View Full Version : Drunk on options-How long to master the beast?
boozy floozie
08-20-01, 07:10 PM
The permutations and possibilities of Z-Brush are quite staggering.
I was wondering how long it had taken other users to introduce elements of Z-Brush into their existing commercial output?
WingedOne
08-21-01, 04:45 AM
No commercial output for me yet.
I'm still just a clerk on the phone. :rolleyes:
2 weeks for a print gig.
4 (or was it 6?) months to magazine article publication.
I have had some general interest in the 3D gaming/animation realm. But of course there are no splines etc. in ZBrush so I need to rely on other apps for that production.
I have found Z to be great for character work and storyboarding though.
So at this point I'm marketing the texturing and background creating capabilities.
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