Monkeyfarm
12-12-03, 04:56 PM
Here's the head for the torso I posted a while ago.
Created by taking an old low rez mesh I did in Hash's Animation Master a long time ago, converting to obj, and bringing into ZB for sculpt.
Texture was painted in texture master, comp done in Photoshop.
Eyes are large on purpose so they don't dissappear when head is the size it's going to be in final piece. Don't need ears, cause hair will be covering it up.
http://www2.zbrushcentral.com/uploaded_from_zbc/200312/user_image-1071276930kiv.jpg
Created by taking an old low rez mesh I did in Hash's Animation Master a long time ago, converting to obj, and bringing into ZB for sculpt.
Texture was painted in texture master, comp done in Photoshop.
Eyes are large on purpose so they don't dissappear when head is the size it's going to be in final piece. Don't need ears, cause hair will be covering it up.
http://www2.zbrushcentral.com/uploaded_from_zbc/200312/user_image-1071276930kiv.jpg