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sinepgib
06-22-01, 01:31 PM
Anyone got a good tut for fingers and toes? I'm having a real hard tome with them. http://www2.zbrushcentral.com/zbc_uploads0/user_image-993241851bbw.jpg

ZBC Moderator
06-22-01, 01:38 PM
Great modeling!

-ZuZu :)

juandel
06-22-01, 02:10 PM
WOW! that looks great!
Le Discot has provided a good tutorial on hands... it can be found in the ZAcademy Compilation.pdf (http://www.cyber-webs.com/zbrush/Upham/ZAcadCompCol.zip) (Iron Man)... being the terrific sculptor you obviously are you can make the best out of it, i’m sure! :D

CDEdwards
06-25-01, 06:32 AM
Nice work. :) I'd like to see the completed model when you're done.

Dragon
06-25-01, 06:39 AM
Very nice work sinegib. ;)
Once your finished all you have to do is take the individual parts or put them together via Pixolators tut export as obj and bring them into the PoserProPack and bone the model to animate or just simply pose. :D

sinepgib
06-26-01, 01:46 AM
Hello Zbrusher,
Here is where I am at with this model. Could anyone tell me if it is possible to select a specific point(vertex) on the model and assign it a specific point in 3D space. This would help me to seam the pieces together better.
P.S.: Where could I find Pixolators tut on Zbrush to Poser?
Thanks http://www2.zbrushcentral.com/zbc_uploads0/user_image-993545170iht.jpg

Digits
06-26-01, 06:01 AM
Super work sinepgib you have got the touch!

a few poser links taken from Southern's post

For getting meshes into poser jusr to use as ZTOOLS, use this one... http://www.southerngfx.co.uk/demo/posertutorial/morphtargets.htm
TO get Poser meshes in and back out as MORPH TARGETS, use this one...(not tested on a mac) http://www.southerngfx.co.uk/demo/posertutorial/tutorial.htm

and of course in quicklinks at ZBcentral look under the heading IMPORTING/EXPORTING: http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=2&t=000049

For changing the reference point of an object, use the MovX, MovY, MovZ in the Tools/deformation pallete. This will move the drawing center of the object. For example make a rod, select MovZ -100 and the rod will imbed and rotate around the end and not the middle. Not sure if that is what you were asking.

CDEdwards
06-26-01, 06:39 AM
Nice work. I hope you're planning a tutorial on how to mould and assemble a model... ;)

impending
06-26-01, 09:37 AM
Hello sinepgib - What Digits said is the closest answer to what you want. You cannot assign a new rotation point or axis on a vertex level but it may be roughly assigned. In the tool>modifier window you may also manually move the red cross hair to a new location and this will be the new rotation point. To get back to where you started press the unify button.

jd

davey
06-26-01, 12:25 PM
Adding to Digit's post ...

You can change the drawing center visually by dragging the crosshairs in the Tool Preview window; you can also use the MovX,Y,Z sliders to specify it numerically. Pressing "Unify" first helps, that way a value of 100 means "all the way in that direction."

Once you've specified the drawing center, you can enter Move mode (outside of Edit mode), and use the sliders in the Transform: Info palette to specify the position on the ZB canvas precisely.

And don't forget about markers -- you can mark an object's position, material, rotation, etc. then delete it and recall it later. You can also mark it with the marker's "Tool" modifier un-pressed and draw another object in the same position.

daev

sinepgib
06-26-01, 02:35 PM
Thanks for all the responses. I actually just figured out the use of markers two days ago, and in conjunction with changing the centers on parts it really pushed me forward on this model. But here is what I'm getting at with this question. As pictured,is it possible to select this single point on the model and assign it a specific x,y,z coordinate(to match the coordinates of a specific point on the arm) without moving the center point of the model?
Thanks in advance. http://www2.zbrushcentral.com/zbc_uploads0/user_image-993591294rqk.jpg

Kruzr
06-26-01, 05:11 PM
Hi Sinepgib . . . Great Modeling! :D

In answer to your question - I believe the fact is NO! I could be wrong, which I am many times, but I've never heard of, nor have I been able to do such a thing in ZBrush. I don't believe that ZBrush, like other 3D software, is capable of snapping points to locations or to other points. But as I said earlier, I could be wrong, & if so, someone may correct me. :rolleyes:

Sorry I couldn't be of more help. :(

Have a good one . . . :cool: Mark.

Digits
06-26-01, 05:22 PM
Nope ;) The closest you will come is to move the center point of the object, then it becomes the center for positioning purposes. What you may find is a little help when moving pieces together is the Transform:Info text boxes that show you either position, scale, or rotation of the object depending in what mode you are in. You can type in the exact xyz, scale, or rotation values in there.

Also (the great expert here :)) I find it helpful to go in and out of MOVE and EDIT modes when positioning a object.
example:

Press "W" Move mode
drag close to where I want, dragging outside of the gyro up/down to modify the Zdepth.
Press "T" Edit/transform mode
drag outside of object to rotate it in 3D space
Press "T" to get out and Press "W" to go back to Move mode and make more adjustments.

I may zoom in real close using the + and - keys and pressing the SPACEBAR and dragging the canvas around to get the best view.

I am still not very good at it but I know it can be done as witnessed from Southern, Le Discots, The Saint and the other great modelers in the forum. They get theirs stuck together pretty well!

ZBC Moderator
06-28-01, 11:38 AM
In v1.23 you'll be able to combine all these 'body-parts' into one editable mesh! this should help a 'bit' :)

-ZuZu :)