PDA

View Full Version : gimme some polygons!



zerobugetgamemaker
07-14-02, 07:51 PM
I was wondeering if there's any way to increase the amount of polygons in a basic shape so when you edit it, it can be a more detailed model.

David

aurick
07-14-02, 08:05 PM
Two ways:

Before modeling, you can go to the Tool>Modifiers>Initialize menu and increase its horizontal and vertical division values. The higher the values, the more polygons you'll be working with.

After you've started modeling, then any changes in the Initialize menu would revert the model to its primitive shape. So instead, you want to use Tool>Modifiers>Deformation>Divide followed by smooth to double the polygon count and smooth out the mesh.