Dan Silverman
02-17-04, 02:00 AM
I am a ZBrush newbie, so expect many newbie questions from me. Sorry about that :).
ZBrush is a new concept for me since I come from a 3D and 2D background. The idea of snapshotting images into the background is something that it takes a bit of getting used to. I am used to either working in 3D or 2D but not both :) .
Here is what I want to do and why I have a question. I want to model using severel models and then make a unified skin for them to ultimately end up with one model that I can then add details to and paint. I do not want to (at this time) use ZSpheres. For the sake of this post, let's say I want to create a dinosour head and I want to model the top of the head as one model and the jaw as a second model.
In traditional 3D applications like 3D Studio MAX I could mdoel the top of the head as one model and then then jaw seperately and then have the freedom to rotate the view so that I could align the two models and make any adjustments. Now let's look at ZBrush for a moment.
I create a sphere (for this example only) and use the basic editing tools (such as MOVE) to create the basic upper-head shape. As long as I am remain in edit mode I can freely rotate this object so I can create the overall basic shape of the upper-head. Now I want to create the jaw. As soon as I leave edit mode on the upper-head and draw the new sphere then the upper-head is snapshotted into the background and I can no longer rotate the head. This makes it hard to make the jaw as I would not only have to make the length of the jaw correct, but also the width and I can no longer rotate the original upper-head.
How do I get around this? Do I use multi-maker and redraw the objects as one? Is this the correct method?
Any advise would be much appreciated.
ZBrush is a new concept for me since I come from a 3D and 2D background. The idea of snapshotting images into the background is something that it takes a bit of getting used to. I am used to either working in 3D or 2D but not both :) .
Here is what I want to do and why I have a question. I want to model using severel models and then make a unified skin for them to ultimately end up with one model that I can then add details to and paint. I do not want to (at this time) use ZSpheres. For the sake of this post, let's say I want to create a dinosour head and I want to model the top of the head as one model and the jaw as a second model.
In traditional 3D applications like 3D Studio MAX I could mdoel the top of the head as one model and then then jaw seperately and then have the freedom to rotate the view so that I could align the two models and make any adjustments. Now let's look at ZBrush for a moment.
I create a sphere (for this example only) and use the basic editing tools (such as MOVE) to create the basic upper-head shape. As long as I am remain in edit mode I can freely rotate this object so I can create the overall basic shape of the upper-head. Now I want to create the jaw. As soon as I leave edit mode on the upper-head and draw the new sphere then the upper-head is snapshotted into the background and I can no longer rotate the head. This makes it hard to make the jaw as I would not only have to make the length of the jaw correct, but also the width and I can no longer rotate the original upper-head.
How do I get around this? Do I use multi-maker and redraw the objects as one? Is this the correct method?
Any advise would be much appreciated.