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View Full Version : Can you help me use AUVTiles?



somlor
04-05-04, 01:55 AM
I'm having a lot of trouble with AUVTiles/GUVTiles and I'm wondering if someone can explain it to me a little better. Here is a screenshot of my model:
http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1081154936fan.jpg

I've tinkered with the various settings but it's just not generating useable UV's. Here is my model (it's an .OBJ):
somlor_magi.zip (http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_file-1081155246ldl.zip)

If anyone has a chance to take a look at it and could get AUV/GUV to work and would be so kind as to explain the steps I would greatly appreciate it. :)

Thanks,
Sean.

jaystansfield
04-05-04, 02:12 AM
The best way to do it would probably be to use TExtureMaster. I tried it and you can texture the model that way...

Hope this helps!

J

Zeddicus
04-05-04, 03:06 AM
Imported it, hit the AUV Tiles button, then the Uv Check button. Looks fine to me. Cool model by the way.

KenH
04-05-04, 05:16 AM
I noticed that in 1.55 the mapping mehtod was highlighted. In 2, even if you have a mapping on the object, it's not indicated in the "texture" pallette.

aydinu
04-05-04, 06:19 AM
btw how can you see the uv mapping in ZBrush?

Aydin

Mahlikus The Black
04-05-04, 08:33 AM
Okay first, Texture Master is dead yall. Its Projection Master now. To avoid confusion, everyone should refrain from calling PM TM unless talking about older versions of Z like 1.55b.

Here is a quick ZScript I made using your model. I hope it help you get things going.
A one thing though. Make sure that before you export your model to be ued in ZBrush, you get rid of any n-gons. It seems as if ZBrush will do it for you but you want to be able to do it yourself for a cleaner tesselation. Also, to be able to us, GUV tiling, you must have polygroups. Your model doesnt have any but I know you can create them. Finally, the end of the zscript shows how to view the texture.

Good Luck. Great Model BTW. :D :tu:

http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1081178102lgc.jpg


Texture-Help.zip (http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_file-1081179175jck.zip)

Dan R
04-05-04, 09:00 AM
<BLOCKQUOTE>quote:</font><HR>Here is a quick ZScript I made using your model. I hope it help you get things going.
A one thing though. Make sure that before you export your model to be ued in ZBrush, you get rid of any n-gons. It seems as if ZBrush will do it for you but you want to be able to do it yourself for a cleaner tesselation. Also, to be able to us, GUV tiling, you must have polygroups. Your model doesnt have any but I know you can create them. Finally, the end of the zscript shows how to view the texture.

Good Luck. Great Model BTW.
<HR></BLOCKQUOTE>

-----------------

tx Malikus ... that script was helpful to me also.

somlor
04-05-04, 11:03 AM
Thanks for the help everyone, and Mahlikus especially thanks for taking the time to make that ZScript. Very helpful. One question, in your script you go to Preview and rotate the model around and then hit "Unify". Could you explain the purpose of that?

Thanks again ...
Sean.

Mahlikus The Black
04-05-04, 11:22 AM
I noticed your model was large...outside the preview areas. So I did it only for the purpose of re-orienting and resizing the mesh to standard sizing. I don't think it effects the textuing process any. I am just fastidious like that sometimes. ;)