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kokoro
02-02-03, 09:24 AM
i consider this image as ready, however i would appreciate to have 121 comments, to learn for future projects.
http://www2.zbrushcentral.com/zbc_uploads/user_image-1044206605zun.jpg

even though, i am quite new with zbrush, i like to share how i made the knight.

all is made with zbrush, except jpg-compression.

1) the head is modeled from a low-poly adaptive skin obtained from a zsphere with 3 holes for eyes and mouth and a bump for the nose. i modeled into shape and then divided the mesh where i needed more details. i like this way, since you get nice edgeloops, i think mentat mentioned these not too long ago.

2) the top of the helmet is an easy alphaskin, flattened a little, and then spherized and inflated a little. inside this is just a flattend sphere. the sides are also alphaskins, flattend and then sbend into shape. the decorations are just tori and the standard sweeptool.

3) the horns are made from torus, 150 degree coverage, tapered to 0.1 and then bend. i did after this a little modeling to get the exact shape i was after.

4) then i multimarkered all the pieces into place, emptied the canvas and resized the document to 1500 X 1500. then i used the multimarkers to put all the pieces into place, on 4 different layers, so that each single piece is surrounded by empty space. in this way i could erase and redraw, if i do not like something. (for example i did the eyes quite often, and still they are not my favourite, but i do not know why...)

5) then i painted all the textures - actually most of it is simple color -, with slightly modified standard materials. using the bump brush, i added the smaller details at the horns, and at the helmet.

6) most of the time took the drawing of the eyebrows, and the fur, since i experimented a lot, to get the fibers as i wanted. the fur is drawn on top of a sphere, which was roughly modeled to match the shoulders form. this sphere was wildly colored with various shades of brown. i used then the continuous picker, and allowed it just to look in the layer i was working in, to choose the color for the fur-fibres.

7) i tweaked again the materials and then merged all layers. the wall in the background is on a new layer and is simply painted. i used zadd shadows with 3 rays and max distance.

altogether about 10 hours of work.

drjjwow
02-02-03, 12:12 PM
everything looks great.. however i would add some more detail to the nose and i would add a little more light to this image..

aurick
02-02-03, 12:15 PM
As a 121, I would say that you've done an excellent job creating the helmet! However, I would suggest a different material for the head -- that skin looks pretty metallic.

melampo
02-02-03, 02:07 PM
thanks for explanation
Very good work
By Leo

kokoro
02-02-03, 10:51 PM
thank you all for the 121.

dr. jjwow - on my mac the light seems ok. i have heard that mac images tend to be very dark on pc, may be that is the problem.... may be someone knows how i could check before ?

Mik
02-03-03, 03:34 AM
I agree with Aurick, the helmet looks excellent.
I think the eyes are a bit lifeless, I tend to use the toy plastic material and up the reflection a bit.
Otherwise excellent work.
:tu: :tu: :tu: :tu: :)

DeeVee
02-03-03, 06:02 AM
I am not a modeler of any note so all I can say is that it looks well done to me. The experts have commented, and I respect their collective knowledge and experience. I will have to say that the advice appears to be sound.
DeeVee,
Joe.

Ron Harris
02-03-03, 11:25 AM
I tend to like dark scenes and such like this whether intentional or not in the making....I would however redo those eyes. i think that is th eonly lacking thing as a whole that I can really find wrong. Eyes make or break a piece in my opinion as far as heads go. But it might be not a bad idea to lighten the image up for the rest of the viewing audience. but overall its a very good lookin piece, I look forward to an update. The Namek just posted an excellant eye tutorial on the forum as did Pixolator...well worth the look. Keep us posted. :tu: :tu:

kokoro
02-03-03, 10:25 PM
thank you thank you.

hehe you convinced me to try to improve the image !

i will redo the eyes. yes i saw nameks eyelidtut, and i will up the reflection in the toys mat. and i also try different skinmaterial.... and yes, i made the scene intentionally dark. also my favourite mood.

kokoro
02-04-03, 10:27 PM
here he is with new eyes. made them after reading pixolators eyetut. this was very nice. i also tried eyelids with the nameks tut, however my head was not good for this...

also - yesterday i had the chance to see my image on a pc - unfortenately the dark wall is nearly invisible. i am sorry for this inconvinience. will consider this in my next project.... http://www2.zbrushcentral.com/zbc_uploads/user_image-1044426431hxa.jpg

MrBraun
02-05-03, 12:02 AM
Good work Kokoro!! :D
For 121 : Add more reflections into eyes !! ;)
In general, well well done !!!!
:tu: :tu: :tu:

melampo
02-05-03, 01:14 AM
Great, ist is more better than the other
By
Leo

DM
02-05-03, 01:36 AM
Thats great modelling. :tu: :tu: :tu: :tu:
Dave