Kircho
04-04-04, 02:51 PM
Hello Everyone,
This new version is amazing in so many ways , that at times I just sit and wonder at the possibilites.
Firstly I wanted presented to you a low poly head model created entirly within zbrush , with z-spheres, please feel free to use it as you wish. The reason I posted it , was to try and emphasise the importance of form when creating your models.zip (http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_file-1081113410wmx.zip)....its seems to be a trend to over dvide and detail your rather then take time and think through the shape and structure(not eveyone! :)).....this does'nt have to be done through low poly modelling , it can be done at the high poly stage as examplified by AW.
http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1081115261plv.jpg
http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1081117472ssb.jpg
Note: I turned on - Minimal skin to child - Set intersection resolution to zero - and played with the membrane curviture to reach a satisfactory result.I did not chance the resolution of the z-spheres..I add edge loops as I go along.
Secondly I wondered if I could just pose some questions to those who are experienced with zb2...
- Is it possible to select(mask) individual polygons / points. In zb1.55 you could select individual polies but you were forced to zoom up on the polygon and drag from corner to corner...is there a better way to do this in zbrush 2?
- Due to the new visibility tools the previous question becomes very important. Is it possible to define out own sets on the models by first select the polygons ?
- Lastly the new edge loop features are fantastic. The only problem I have is that when I'm working with a multi resoltuion model and want to define an an edge loop on any level higher then the base, I'm asked to delete the history and apply the edge loop to the base model?...is there away around this...as I'd like to keep the different subdivision levles!
Thanks
Kircho
This new version is amazing in so many ways , that at times I just sit and wonder at the possibilites.
Firstly I wanted presented to you a low poly head model created entirly within zbrush , with z-spheres, please feel free to use it as you wish. The reason I posted it , was to try and emphasise the importance of form when creating your models.zip (http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_file-1081113410wmx.zip)....its seems to be a trend to over dvide and detail your rather then take time and think through the shape and structure(not eveyone! :)).....this does'nt have to be done through low poly modelling , it can be done at the high poly stage as examplified by AW.
http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1081115261plv.jpg
http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1081117472ssb.jpg
Note: I turned on - Minimal skin to child - Set intersection resolution to zero - and played with the membrane curviture to reach a satisfactory result.I did not chance the resolution of the z-spheres..I add edge loops as I go along.
Secondly I wondered if I could just pose some questions to those who are experienced with zb2...
- Is it possible to select(mask) individual polygons / points. In zb1.55 you could select individual polies but you were forced to zoom up on the polygon and drag from corner to corner...is there a better way to do this in zbrush 2?
- Due to the new visibility tools the previous question becomes very important. Is it possible to define out own sets on the models by first select the polygons ?
- Lastly the new edge loop features are fantastic. The only problem I have is that when I'm working with a multi resoltuion model and want to define an an edge loop on any level higher then the base, I'm asked to delete the history and apply the edge loop to the base model?...is there away around this...as I'd like to keep the different subdivision levles!
Thanks
Kircho