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Frenchy Pilou
07-17-02, 05:17 AM
Can I make a translation with a texture N°24 on the CUBE3D ? There are Flip, rotation 90°but not translation :( If I want put the Australia in the midleFace of the Cube; TextureMaster is the only solution ?

http://www2.zbrushcentral.com/zbc_uploads/user_image-1026908115vgj.jpg
Is a primitive in Zbrush exist with initialized number of edge like cube, hexagon, octagon,decagon,dodecagon ... ?
Pilou

aurick
07-17-02, 09:47 AM
You cannot rotate a texture's axis within ZBrush -- not by manipulating the object, anyway. You can, however, unwrap the texture onto the canvas and then use the Layer>Modifiers>Displace H or Displace V slider to move it a specific distance. Then you would use the MRGBZGrabber to pick it back up. Now, when you wrap it to the object, the texture will have rotated.

Here's an example:

http://www2.zbrushcentral.com/zbc_uploads/user_image-1026924279iap.jpg

As for shapes, it's a matter of using various primitives and initialize settings. You won't be able to create all of the pure shapes, but these were created as follows:

In all cases, SH and SV were turned off.

Top Row: Sphere with various values for vertical and horizontal number of sides.
Bottom Row: Cube with various number of sides.
8 Sided "D&D Die": Two cones with 4 sides and taper 100%

http://www2.zbrushcentral.com/zbc_uploads/user_image-1026924463ohv.jpg

juandel
07-17-02, 10:13 AM
:D you bet me to it, Matthew! however i could not have answered at least 2 of the questions :)

i used the tilde-function to achieve the following with Australia as the center:

http://www.cyber-webs.com/zbrush/worldmap.jpg

to do so i needed a mere 16 or so grabs and hope this unchecked :ex: script (http://www.cyber-webs.com/zbrush/worldmap.txt) has recorded these sad attempts :rolleyes:. not a fault of the z - a lil more analytical mind might have done much quicker. the texture i finally used (standing on its head but has to be applied that way you can find here (http://www.cyber-webs.com/zbrush/worldmapforpilou.jpg), Pilou... its .jpg so you need to convert it.

- juandel

Frenchy Pilou
07-17-02, 03:43 PM
Thx Matthew
and Juandel (you win the next time :)
but Aurick is in the "starting blocks" all the time :)
Yours tricks are very good.
About the translation some trials are neccesary for position at the good place but this works :)
About the Polyedron of Phytagore and the others I have not seen the little menu SidesCount :( because there are on the same line too condensed
So many thanks for the constructions :)
Accept this little boiled sweets :)
http://www2.zbrushcentral.com/zbc_uploads/user_image-1026945398giz.jpg http://www2.zbrushcentral.com/zbc_uploads/user_image-1026945426ftf.jpg
Thx for the jpg Juandel but the method of Matthew is enought and i Can't load a picture demo obliged :)
Pilou