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squeige
04-04-04, 10:25 PM
texturing questions...
If I am going to use a displaced suface should i texture as a displaced surface or at low poly level?
does it matter at what division level I am at during texturing?

squeige
04-04-04, 10:27 PM
oh yeah My app filters file textures for displacements so as to smooth out any discrepancies... those zbrush do this as well
should i just disable this feature in my app?

when i divide should i use the smooth uv`s button? what is the purpose of it?

Polaris30
04-04-04, 11:04 PM
I am not sure what button you are talking about, but you might try this...

hover your mouse pointer over any button in Zbrush and press ****rol key... it will pop up a basic little help window...

hope this helps....