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View Full Version : [fighter] Streets of Rage - zan - kendo



kendo
04-22-11, 09:35 AM
All done in ZB


zanm.jpg (javascript:zb_insimg('249297','zanm.jpg',1,0))
(http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27%27,%27zanm.jpg%27,1,0%29)

kendo
04-22-11, 06:11 PM
hand, would detail more but i have no spirit left in my sack!

handme.jpg (javascript:zb_insimg('249380','handme.jpg',1,0))

EricShawn
04-22-11, 09:01 PM
It's good, keep going!

:tu:

kendo
04-23-11, 03:52 PM
Cheers Eric i think i will

Here is shiny ass for your nice comment.

ass.jpg (javascript:zb_insimg('249466','ass.jpg',1,0))

[/url][url="javascript:zb_insimg('249465','magicass.jpg',1,0)"]magicass.jpg (http://attachment.php?attachmentid=249466&stc=1)
(http://attachment.php?attachmentid=249465&stc=1)

AjdinBarucija
04-23-11, 05:45 PM
What a place to put his tools in =) great work so far, i like he hand modeling a lot.

KillahPriest
04-23-11, 09:24 PM
What's your workflow like? The hardsurface parts looks very clean.

Ghostman_
04-23-11, 11:54 PM
Nice work. Just gotta love the toolbox. :D

kendo
04-24-11, 01:42 PM
cheers for the comments guys

KillahPriest in relation to the hard surface stuff in ZB for me it is a total game changer if you want to see it done by a real pro i suggest taking a look at Mike Jensons DVD, I didn't start with a concept just some vague ideas in my head of what i wanted to do and i am finding although that perhaps isn't the best way to go as it leads to mistakes like the elbow you mentioned working solely in zbrush gives me far more control to test things than i had when hard surfacing in XSI or Max.

Its not perfect though sometimes zb requires me to really work to get the shape i want having to remesh and make awkward clips. Its really hard to put a time frame on it to be honest.

zan1.jpg (javascript:zb_insimg('249580','zan1.jpg',1,0))

zan2.jpg (javascript:zb_insimg('249581','zan2.jpg',1,0))
[/url]
Not sure if im going mental on this one, you ever get it where you are detailing something and you look at it from a different perspective and see something totally different.

Evil techno clown?

[url="javascript:zb_insimg('249582','eviltechnoclown.jpg ',1,0)"]eviltechnoclown.jpg (attachment.php?attachmentid=249581&stc=1)

kendo
04-29-11, 02:11 PM
Update time, pretty much done with the high poly, i could have gone crazy adding more surface detail but im not sure it would have come through in the end so i will leave it as is.

pretty happy overall although there are quite a few areas i think could have used some improvements, Which i will mention later when i get some more time.

As per before this is 100% zbrush no other apps were used other than photoshop to comp render layers.

texture and colours are not indication of final model just placeholder.

Please tell me what you think it will be appreciated.

blahhh.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27250399%27,%27blahhh.jpg%27,1,0 %29)

highfinalt2.jpg (http://attachment.php?attachmentid=250383&stc=1)