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View Full Version : Zbrush to max uvw problem



blakshep
04-04-04, 02:50 PM
I think everything is in the subject...
Auvtiles->export obj->import 3dsmax6->zigzag
If i import back the modell to z the uvw-s are good. Help me please :)

andreseloy
04-04-04, 04:33 PM
Hi blakshep welcomeˇˇ probably this tutorial from Upham can help youA tutorial explaining how to export your ZBrush models by Upham (http://zbrush.cjb.net/)
Thanks for your attention
Andreseloy

Zeddicus
04-04-04, 10:48 PM
Are you trying to apply a texture made in Zbrush? If so, then you'll need to flip the texture map vertically. This can be done in Zbrush or later in a program like Photoshop. Same goes for other kinds of maps exported from Zbrush, like displacements. So far haven't had any trouble with GUV and AUV going from ZB to Max.

blakshep
04-05-04, 05:48 AM
cool. thanx
andreseloy how the f should i know this flippingtheimagevertically thing ? :)

blakshep
04-05-04, 05:58 AM
hmmm i may search for it but here is much faster to ask :)
every time i pick up the texture i'll have artifacts at the border of the modell. Why is that?

Jaycephus
04-06-04, 10:00 AM
Could this (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=014705) be related to your problem?