View Full Version : Undo levels?
Spencer Lindsay
08-29-01, 01:29 PM
Hi again,
There must be an "undo level" option... I can't find it in the "preferences" menu...
anyone?
Also, I'm finding that the interface slows considerably when I increase either my screen resolution or my mesh subdivisions... is there a way to model at low-res and then crank up the definition once I'm done?
Thanks!
Spence.
Spence.
WingedOne
08-29-01, 01:40 PM
Under the Preferences sub-pallette there is a "doc undo" level slider and a "tool undo" level slider.
You can do the overall modelling of the mesh in the beginning using a lower mesh resolution (play around with the HDivide and VDivide values in the initialize sub-palette of the tool palette). When you start to need finer details in the area that you need them you can hold down the control key to mask off those areas and then press the "inv" button in the selection sub-palette of the tool menu to invert the selection and then press "divide". This will only divide the areas of the model that are unmasked. Then you adjust the "smooth" slider to smooth out the model, since dividing the mesh will probably leave some slightly visible creases.
I hope my incoherent rambling made sense. I had to re-edit this post since I ended up sounding like Jar-Jar Binks.
Spencer Lindsay
08-29-01, 01:56 PM
Gads.
There sure are a lot of complicated ways of doing things in this program... (not whining). Thanks for the info, I will set sliders and adjust smoothness levels..
Again, my thanks to you folks, this is one of the major pluses of this program: the eager and knowledgeable users group.
Spence.
Also, in the Render palette, there are 4 different render levels. The farthest left one (best render) is used when you're pretty close to done with the whole scene. The second from the left is the default while you are working. The next two have progressively lower levels of detail.
Remember, too, that everything that's visible contributes to your slow down. I like to build objects on a different layer from the main one, with the main layer turned off while I'm doing so. It helps!
Pixolator
08-29-01, 02:25 PM
Hi :)
Good info by WingedOne and aurick, thanks :)
Spencer: I do most of my modeling in the standard 640x480 canvas size (including models with very high resolution textures). By utilizing markers it is possible work on the composition of a small image and when satisfied, increasing the image size and re-placing the marked objects.
The following 2 tutorials may be of help... Modeling (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=000276) and Texturing (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=000124) as well as viewing the pre-recorded modeling sessions that you have in your ZScript folder.
-Pixolator
Spencer Lindsay
08-29-01, 02:44 PM
Thanks again! I'm in the midst of the Texturing tutorial.. Pixolator, you rock.
Spence.
PS. Here's what I'm working on:
http://www2.zbrushcentral.com/zbc_uploads0/user_image-999121491xbs.jpg
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