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View Full Version : Loneliness - (New Monochrome Image Added, 121 welcome)



WingedOne
07-16-02, 04:19 PM
This is a preliminary experiment I did for an image I'm working for this round of the Internet Raytracing Competition http://www.irtc.org . The current theme is "loneliness". However, the main ideas for what I had in mind aren't incorporated in this yet, I was just experimenting with the background right now. I eventually hope to have a few alien creatures and one human. Pipes are multi-marker objects constructed with the aid of Muvlo's snap-to-grid script. They were then converted into a polymesh. The scale of this is intended to be larger in the final image. I also intend to work on this at a 1024 x 768 size later. I'd like to work on a larger size and then size it down, but the rules say resizing isn't allowed. :rolleyes:

As always, feedback welcome.

http://www2.zbrushcentral.com/zbc_uploads/user_image-1026861500kmb.jpg

Slosh
07-16-02, 04:33 PM
I really like this, it's very original! And the entire room being red lends a feeling of alarm.

zerobugetgamemaker
07-16-02, 04:37 PM
Trapped in a room with tons of sewage pipes all over... but no toilet!!!! Very nice Winged One, though I wouldn't want to be there.

David

DLee
07-16-02, 04:43 PM
Great depth. Good effect.

Flycatcher
07-16-02, 04:53 PM
Looking good - and I'm looking forward to seeing the finished work. :tu:

Stonecutter
07-16-02, 05:03 PM
That's a great 'stage set' you've built no matter who or what you put into it later, W/O! :D
I have no 121 to offer, but when I saw this I thought of my brother who is a pipefitter, and I thought how much this would freak him out following the flow! :D :D :D

:tu: :tu: :tu: :cool:
Nice work from you, as I've come to expect! :)

havran
07-16-02, 09:54 PM
hey WingedOne ... the forum thumbnail made me think of that incense-packed tour in Seven Days in Tibet, that you had to wait so long for ... heat and pipes and confinement, yeah, that is a good metaphor ... I don't know whether I would collapse it by introducing a particular being, the viewer is already in the room ... just my opinion

WingedOne
07-17-02, 09:56 AM
I decided instead to have a single human sitting in a chair looking out at the city. I started working on the final version of the background. I haven't gotten quite that far yet. I also want to "dirty down" the environment a little bit too.

I hope everyone is having a great time at the Macworld Expo whoever is there now! I hope to be up on Friday.

As always, 121 Welcome.

http://www2.zbrushcentral.com/zbc_uploads/user_image-1026924886ptr.jpg

Belleski
07-17-02, 10:24 AM
Cool...eerr...I mean Hot! Love this update...the cityscape is a perfect addition.
For some reason it reminds me of global warming. (But we are in the middle of heatwave in our city...so everything reminds me of global warming. :rolleyes :). The perspective of this room fascinates me because we rarely see interiors done in ZBrush. Excellent Work. :tu: :tu:

Bastard76
07-17-02, 10:43 AM
I like the setting. It gives an intense feeling.
Well done. :tu: :tu: :tu:

Vikki
07-17-02, 11:20 AM
This is really great! I liked the first one but the cityscape adds a great deal. I like it! And would ya look at all those pipes...it gives me a headache trying to think of how you did that. :D

:tu: :tu: :tu:

DMerchen
07-17-02, 03:39 PM
Adding the depth and city scape really added quite a bit. I really like it! :tu:

Stonecutter
07-17-02, 03:43 PM
The colour you added behind the pipes has an amazing effect on the way the copper pipes look...This is really cooking now... :D

I also think the cityscape adds a lot, but I think should maybe be a little darker in feel...

Wonderful work, Winged One...I always enjoy watching your process, and your finished pieces never disappoint!!! :)

:tu: :tu: :tu: :cool: :cool: :cool: :tu: :tu: :tu:

WingedOne
07-18-02, 07:04 PM
Here's another update. The chair model has been completed for the most part. It hasn't been textured yet. I had a little help from my Symmetrical Multi-Marker script http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=006310 to model this. There are still a few adjustments to be made to the chair such as making the back rest a little less thick.

As always, 121 welcome.

http://www2.zbrushcentral.com/zbc_uploads/user_image-1027044086wer.jpg

http://www2.zbrushcentral.com/zbc_uploads/user_image-1027044119lwp.jpg

LWTB
07-18-02, 07:08 PM
Wow wow wow!

I guessed i missed this project before...

Great job so far. Im really lookin forward to the finished piece. I love the sense of depth in the image plus the chair, pipes, and city are very well done!! Super job

:tu: :tu: :D

Vikki
07-18-02, 07:15 PM
Whoa! This is really looking great! I love the chair and I appreciate your posting the extra images and views!

:tu: :tu: :tu:

WingedOne
09-01-02, 09:33 AM
This is the final version. As usual, any 121 still welcome, since this is always a learning process for me.

I decided to get rid of the red glowing floor, because I was losing a lot of detail from the chair because of it and it was too distracting.

I also submitted this to http://www.irtc.org for their current round just before the deadline. However, the version I had submitted had no post-work, while this version does since post-work isn't allowed for the competition.

http://www2.zbrushcentral.com/zbc_uploads/user_image-1030897823hyb.jpg

With this version here, I was just having some fun with the material/lighting settings. :)

http://www2.zbrushcentral.com/zbc_uploads/user_image-1030897984bzv.jpg

DeeVee
09-01-02, 09:41 AM
Just plainly fabulous :ex: You certainly have a way with these types of images :tu: :tu: :tu: :tu: Well done :)

Slosh
09-01-02, 11:11 AM
Funny, I was just thinking about this picture yesterday! Wondering what you were going to do with it, if you were ever going to finish it. I'd love to have a 1280 x 1024 version of the pipe room by itself for my desktop wallpaper. It has a lot of dimension and the colors are fabulous. Only wanted the plain room, not because the rest is bad or something, but because for wallpaper I prefer simplicity. :tu: :tu: :tu:

Lord Rae
09-01-02, 12:30 PM
I'm not sure (maybe its the lighting on the colors of the back wall) but I really enjoy the black and white version much better... I'm not really sure what thats supposed to mean... but I do know what I like. ;)


anyway.. I really enjoy the images.... great job.... I think one of the most intimidating things I can think of doing is creating a room with with stuff in it....

robotalk
09-01-02, 12:38 PM
A fabulous scene--amazingly done-Great Work !! :tu: :tu: :tu: :tu: :tu:

RandyR
09-01-02, 01:41 PM
Was this all done in ZBrush. I love the depth and the chair.

Stonecutter
09-01-02, 02:49 PM
I like them both, but if there was a little more contrast, the monochrome one would be totally killer!!! :tu: :cool:

:cool: :tu: :tu: :tu: :tu: :tu: :cool:
Good luck with the contests! ;)

rhom
09-01-02, 03:15 PM
They are both very well executed-but I agree with stone cutter about the monochrome image.

WingedOne
09-02-02, 06:48 AM
As requested, here is another rendering of the monochrome scene using better contrast. :)

http://www2.zbrushcentral.com/zbc_uploads/user_image-1030974477qgn.jpg

JOLA
09-02-02, 06:58 AM
The first and the last picture touch my soul,
and let my thoughts fly around! perfect! :eek:

banez
09-02-02, 07:19 AM
:tu: :tu:

rhom
09-02-02, 07:32 AM
Very nice W.O.The mono has an eerie quality
for me.

Muvlo
09-02-02, 09:48 AM
Very cool WingedOne, I like both the updated monochrome one. Good luck! :tu:

Tag
09-02-02, 12:30 PM
This turned out really great looking. I really enjoyed seeing it unfold, but the final color render turned far exceeded my expecations. The detail and texturing is really amazing on those pipes :tu:

wenna
09-02-02, 01:19 PM
I too like the color one but the newest update on the Monochrome one is fantastic too! Great job on both!!

juandel
09-03-02, 11:08 AM
:tu: :tu: :tu: :tu: :tu: what a delight!!!

- juandel

Stonecutter
09-03-02, 11:28 AM
That higher contrast version of the monochrome is almost like a brand-new form of computer art... :)

Wonderful job with the whole concept!

:cool: :tu: :tu: :tu: :tu: :tu: :tu: :cool:

Denture Cream
09-03-02, 12:00 PM
:tu:

The level of detail you achieve here is amazing. I also found your spaceship post to be excellent. How did you make the windows in those buildings? Being a new user, I'm having a great deal of trouble making anything more complicated then a face or hand. What tutorials do you recommend for mechanical / geometric surface complexity?

Any advice from somebody as intense as yourself would be greatly appreciated.

Thank you. :D