View Full Version : Experiment Modeling and Animating Tip's
Fouad B.
12-20-03, 08:58 PM
I saw an explanation of TVEyes in this post
Texturing (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=013519)
and idea come.(new for me, in all case)
http://www2.zbrushcentral.com/uploaded_from_zbc/200312/user_image-1071982283fph.gif
Eyes are too sphere3D, positionned at good place
multimarked > multimeshed
and exported.
what for?
1: modelise eyelids correctly without touch eyes balls.(and move your head WITH eyes)
2: in one object you have 2 independants objects wich are activated alternatively by inversing the mask.(and when you save it.. you save the masking too)
You can group eyes with tooth and/or eyesGlass and animate your face. :)
(I don't know why the head have this edge apearing in the vertical center axis)
aminuts
12-20-03, 10:39 PM
cool animation.
I am pretty jealous as I have spent a good portion of my evening trying to work out a decent eyelid without adding another object.
now all you have to do is get his lips moving and add a sound bite hehehe.
Cool idea Fouad :tu: :tu: Should also be useful in getting the right shape for the eyelids in the first place.
For demo users the exporting will not work of course. So instead you can:
1 :b3: Turn on color in the Marker palette
2 :b3: Select white color for head, position and mark it.
3 :b3: Select black color for eyes, position and mark them.
4 :b3: Make polymesh
5 :b3: Turn resulting texture (black&white) into an alpha map and apply alpha map as a selection mask.
Same technique but without the export.
(Edit: I forgot , demo users cannot make polymeshes.)
Frenchy Pilou
12-21-03, 01:26 AM
Cool animation :cool:
Pilou
ps La ligne verticale c'est le bord du masque!
Je pense qu'il faut juste masquer la partie qui bouge et non une partie plus large :)
M'enfin c'est juste une supposition :D
Gary Komar
12-21-03, 05:21 AM
:tu: like your style cool post frouad b :tu:
Fouad B.
12-23-03, 07:51 AM
:D
Here is a methode to make the displacement mapping of poor.
frustating because you are not beta tester??? you have not the privilege to play with this new magical tool??
so for Christmas accept this gift "FD Mapping". ("F" not for Fouad .. for Fake! :D :D)
http://www2.zbrushcentral.com/uploaded_from_zbc/200312/user_image-1072194802idn.jpg
as Pilou Said... "Happy Zbrushing" :)
Now, that is a good idea Fouad. I always like smart tricks just the one I am looking for, thanks. :) :tu:
Bonecradle
12-23-03, 12:22 PM
It always amazes me how ZBrush is able to do the same thing in different ways. I've never even touched the add function with importing so will have to take a look at it :tu:
I have been doing something similar simply by masking a polymesh (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=012136) made suitable for doing so. It's good for heads and eyeballs too. (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=013053)
Fouad B.
12-23-03, 11:13 PM
BoneCradle it's discovery for me too :)
you're right Pint
but it is just a bad fake DMap.
not really bump or DMap , just a mapping in fact.
But you can start with this way to take quickly a base map of your head and to work on that flat map to do what you want.. gray level, color map, shining map etc...
a quick unwrapper if you want.
Fouad B.
12-28-03, 01:46 AM
Pint.. the new for me, is only the importing function with "Add" option..
I never use that...
all other.. is.. just to remember an little tip's to have an unwrapped map of your model.
with this map.. do what you need after.
thx :)
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