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View Full Version : ZSphere Model wip - Update-Pages: 1, 2 - Latest Update: May 4th



Pixolator
05-02-04, 08:41 PM
Hi :)
This is one more Z2 wip. The model is a ZSphere model (see below) which was edited while in the ZSphere-preview mode. In its highest resolution this model contains about 2 million polygons.

http://www2.zbrushcentral.com/uploaded_from_zbc/200405/user_image-1083547403ulq.jpg

...the wires, polygroups and ZSphere model...

http://www2.zbrushcentral.com/uploaded_from_zbc/200405/user_image-1083558658ofb.jpg

..and some render-tests....

http://www2.zbrushcentral.com/uploaded_from_zbc/200405/user_image-1083553652zbb.jpg


The model is yet to be refined (hands boots are the least developed parts), I hope to have the time and finish this model soon.


121 (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=2&t=000031) always welcome :)
-Pixolator


May 4th: Update 1, page 2 (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=015461&p=2)

ed_the_atom
05-02-04, 09:09 PM
Thanks Pix. It is good to see someone who knows what they are doing with the Zif model, undertaking a WIP.

I did notice with mine that the eyes were initially positioned wrongly. After seeing your model this proves it to me.

The only problem I see is probably the length of the arms...

Fouad B.
05-02-04, 09:17 PM
AAAAaaah! pixolator work on poseable Zif.
This way will be more clear I think.
Any tips are welcome about that subject pixo please.

may be the neck is too strong for a woman and the knees also are broad of face.

Question: can you align the arms along the body, without that posing to you problem with the plaices of the dress shields?
I also see that the junction of the thighs and the basin in zsphere mode is placed particularly, could you make a zoom of this place?

aminuts
05-02-04, 09:34 PM
Awesome modeling once again. :eek:

:tu: :tu:


Note to self: must get a computer from this century.

SpaceMan
05-02-04, 09:40 PM
Pixolator :eek: :tu: You have created what I have been wanting to see be done with Zbrush (imo) - that is an Art Deco style blended with Art Nouveau character.

As far as 121 - ditto >Fouad B. “may be the neck is too strong for a woman and the knees […] also […] broad of face.”
[Edited] after re-looking at all the images I think the neck is ok as some views the headdress makes the neck appear bigger - but that would be the view not the work. (might edit again as I keep coming back to this excellent work and see more)

I would like to see another wip showing the opposite that is Art Nouveau blended with Art Deco character

I can not remember the title of the movie - but it’s about a sculptor who creates a sculptured statue and then it comes alive- I mention this as in your third image the first image looks like a statue and transitions to the third image as a lively character. Thank You for posting your wip and please continue with it.

BTW - If she needs something to get around in check out WingedOne's Hopper here
hopper (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=015460)

Mahlikus The Black
05-02-04, 09:58 PM
What a wonderful example & study aid. Really awesome!

:tu: :tu: :tu:

Aztec...soljA
05-02-04, 10:18 PM
Hey I have a question, when u have ur model done for Zspheres to a complete project, and then u were not satisfied with ur last model how can u change a pose from the Zpheres to another one and keep the already modeled details?
Nice models and very delicate details!! :)

BazC
05-03-04, 01:45 AM
Extraordinary work Pixolator!

My $0.02, Initially I thought there were all sorts of small propotional problems but having looked at this a bit longer I think you've nailed it, the boots and hands are the only bits that need work (I think the neck is fine!)The hands are a little too small IMO and that has made the arms a little too weak. Make the hands a bit bigger and add just a tad more weight to the forearm then get a little more shape into the arm. Work up the boots to the same standard as the rest and it'll be perfect!

One more thing, and this may be a matter of taste ;) I think her butt could be just a bit fuller, looks like she hardly has one at all at the moment!

Brilliant stuff, thanks for sharing! - Baz

wierdPal
05-03-04, 02:29 AM
Extraordinary doesn't begin to describe that. I don't have a word for it. There is none.


I need My Z2 :: Mac

Frenchy Pilou
05-03-04, 03:30 AM
A revival of Isadora Duncan :cool: (http://images.google.fr/images?q=Isadora+Duncan&hl=fr&lr=&ie=UTF-8&oe=UTF-8&start=0&sa=N)
Pilou

Strike
05-03-04, 08:02 AM
Very fine work Pix. I like this kind of antic design for a woman. ah la la... les femmes... ;)

Jazz
05-03-04, 08:02 AM
i cant believe it is only made by a zsphere! awesome modeling. :eek: :eek: :tu: :tu:

aurick
05-03-04, 09:20 AM
Aztec...soljA, this is called "ZSphere Pose-to-Pose".

To use this feature of Z2, simply press Tool>Morph Target>StoreMT while the ZSpheres are visible (not the preview). Ordinarily, ZBrush recalculates the mesh for optimal structure every time you activate the preview. Storing a morph target overrides this, telling ZBrush to always skin the mesh as it did for the stored default pose, even if that skin will not result in an optimal mesh.

abxy
05-03-04, 10:25 AM
Fabulous work; that can't be doubted. Understanding that this is a WIP, the only thing i'd like to see is a larger scale picture of the zsphere model, and a close up of the zsphere model's hands(in non-preview mode)...The zsphere pictures themselves would be a great peice to learn from simply by viewing it...

Even though i've only been learning z2 for a a little while(officially one week today), I have found that there are loads that can be learned by simply looking at the initial construction and final pics of people's work without ever even turning to a tutorial or zscript. ...So it'd just be nice to see an enlarged pic of the sphere model please. :)

And keep up the great work! Everytime you post inspirational things like this, you're literally helping to build a community!! :tu:

dpvtank
05-03-04, 02:57 PM
I just love this. A very simple stupid question though. How exactly does he get that soft type material to work? I have tried tweaking with the settings, but I just suck.

paradisio
05-03-04, 07:29 PM
Simply amazing, how can you get that kind of detail?

Mine always get distorted and ugly after a lot of work

JOHNVQ3
05-03-04, 08:49 PM
:) A very inspiring model, I really like the details on the helmit and whole outfit :tu: :tu:

rdf
05-03-04, 08:59 PM
I know I will not nearly get as good results, but you've nevertheless inspired me to go give it a try. Excellent!

Reactor
05-04-04, 07:45 AM
Pix, is there any chance of a Zscript showing us your workflow, and maybe a bit about shader adjustments? You work is simply breathtaking... and I'd love (as I'm sure would a few others) a glimpse into how you go about things.

boozy floozie
05-04-04, 08:45 AM
ZSphere alchemy.

Pixolator
05-04-04, 02:53 PM
Thank you for your kind 121 :)

Here is the updated hand (still wip)...

http://www2.zbrushcentral.com/uploaded_from_zbc/200405/user_image-1083707707zyt.jpg

dpvtank: The soft-GI is done with GI shadows. See this (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=015011) and this (includes a sample document) (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=010113&p=) . There are many more excellent threads by other ZBC members (including GI-settings,samples and tips)

As for the ZSpheres: I usually recreate the ZSphere model with each of my tests. I have previously posted similar base ZSphere model in here (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=010769). When I am done with high-priority items I will be able to post new tutorials and recorded ZScripts :)

121 (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=2&t=000031) always welcome,
-Pixolator

Fouad B.
05-04-04, 03:35 PM
:tu:

Houdini
05-04-04, 04:28 PM
Recorded scripts from Pixolator...(I´m droolling and I´m still waitimg...)

wierdPal
05-04-04, 04:37 PM
Dude your the man, (and sometimes the woman) :eek: I'm drooling over Z2. I can't wait. :tu:

Cezar Souza
05-04-04, 08:50 PM
Just when I thought Z couldn't be more impressive than it already is (with all the high-class work posted here lately), the master shows why this is his software. :eek: :eek: :eek:
http://www.cgtalk.com/images/smilies/notworthy.gif http://www.cgtalk.com/images/smilies/notworthy.gif http://www.cgtalk.com/images/smilies/notworthy.gif

Reactor
05-04-04, 08:56 PM
Thanks Pixolator... I'm looking forward to a recorded Zscript (and an computer upgrade, so I can run it!) :)

BazC
05-05-04, 01:37 AM
Just beautiful!

sirquadalot
05-05-04, 07:53 AM
Awesome work Pixolator!

Grub
05-05-04, 08:47 AM
Stunning detailing so far, Pixolator- but you know that already. :tu: :cool:

AdamT
05-25-04, 01:08 PM
Amazing work as ever. One thing--the thumb looks like it's rotated too much toward the palm. I think it should be closer to 45 degrees to the palm rather than 90 degrees, but who the hell am I to criticize the Pixolator? :)

Frenchy Pilou
05-25-04, 04:15 PM
Hi AdamT
You right, but it's very easy to modify :)
A little rotation of a group of Zspheres and problem is resolved :)
Or maybe this young person has early arthritis :rolleyes:
Pilou

Atas
06-04-04, 07:30 AM
Pixolator, can you please upload picture of hand in zsphere mode? I just can't figure out how to properly construct a hand from zspheres. Thanks.

SpaceMan
06-20-04, 08:38 PM
Hi Pixolator, I know you are busy with Z2 for Mac but wondering if you have any updates to post on your wonderful art work.

Toxey
01-08-05, 02:27 PM
Lovely work, very nice. But the description of the thread said something like "Pixolator shows how he makes hands"... and I don't see anything but pictures of hands (very lovely indeed, though).

Bas Mazur
11-12-05, 05:05 PM
Digging in the toprows... that was a nice one :tu:

heathivan
04-26-06, 04:41 PM
Howdy All,

First posting:

If you've separated your model by making a polymesh, clearing the layer, and then redrawing and detailing, . . . can you return to the zsphere model for posing? Amazing work. I've skimmed through the practical guide but didn't see anyone who kept the link to the Zsphere model.

relatively new user here. . .
Sorry if this has been asked before.