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View Full Version : Layer depth and lighting-further to Aurick's layer tutorial


boozy floozie
08-23-01, 05:01 PM
After atlast making progress thanks to Aurick's tutorial on layer depth and image construction-a new question arose.

I was trying to get the effect of a stage set.
The under layer the {back-drop} lit with an uplighter
The front layer a painted terrain with soft front lighting.

The under layer was lit,but I couldn't work out how to dedicate and position a light on the over layer to achieve this effect.

Again all suggestions gratefully recieved.
p.s I hope I'm not being a pain with too many questions.
Please don't answer that.

:)

Kruzr
08-23-01, 05:53 PM
Hi Boozy Floozie . . . :)

I'm afraid your going to have to give a little more information. :confused: What kind of lights are you using on which layer & try to describe your scene a little more, then maybe I can give you a little help. ;)

I'll check back in a little while . . . :cool: Mark.

boozy floozie
08-23-01, 10:37 PM
Hi Kruzr,the bottom layer had the default sun light which I moved low and pointing up.
The upper layer with the curved terrain,well that I couldn't light atall so it appeared just dark and flat infront of the back lit under layer.

Is that any help?
Flooze

aurick
08-24-01, 01:43 AM
Umm. I'd love to help with this one, but I'm flummoxed, too. :(

boozy floozie
08-24-01, 10:29 AM
I've put a little pic together in Z-Brush to try and show what I was meaning.
I suppose it's an issue of whether lights can have Z depth like the layers with seperate lights trained on seperate layers?

The Flooze http://www2.zbrushcentral.com/zbc_uploads0/user_image-998674178apg.jpg

Digits
08-24-01, 11:11 AM
Hiya Boozy
I assume that you have read all the lighting tips to be found under Quicklinks

It sounds like you are trying to use the default sun lighting to achieve the effect, which will not work. The sun I believe is a diffused light source. The point light I think may be of help.

1. Select one of the unused lights in the light palette. Make sure that is is turned on (the border turns teal, you might have to click on it again)
2. In the modifiers:Type select Point and you might have to play with Radius on or off
3. in the Modifiers:Position click on the Position tab and then while holding down the left mouse button drag over to the canvas where you would like to have the light and release. You can further adjust the XYZ position with the sliders that are available there.
4. you can now adjust the intensity and color of the light to suit your needs.

If this isn't what you had in mind try the glow or the spot light. Personally I haven't been able to figure out the spot light. But I do know that the point light is a point source that radiates outwards so that is will achieve backlighting on other objects in the scene. Whereas the Sun type lights occur way off in space and it is hard to bring them down to earth and put them behind a hill :)

Hopefully I have understood what you are asking and it is a bit of help

Kruzr
08-24-01, 11:30 AM
'Morning Boozy Floozie . . . :)

Is that a picture of you? Very nice beard! :D :D :D

I'm sorry it took me so long to respond to your question, I've been very busy. End of the week, ya'know, & things are hectic. :)

Anyway, in the image below, I have 4 layers with different types of lights, different attributes & different locations. The total # of lights are 7, there are 3 point lights at the base of the stage for soft lighting, 4 spot lights at the top of the curtains for a harsher & more concentrated effect. Any other areas of the image are catching the lighting from the different light positions. ;)

I don't know if this is exactly what your looking for or not, but maybe you could let me know? :confused:

As far as what your looking for, discribed in you last post, yes it can be done. Give me some more time & maybe I can throw another example your way. ;)

Talk to'ya in a little while . . . :cool: Mark.

http://www2.zbrushcentral.com/zbc_uploads0/user_image-998677794pwg.jpg

Nikko
08-24-01, 11:42 AM
Excellent curtains, Kruzr!

Boozy, it looks to me like Kruzr's ideas might be what you need, but if not, have you tried doing the backmost layer first, baking it, then adding the other stuff as you need it in front of the baked background? The changes in the lighting for the forward objects won't affect the baked layer.

boozy floozie
08-24-01, 01:20 PM
Thanks everyone for your advice.
I'm fairly sure that between all your replies is the answer to my question.
Next step some practice taking all advice on- board.
Digits I see your point about the Sun light.
Oops silly of me,I see that now.

It was the concept of lighting in Z-Brush I havn't been able to quite grasp.
I'm so used to seeing physical positioning of lights in 3D Apps that I felt a bit confused by the Z-Brush approach.

Kruzr what a great image,really punchy too.
You gave me a big laugh with the sign.
And yes if you feel up to sending another tutorial example of these lighting concepts,that would be fantastic!
Learning by example cannot be beaten.

Alas the pic is not of me,but I thought it may go down well with beard fetishists.

The Flooze
:)

Kathy
08-24-01, 01:23 PM
Damn Floozie!

I thought that was you...I was gonna set up you with my sister... ;) :eek: ;)

But, on second thought, doing that would destroy any chance of us being friends.... :D