14 AM
Have you read Martin Krol's ZBrush Quick Start, located in the Z2 Practical Guide?

ambient-whisper
04-16-04, 01:42 AM
er, my tutorial only focuses on building a model between clay and zbrush.

rimasson has notes on working with zbrush and maya. :) but yes, its in the manual. and its great. so make sure to check it out.

arek3d
04-16-04, 06:09 AM
Thanks, I checked it out. Was very helpful.