ZaBenkei
01-22-03, 02:21 PM
Hi
I ran into a litte problem trying to modify an already painted texture in Zbrush: When I hit "pick shaded" which I need to do in order to get particular shader effects baked, the edges seem to get "baked" into the image as well. This is quite obivious, as I use a real low-res model and turned the smoothing to zero to get a neatly fitting texture. But I was wondering if there was no display mode like "smooth*shaded*" , that is no smoothed geometry, but only invisible edges. That would solve the problem I guess, but does anyone happen to know how to achieve this or any other workaround?
thanks in advance..
I ran into a litte problem trying to modify an already painted texture in Zbrush: When I hit "pick shaded" which I need to do in order to get particular shader effects baked, the edges seem to get "baked" into the image as well. This is quite obivious, as I use a real low-res model and turned the smoothing to zero to get a neatly fitting texture. But I was wondering if there was no display mode like "smooth*shaded*" , that is no smoothed geometry, but only invisible edges. That would solve the problem I guess, but does anyone happen to know how to achieve this or any other workaround?
thanks in advance..