3dioot
04-04-04, 11:25 AM
I have two hopefully simple questions. The first one is how can i get rid of this flatshaded appearance of my mesh and have it smoothshaded (phong for example). I have tried the tree top sliders under tool>deformation. But i still cant get it to appear like i want. The only way i get to see some smoothing at all is when i change the second slider which i think subdivides the mesh. That is NOT what i want. I simply want to have my basemesh, as it is, to appear smooth instead of flatshaded. This is really bugging me. And i have quick mode off.
The second question i have is about dividing the mesh. I think a better term for what it does now is tesselate. I really dislike the crude implementation of this. If you want to achieve a smooth result you will always have to smooth afterwards. Is there a way to really -subdivide- the mesh and keep the tension and curvature that you just so painstakingly edited in your model to stay?
This is different from the subdiv at the top of the tool>modifier rollout cause that one is just for 'appearance' and doesnt really do anything to the mesh.
Also last question. Since im here now anyway. ;) Is there any way to have the mask work inverted from the start? Its really, really annoying to invert the mask all the time. Seems to me the mask is used alot more to paint what you want to influence instead of the other way around.
Thanx for any pointers you guys are willing to share. :)
I use 1.55 btw
GrtZ 3dioot
The second question i have is about dividing the mesh. I think a better term for what it does now is tesselate. I really dislike the crude implementation of this. If you want to achieve a smooth result you will always have to smooth afterwards. Is there a way to really -subdivide- the mesh and keep the tension and curvature that you just so painstakingly edited in your model to stay?
This is different from the subdiv at the top of the tool>modifier rollout cause that one is just for 'appearance' and doesnt really do anything to the mesh.
Also last question. Since im here now anyway. ;) Is there any way to have the mask work inverted from the start? Its really, really annoying to invert the mask all the time. Seems to me the mask is used alot more to paint what you want to influence instead of the other way around.
Thanx for any pointers you guys are willing to share. :)
I use 1.55 btw
GrtZ 3dioot