View Full Version : simpel mapping question
Mental-Ray
10-22-03, 11:54 AM
Hi folks.
warning this is a newbe question.
Just wondering how to map my 3d objects, where is the maping menu?
and i heard somthing about a great uvtiles tool, how does it work?
Fouad B.
10-22-03, 12:09 PM
you can use Texture master. you will find it in the luncher wich appear at start of Zbrush.
that tool included some tutorials very interesting.
to use it simple:
In edit mode press "Drop" button of texture master and paint with any tools the front side of you model (or front and back side if you coched "B+F" option) when finich this step ... press "pick" button
you will return in edit mode, turn your model and again "drop" > paint > "pick" > turn > etc..
am I clear? :eek:
Mental-Ray
10-22-03, 12:36 PM
Hi Fouad B. thanks for fast reply, the textur maping tool loks great :)
Well what i'm loking for is uv maping, how to map a object. http://www2.zbrushcentral.com/uploaded_from_zbc/200310/user_image-1066851277gmy.jpg
at the image above the sphere is geting strecthed texture
Frenchy Pilou
10-22-03, 12:42 PM
Hi Mental
Take a look there (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=010970) :cool:
And the TvEyes link inside !
Pilou
Mahlikus The Black
10-22-03, 01:01 PM
UVP, UVC, UVS, UVtiling, and AUV Tiling can be done on any ZPrimitive by exporting it and then importing it back in.
Then, in the Tool ::Modifiers ::Texure sub-palette, the mapping options are available. Until then, ZBrush uses a default mapping on its native primitives. This includes zspheres.
HOpe this helps...happy Zbrushing.
There is also an excellent UV mapping tutorial by Ken Brilliant in the ZBrush 1.55b section of the QuickLinks here at ZBC. That section also contains discussions of the AUVTiles mapping method.
Mental-Ray
10-22-03, 02:06 PM
Thanks everyone, This makes texturing a hoal lot easyer.
Can't wait to textur all my untextured maya models :)
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