arek3d
04-15-04, 08:59 PM
Anyone have a tutorial on Maya & Zbrush workflow.
I'm interested in using in a low poly model -modelled in maya imported into zbrush where I will paint the displacement maps. The actual baking out proceedure is what I'm after. Than I plan to bring it back to maya for animation/renders.
Would anyone suggest modelling & texturing the character in Zbrush - mid size poly size - bring it into maya for animation/rig rendering purposes?
My worry is that the model won't deform properly in the animation stage.
I'm interested in using in a low poly model -modelled in maya imported into zbrush where I will paint the displacement maps. The actual baking out proceedure is what I'm after. Than I plan to bring it back to maya for animation/renders.
Would anyone suggest modelling & texturing the character in Zbrush - mid size poly size - bring it into maya for animation/rig rendering purposes?
My worry is that the model won't deform properly in the animation stage.